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README | ||
cascades | ||
connected_objects | ||
conveyor | ||
raffles_cascade | ||
roller_cades | ||
special_objects |
README
Crossfire maps /test/anthony These maps were created for the purposes of studys into controlling various timed events and actions in crossfire. The specific goal in this case was a sort of conveyor belt to deliver a sequence of items in order, one item at a time. The items could be anything from apartment room keys, passports, scrolls of remove curse, or an increasing bonus of special items for completing a set of quests in any order they like (assuming the map does not reset :-) The resulting conveyor belt could also be used to create a ``select a prize'' device, Eg: turn handle until prize wanted is visible, then make the `once only' selection of that prize to eject it from the conveyor. It could also be used to create a rotating display of items this quest will also you to find. :-) The maps were created in the following order. raffles_cascade A study version of the raffles prize selector. connected_objects Study of gates/buttons/handles/triggers/altars/etc.. special_objects More complex study of special devices. roller_cades Studies into very tight loops for rolling boulders around. cascades A look (and timing) for different types of cascades conveyor Using a straight forward cascade to create an conveyor belt of items. The result of all these can be seen in the ``Office of Passes'' in Scorn which unfortunatally requires a fix to get ``gold floors'' to work again. A Cascade can also be used for other traps! Like a squeezing wall trap :-) or timed events, EG: open this, teleport item, create fog, close that. I have provided these maps as examples and `help' for other people wanting to create special maps and tricks for their adventure. Anthony Thyssen, Christmas 1998.