.. |
world_100_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_100_101
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world_100_102
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world_100_103
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world_100_104
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world_100_105
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world_100_106
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world_100_107
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world_100_108
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world_100_109
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world_100_110
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world_100_111
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world_100_112
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world_100_113
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- More terra-forming around Port Joseph to smooth out the water depth
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2010-06-03 02:16:06 +00:00 |
world_100_114
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Adapt to renamed archetype names.
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2011-11-05 22:37:30 +00:00 |
world_100_115
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- Open up a bit more sea to the port of Scorn ships.
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2010-05-30 06:36:08 +00:00 |
world_100_116
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Removed forced line breaks in message text to world maps (world_106_122, world_100_116). No functional changes.
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2013-10-03 22:02:51 +00:00 |
world_100_117
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Fix syntax error.
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2010-06-13 06:09:10 +00:00 |
world_100_118
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world_100_119
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world_100_120
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world_100_121
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world_100_122
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world_100_123
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world_100_124
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world_100_125
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world_100_126
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world_100_127
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world_100_128
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world_100_129
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world_101_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_101_101
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world_101_102
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world_101_103
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world_101_104
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world_101_105
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world_101_106
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world_101_107
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world_101_108
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world_101_109
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world_101_110
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world_101_111
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world_101_112
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world_101_113
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world_101_114
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New Map, Port Joseph Imperial Post Office (port_joseph/town/shops/IPO_portjoseph) that includes message sending and receiving. Updated world map (world/world_101_114) to include the IPO.
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2012-08-21 06:06:57 +00:00 |
world_101_115
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- More terra-forming around Port Joseph to smooth out the water depth
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2010-06-03 02:16:06 +00:00 |
world_101_116
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- Open up a bit more sea to the port of Scorn ships.
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2010-05-30 06:36:08 +00:00 |
world_101_117
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world_101_118
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world_101_119
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world_101_120
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world_101_121
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world_101_122
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world_101_123
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world_101_124
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world_101_125
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world_101_126
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world_101_127
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world_101_128
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world_101_129
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world_102_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_102_101
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…
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world_102_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_102_103
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world_102_104
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world_102_105
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world_102_106
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world_102_107
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world_102_108
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Patch #339: Add ship from Santo Dominion and link to world map
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2013-07-07 15:03:55 +00:00 |
world_102_109
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_102_110
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world_102_111
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world_102_112
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world_102_113
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world_102_114
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- More terra-forming around Port Joseph to smooth out the water depth
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2010-06-03 02:16:06 +00:00 |
world_102_115
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Use the correct event to advance the quest state.
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2012-03-25 20:16:24 +00:00 |
world_102_116
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world_102_117
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world_102_118
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world_102_119
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world_102_120
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world_102_121
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world_102_122
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world_102_123
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world_102_124
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world_102_125
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world_102_126
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world_102_127
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Improve tile smoothing appearance
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2014-10-04 17:42:20 +00:00 |
world_102_128
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…
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world_102_129
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…
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world_103_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_103_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_103_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_103_103
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…
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world_103_104
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world_103_105
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world_103_106
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world_103_107
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…
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world_103_108
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…
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world_103_109
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_103_110
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Adapt to renamed archetype names.
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2011-11-05 22:37:30 +00:00 |
world_103_111
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…
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world_103_112
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…
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world_103_113
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…
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world_103_114
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- Open up a bit more sea to the port of Scorn ships.
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2010-05-30 06:36:08 +00:00 |
world_103_115
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Apply scorncounty region to some of the maps surrounding Scorn
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2008-10-31 01:16:59 +00:00 |
world_103_116
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Apply scorncounty region to some of the maps surrounding Scorn
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2008-10-31 01:16:59 +00:00 |
world_103_117
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world_103_118
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world_103_119
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world_103_120
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world_103_121
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world_103_122
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world_103_123
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world_103_124
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world_103_125
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world_103_126
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world_103_127
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Cosmetic changes to Stoneville
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2014-10-04 17:42:39 +00:00 |
world_103_128
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…
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world_103_129
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…
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world_104_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_104_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_104_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_104_103
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…
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world_104_104
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…
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world_104_105
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…
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world_104_106
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…
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world_104_107
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…
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world_104_108
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…
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world_104_109
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- This is essentially a revert/replacement of 13380. After checking the world
|
2010-06-09 05:25:55 +00:00 |
world_104_110
|
…
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world_104_111
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- This is essentially a revert/replacement of 13380. After checking the world
|
2010-06-09 05:25:55 +00:00 |
world_104_112
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- This is essentially a revert/replacement of 13380. After checking the world
|
2010-06-09 05:25:55 +00:00 |
world_104_113
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Dummy quest for the fortress of Barad-Dur.
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2012-03-25 18:50:10 +00:00 |
world_104_114
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Add more hints to help find Greenway.
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2014-04-20 04:08:59 +00:00 |
world_104_115
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Shrink boundaries of Scorn's south city wall.
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2014-06-06 01:33:59 +00:00 |
world_104_116
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Shrink boundaries of Scorn's south city wall.
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2014-06-06 01:33:59 +00:00 |
world_104_117
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world_104_118
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world_104_119
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world_104_120
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world_104_121
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world_104_122
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world_104_123
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world_104_124
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world_104_125
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world_104_126
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world_104_127
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world_104_128
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…
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world_104_129
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…
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world_105_100
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Add more shallow_sea around the shoreline
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2008-12-18 07:03:37 +00:00 |
world_105_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_105_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_105_103
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…
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world_105_104
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…
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world_105_105
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…
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world_105_106
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…
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world_105_107
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…
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world_105_108
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…
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world_105_109
|
- This is essentially a revert/replacement of 13380. After checking the world
|
2010-06-09 05:25:55 +00:00 |
world_105_110
|
- This is essentially a revert/replacement of 13380. After checking the world
|
2010-06-09 05:25:55 +00:00 |
world_105_111
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- This is essentially a revert/replacement of 13380. After checking the world
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2010-06-09 05:25:55 +00:00 |
world_105_112
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…
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world_105_113
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Put Valriel church and quest in separate folder.
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2013-08-03 00:29:34 +00:00 |
world_105_114
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Apply scorncounty region to some of the maps surrounding Scorn
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2008-10-31 01:16:59 +00:00 |
world_105_115
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Update Bank of Skud in Scorn (world/world_105_115) to use new graphic face. Requires archetype update R19783.
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2015-02-21 22:45:28 +00:00 |
world_105_116
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Layout updates to Beginners Entry (scorn/misc/beginners_entry) in Scorn to make the map less crowded. Update world map (world/world_105_116) due to entrance coordinate changes in Beginners Entry. Cosmetic changes only, no functional changes.
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2014-07-31 23:41:34 +00:00 |
world_105_117
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…
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world_105_118
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Replace handler with specific one. Requires arch revision 15303.
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2011-10-29 10:56:21 +00:00 |
world_105_119
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…
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world_105_120
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world_105_121
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world_105_122
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world_105_123
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world_105_124
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world_105_125
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world_105_126
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world_105_127
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…
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world_105_128
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…
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world_105_129
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…
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world_106_100
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Add more shallow_sea around the shoreline
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2008-12-18 07:03:37 +00:00 |
world_106_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_106_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_106_103
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…
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world_106_104
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…
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world_106_105
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…
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world_106_106
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…
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world_106_107
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…
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world_106_108
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…
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world_106_109
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- This is essentially a revert/replacement of 13380. After checking the world
|
2010-06-09 05:25:55 +00:00 |
world_106_110
|
- This is essentially a revert/replacement of 13380. After checking the world
|
2010-06-09 05:25:55 +00:00 |
world_106_111
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…
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world_106_112
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…
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world_106_113
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…
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world_106_114
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…
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world_106_115
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Replace handler with specific one. Requires arch revision 15303.
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2011-10-29 10:56:21 +00:00 |
world_106_116
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Apply scorncounty region to some of the maps surrounding Scorn
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2008-10-31 01:16:59 +00:00 |
world_106_117
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…
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world_106_118
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…
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world_106_119
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…
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world_106_120
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…
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world_106_121
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…
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world_106_122
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Grammar correction (distant -> distance) in message text to world map, world_106_122. No functional changes.
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2013-10-03 22:05:11 +00:00 |
world_106_123
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…
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world_106_124
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…
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world_106_125
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world_106_126
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world_106_127
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…
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world_106_128
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…
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world_106_129
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…
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world_107_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_107_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_107_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_107_103
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…
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world_107_104
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…
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world_107_105
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…
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world_107_106
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world_107_107
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world_107_108
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world_107_109
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world_107_110
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world_107_111
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world_107_112
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world_107_113
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world_107_114
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world_107_115
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world_107_116
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world_107_117
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world_107_118
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world_107_119
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world_107_120
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…
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world_107_121
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…
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world_107_122
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…
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world_107_123
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Correct capitalization for street lamps.
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2013-08-11 13:23:49 +00:00 |
world_107_124
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(Inprogress checkin) Update map names to make them unique and more descriptive
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2008-10-22 01:47:55 +00:00 |
world_107_125
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…
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world_107_126
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…
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world_107_127
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…
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world_107_128
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(Inprogress checkin) Update map names to make them unique and more descriptive
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2008-10-21 22:39:30 +00:00 |
world_107_129
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…
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world_108_100
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Make very small island all sand (beach)
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2008-12-18 07:10:51 +00:00 |
world_108_101
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…
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world_108_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_108_103
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…
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world_108_104
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…
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world_108_105
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…
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world_108_106
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…
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world_108_107
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…
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world_108_108
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world_108_109
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…
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world_108_110
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…
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world_108_111
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…
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world_108_112
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…
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world_108_113
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…
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world_108_114
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…
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world_108_115
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…
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world_108_116
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…
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world_108_117
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world_108_118
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world_108_119
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world_108_120
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…
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world_108_121
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…
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world_108_122
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…
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world_108_123
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Added walls to the dungeon map, updated exit & entrance coordinates due to the map size changing
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2008-11-28 01:45:33 +00:00 |
world_108_124
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…
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world_108_125
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…
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world_108_126
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…
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world_108_127
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…
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world_108_128
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…
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world_108_129
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…
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world_109_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_109_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_109_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_109_103
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…
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world_109_104
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…
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world_109_105
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…
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world_109_106
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world_109_107
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…
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world_109_108
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…
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world_109_109
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…
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world_109_110
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…
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world_109_111
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Adapt to renamed archetype names.
|
2011-11-05 22:37:30 +00:00 |
world_109_112
|
Adapt to renamed archetype names.
|
2011-11-05 22:37:30 +00:00 |
world_109_113
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…
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world_109_114
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…
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world_109_115
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Adapt to renamed archetype names.
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2011-11-05 22:37:30 +00:00 |
world_109_116
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…
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world_109_117
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…
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world_109_118
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…
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world_109_119
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…
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world_109_120
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…
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world_109_121
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…
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world_109_122
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…
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world_109_123
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…
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world_109_124
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…
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world_109_125
|
Removed forced line breaks in message text to world map (world/world_109_125). No functional changes.
|
2013-09-28 16:35:19 +00:00 |
world_109_126
|
Part of Patch #330 Cosmetic changes to Lake Country, courtesy of Kevin Zheng. Update building names (Sentrio's House, Galmorus' Hut) to match the maps they link to in Lake Country (world/world_109_126).
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2013-03-29 21:34:24 +00:00 |
world_109_127
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…
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world_109_128
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…
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world_109_129
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…
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world_110_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_110_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_110_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_110_103
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…
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world_110_104
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…
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world_110_105
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…
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world_110_106
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…
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world_110_107
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…
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world_110_108
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…
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world_110_109
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…
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world_110_110
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…
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world_110_111
|
…
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world_110_112
|
…
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world_110_113
|
Adapt to renamed archetype names.
|
2011-11-05 22:37:30 +00:00 |
world_110_114
|
Adapt to renamed archetype names.
|
2011-11-05 22:37:30 +00:00 |
world_110_115
|
Adapt to renamed archetype names.
|
2011-11-05 22:37:30 +00:00 |
world_110_116
|
…
|
|
world_110_117
|
Run MapNormalizer editor script on all map files.
|
2009-07-12 14:47:05 +00:00 |
world_110_118
|
…
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world_110_119
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…
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world_110_120
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…
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world_110_121
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…
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world_110_122
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…
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world_110_123
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world_110_124
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…
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world_110_125
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…
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world_110_126
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…
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world_110_127
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…
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world_110_128
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…
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world_110_129
|
…
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world_111_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_111_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_111_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_111_103
|
…
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world_111_104
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…
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world_111_105
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…
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world_111_106
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…
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world_111_107
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…
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world_111_108
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…
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world_111_109
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…
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world_111_110
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…
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world_111_111
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…
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world_111_112
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…
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world_111_113
|
Adapt to renamed archetype names.
|
2011-11-05 22:37:30 +00:00 |
world_111_114
|
…
|
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world_111_115
|
…
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world_111_116
|
Patch# 348707, Dark Cave map set and world map changes for the new maps. Giant Leader and Giant Chief archetypes checked in with archetype r13382. Patch courtesy of Jesse F. Hughes.
|
2012-12-01 02:35:52 +00:00 |
world_111_117
|
Fix invalid object attributes.
|
2014-03-30 14:25:34 +00:00 |
world_111_118
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…
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world_111_119
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…
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world_111_120
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world_111_121
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…
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world_111_122
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world_111_123
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world_111_124
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…
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world_111_125
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…
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world_111_126
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…
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world_111_127
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…
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world_111_128
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…
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world_111_129
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…
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world_112_100
|
Remove some stray land tiles from the top (middle) of the sea
|
2008-12-19 07:24:28 +00:00 |
world_112_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_112_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_112_103
|
…
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world_112_104
|
…
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world_112_105
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…
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world_112_106
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…
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world_112_107
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…
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world_112_108
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…
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world_112_109
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…
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world_112_110
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…
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world_112_111
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…
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world_112_112
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…
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world_112_113
|
…
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world_112_114
|
…
|
|
world_112_115
|
…
|
|
world_112_116
|
Patch# 348707, Dark Cave map set and world map changes for the new maps. Giant Leader and Giant Chief archetypes checked in with archetype r13382. Patch courtesy of Jesse F. Hughes.
|
2012-12-01 02:35:52 +00:00 |
world_112_117
|
Patch# 348707, Dark Cave map set and world map changes for the new maps. Giant Leader and Giant Chief archetypes checked in with archetype r13382. Patch courtesy of Jesse F. Hughes.
|
2012-12-01 02:35:52 +00:00 |
world_112_118
|
…
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world_112_119
|
…
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world_112_120
|
…
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world_112_121
|
…
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world_112_122
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…
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world_112_123
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…
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world_112_124
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…
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world_112_125
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…
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world_112_126
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…
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world_112_127
|
…
|
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world_112_128
|
…
|
|
world_112_129
|
…
|
|
world_113_100
|
Add more shallow_sea around the shoreline
|
2008-12-18 07:11:08 +00:00 |
world_113_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_113_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_113_103
|
…
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world_113_104
|
…
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world_113_105
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…
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world_113_106
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…
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world_113_107
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…
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world_113_108
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…
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world_113_109
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…
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world_113_110
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…
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world_113_111
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…
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world_113_112
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…
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world_113_113
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…
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world_113_114
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…
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world_113_115
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…
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world_113_116
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…
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world_113_117
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…
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world_113_118
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…
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world_113_119
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…
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world_113_120
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…
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world_113_121
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…
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world_113_122
|
Fix region.
|
2010-07-18 07:14:53 +00:00 |
world_113_123
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…
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world_113_124
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…
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world_113_125
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…
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world_113_126
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…
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world_113_127
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…
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world_113_128
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…
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world_113_129
|
…
|
|
world_114_100
|
Add more shallow_sea around the shoreline
|
2008-12-18 07:11:08 +00:00 |
world_114_101
|
Terrain fixes near world_115_100 (patch #292).
|
2013-07-22 02:18:52 +00:00 |
world_114_102
|
Small quest: Temple of Justice, in Darcap.
|
2012-01-01 13:19:55 +00:00 |
world_114_103
|
…
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world_114_104
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…
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world_114_105
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…
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world_114_106
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…
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world_114_107
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…
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world_114_108
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…
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world_114_109
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…
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world_114_110
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…
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world_114_111
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…
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world_114_112
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…
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world_114_113
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…
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world_114_114
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…
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world_114_115
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…
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world_114_116
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…
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world_114_117
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…
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world_114_118
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…
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world_114_119
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…
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world_114_120
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…
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world_114_121
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…
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world_114_122
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…
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world_114_123
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world_114_124
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…
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world_114_125
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…
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world_114_126
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…
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world_114_127
|
…
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world_114_128
|
…
|
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world_114_129
|
…
|
|
world_115_100
|
Terrain fixes near world_115_100 (patch #292).
|
2013-07-22 02:18:52 +00:00 |
world_115_101
|
Terrain fixes near world_115_100 (patch #292).
|
2013-07-22 02:18:52 +00:00 |
world_115_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_115_103
|
…
|
|
world_115_104
|
…
|
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world_115_105
|
…
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world_115_106
|
…
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world_115_107
|
…
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world_115_108
|
…
|
|
world_115_109
|
…
|
|
world_115_110
|
Apply regions to relevant world maps
|
2008-10-31 01:01:59 +00:00 |
world_115_111
|
…
|
|
world_115_112
|
…
|
|
world_115_113
|
…
|
|
world_115_114
|
…
|
|
world_115_115
|
Apply regions to relevant world maps
|
2008-10-31 01:01:59 +00:00 |
world_115_116
|
…
|
|
world_115_117
|
Spelling correction (philospoher -> philosopher) in world map (world/world_115_117).
|
2012-03-16 04:21:22 +00:00 |
world_115_118
|
…
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world_115_119
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…
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world_115_120
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…
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world_115_121
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…
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world_115_122
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…
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world_115_123
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…
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world_115_124
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…
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world_115_125
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…
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world_115_126
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…
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world_115_127
|
…
|
|
world_115_128
|
…
|
|
world_115_129
|
…
|
|
world_116_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_116_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_116_102
|
Make the chicken outside the pet shop appear, since the message it provides acknowledges the chicken.
|
2013-11-21 13:44:03 +00:00 |
world_116_103
|
…
|
|
world_116_104
|
Major cosmetic update to Guild of Sages in Darcap mountain village. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
|
2011-05-19 05:05:55 +00:00 |
world_116_105
|
…
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world_116_106
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…
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world_116_107
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…
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world_116_108
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…
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world_116_109
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…
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world_116_110
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…
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world_116_111
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…
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world_116_112
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…
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world_116_113
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…
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world_116_114
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…
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world_116_115
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…
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world_116_116
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…
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world_116_117
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…
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world_116_118
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…
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world_116_119
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…
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world_116_120
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…
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world_116_121
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…
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world_116_122
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…
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world_116_123
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…
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world_116_124
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…
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world_116_125
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…
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world_116_126
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…
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world_116_127
|
…
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world_116_128
|
…
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|
world_116_129
|
…
|
|
world_117_100
|
Add more shallow_sea around the shoreline
|
2008-12-18 07:11:08 +00:00 |
world_117_101
|
Start the quest if not started.
|
2012-05-27 15:09:16 +00:00 |
world_117_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_117_103
|
…
|
|
world_117_104
|
…
|
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world_117_105
|
…
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world_117_106
|
…
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world_117_107
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…
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world_117_108
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…
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world_117_109
|
…
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world_117_110
|
…
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world_117_111
|
…
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world_117_112
|
…
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world_117_113
|
…
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world_117_114
|
…
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world_117_115
|
…
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world_117_116
|
…
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world_117_117
|
…
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world_117_118
|
…
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world_117_119
|
…
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world_117_120
|
…
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world_117_121
|
…
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world_117_122
|
…
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world_117_123
|
…
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world_117_124
|
…
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world_117_125
|
…
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world_117_126
|
…
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world_117_127
|
…
|
|
world_117_128
|
…
|
|
world_117_129
|
…
|
|
world_118_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_118_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_118_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_118_103
|
…
|
|
world_118_104
|
…
|
|
world_118_105
|
…
|
|
world_118_106
|
…
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world_118_107
|
…
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world_118_108
|
…
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world_118_109
|
…
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world_118_110
|
…
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world_118_111
|
…
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world_118_112
|
…
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world_118_113
|
…
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world_118_114
|
…
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world_118_115
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…
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world_118_116
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…
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world_118_117
|
…
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world_118_118
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…
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world_118_119
|
…
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world_118_120
|
…
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world_118_121
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…
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world_118_122
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…
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world_118_123
|
…
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world_118_124
|
…
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world_118_125
|
…
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world_118_126
|
…
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world_118_127
|
…
|
|
world_118_128
|
…
|
|
world_118_129
|
…
|
|
world_119_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_119_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_119_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_119_103
|
…
|
|
world_119_104
|
…
|
|
world_119_105
|
…
|
|
world_119_106
|
…
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|
world_119_107
|
…
|
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world_119_108
|
…
|
|
world_119_109
|
…
|
|
world_119_110
|
…
|
|
world_119_111
|
…
|
|
world_119_112
|
…
|
|
world_119_113
|
…
|
|
world_119_114
|
…
|
|
world_119_115
|
…
|
|
world_119_116
|
Quest: ruins of Narcopin.
|
2012-03-18 12:34:52 +00:00 |
world_119_117
|
…
|
|
world_119_118
|
…
|
|
world_119_119
|
Do not tile Troll Canyon entrance.
|
2013-07-26 07:50:53 +00:00 |
world_119_120
|
…
|
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world_119_121
|
…
|
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world_119_122
|
…
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world_119_123
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…
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world_119_124
|
…
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world_119_125
|
…
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world_119_126
|
…
|
|
world_119_127
|
…
|
|
world_119_128
|
…
|
|
world_119_129
|
…
|
|
world_120_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_120_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_120_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_120_103
|
…
|
|
world_120_104
|
…
|
|
world_120_105
|
…
|
|
world_120_106
|
…
|
|
world_120_107
|
…
|
|
world_120_108
|
…
|
|
world_120_109
|
Fix stairs and other minor issues.
|
2013-07-28 04:53:12 +00:00 |
world_120_110
|
…
|
|
world_120_111
|
…
|
|
world_120_112
|
…
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world_120_113
|
…
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world_120_114
|
…
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world_120_115
|
…
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world_120_116
|
…
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world_120_117
|
…
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world_120_118
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…
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world_120_119
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…
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world_120_120
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…
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world_120_121
|
…
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world_120_122
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…
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world_120_123
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…
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world_120_124
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…
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world_120_125
|
…
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world_120_126
|
…
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world_120_127
|
…
|
|
world_120_128
|
…
|
|
world_120_129
|
…
|
|
world_121_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_121_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_121_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_121_103
|
…
|
|
world_121_104
|
…
|
|
world_121_105
|
…
|
|
world_121_106
|
…
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world_121_107
|
…
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world_121_108
|
…
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world_121_109
|
…
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world_121_110
|
…
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world_121_111
|
…
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world_121_112
|
…
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world_121_113
|
…
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|
world_121_114
|
…
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world_121_115
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world_121_116
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Fix broken map path in Navar City world map (world/world_121_116) to the Colosseum.
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2013-11-21 07:03:05 +00:00 |
world_121_117
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Cosmetic changes to temples in Navar.
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2013-08-18 21:12:19 +00:00 |
world_121_118
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world_121_119
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world_121_120
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world_121_121
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world_121_122
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world_121_123
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world_121_124
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world_121_125
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world_121_126
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world_121_127
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world_121_128
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world_121_129
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world_122_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_122_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_122_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_122_103
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world_122_104
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world_122_105
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world_122_106
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world_122_107
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world_122_108
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world_122_109
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world_122_110
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world_122_111
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world_122_112
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world_122_113
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world_122_114
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world_122_115
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world_122_116
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Final commit of Patch #342 as provided by Tecslicer. Cosmetic updates and standardized exits from Warehouse #8 (navar_city/warehouse8) in Navar and related world map (world/world_122_116) update.
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2014-06-24 06:38:26 +00:00 |
world_122_117
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Cosmetic changes to temples in Navar.
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2013-08-18 21:12:19 +00:00 |
world_122_118
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world_122_119
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world_122_120
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world_122_121
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world_122_122
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world_122_123
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world_122_124
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world_122_125
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world_122_126
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world_122_127
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world_122_128
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world_122_129
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world_123_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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2008-12-18 03:24:53 +00:00 |
world_123_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:32:22 +00:00 |
world_123_102
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Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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2008-12-17 06:57:22 +00:00 |
world_123_103
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world_123_104
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world_123_105
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world_123_106
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world_123_107
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world_123_108
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world_123_109
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world_123_110
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world_123_111
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world_123_112
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world_123_113
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world_123_114
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world_123_115
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world_123_116
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world_123_117
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world_123_118
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world_123_119
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world_123_120
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New small quest, to inform of Grukk's tower.
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2012-01-01 15:03:29 +00:00 |
world_123_121
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world_123_122
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…
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world_123_123
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Unwrap text to let the client do it instead.
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2013-07-22 13:06:59 +00:00 |
world_123_124
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world_123_125
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world_123_126
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world_123_127
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world_123_128
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world_123_129
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…
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world_124_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_124_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_124_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_124_103
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…
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world_124_104
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world_124_105
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world_124_106
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world_124_107
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world_124_108
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world_124_109
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world_124_110
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world_124_111
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world_124_112
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world_124_113
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world_124_114
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world_124_115
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world_124_116
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world_124_117
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world_124_118
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world_124_119
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Fix broken trap.
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2011-06-26 19:45:28 +00:00 |
world_124_120
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world_124_121
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world_124_122
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world_124_123
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world_124_124
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Unwrap text to let the client do it instead.
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2013-07-22 13:06:59 +00:00 |
world_124_125
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world_124_126
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world_124_127
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world_124_128
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world_124_129
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…
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world_125_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_125_101
|
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_125_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_125_103
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…
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world_125_104
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world_125_105
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world_125_106
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world_125_107
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world_125_108
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world_125_109
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world_125_110
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world_125_111
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world_125_112
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world_125_113
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world_125_114
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world_125_115
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world_125_116
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world_125_117
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world_125_118
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world_125_119
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world_125_120
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world_125_121
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world_125_122
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world_125_123
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world_125_124
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Replace handler with specific one. Requires arch revision 15303.
|
2011-10-29 10:56:21 +00:00 |
world_125_125
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world_125_126
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world_125_127
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world_125_128
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world_125_129
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…
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world_126_100
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…
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world_126_101
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Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:32:22 +00:00 |
world_126_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_126_103
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…
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world_126_104
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world_126_105
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world_126_106
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world_126_107
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world_126_108
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world_126_109
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world_126_110
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world_126_111
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world_126_112
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world_126_113
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world_126_114
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world_126_115
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world_126_116
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world_126_117
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world_126_118
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world_126_119
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world_126_120
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world_126_121
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world_126_122
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world_126_123
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world_126_124
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Unwrap text to let the client do it instead.
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2013-07-22 13:06:59 +00:00 |
world_126_125
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world_126_126
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world_126_127
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world_126_128
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world_126_129
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…
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world_127_100
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Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_127_101
|
New Map, Ranbounagisatoshi Imperial Post Office (azumauindo/ranbounagisatoshi/shops/IPO_ranbounagisatoshi) with the usual features of message sending and receiving mail. Updated world map (world/world_127_101) to include the IPO.
|
2012-08-28 06:15:28 +00:00 |
world_127_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_127_103
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…
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world_127_104
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world_127_105
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world_127_106
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…
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world_127_107
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world_127_108
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Use black archway for the final exit.
|
2012-11-18 15:58:46 +00:00 |
world_127_109
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world_127_110
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world_127_111
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world_127_112
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world_127_113
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world_127_114
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Quest: fortress of Ang.
|
2012-04-09 08:13:26 +00:00 |
world_127_115
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world_127_116
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world_127_117
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world_127_118
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world_127_119
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world_127_120
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world_127_121
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world_127_122
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world_127_123
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world_127_124
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…
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world_127_125
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Unwrap text to let the client do it instead.
|
2013-07-22 13:06:59 +00:00 |
world_127_126
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world_127_127
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world_127_128
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…
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world_127_129
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…
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world_128_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_128_101
|
added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
|
2010-08-24 07:10:01 +00:00 |
world_128_102
|
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
|
2008-12-17 06:57:22 +00:00 |
world_128_103
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…
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world_128_104
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…
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world_128_105
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world_128_106
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world_128_107
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Quest: The Treasure Island.
|
2012-07-15 13:11:11 +00:00 |
world_128_108
|
Match building names to the map name they link to
|
2008-10-03 01:32:22 +00:00 |
world_128_109
|
Update Damned Heretics guild to use the new guild and guild storage graphics on the world map (world/world_128_109). Cosmetic change only, no functional changes. Requires archetype update r18435 or newer.
|
2012-09-11 05:00:00 +00:00 |
world_128_110
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world_128_111
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world_128_112
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world_128_113
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world_128_114
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world_128_115
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world_128_116
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world_128_117
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world_128_118
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world_128_119
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world_128_120
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world_128_121
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world_128_122
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world_128_123
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world_128_124
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world_128_125
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world_128_126
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world_128_127
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…
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world_128_128
|
Unwrap text to let the client do it instead.
|
2013-07-22 13:06:59 +00:00 |
world_128_129
|
Apply regions to relevant world maps
|
2008-10-31 01:01:59 +00:00 |
world_129_100
|
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
|
2008-12-18 03:24:53 +00:00 |
world_129_101
|
added script to auto configure guild halls and install them, made python guild halls the default for existing guilds
|
2010-08-24 07:10:01 +00:00 |
world_129_102
|
…
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world_129_103
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…
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world_129_104
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…
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world_129_105
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world_129_106
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world_129_107
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Quest: The Treasure Island.
|
2012-07-15 13:11:11 +00:00 |
world_129_108
|
Cosmetic redesign to Hut (wolfsburg/volcano/huts/hut-10) in Wolfsburg. World map (world/world_129_108) updated for map entrance/exit changes.
|
2013-02-13 07:58:39 +00:00 |
world_129_109
|
Quest: The Treasure Island.
|
2012-07-15 13:11:11 +00:00 |
world_129_110
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world_129_111
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world_129_112
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world_129_113
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world_129_114
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world_129_115
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world_129_116
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world_129_117
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world_129_118
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world_129_119
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world_129_120
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world_129_121
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world_129_122
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world_129_123
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world_129_124
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world_129_125
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world_129_126
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world_129_127
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world_129_128
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world_129_129
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