75 lines
2.4 KiB
Plaintext
75 lines
2.4 KiB
Plaintext
/**
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@fn obj::speed
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@section Use
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<table>
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<tr>
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<th>Type(s)</th>
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<th>Description</th>
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</tr> <tr>
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<td>
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@ref page_type_51
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</td><td> This value defines the time between two detector-checks.
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If you want the detector to behave almost like pedestals/buttons,
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set speed rather high, like <detection speed> 1.0.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_158
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</td><td> The <speed> of the disease determines how fast the disease will
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"move", thus how fast the symptoms strike the host.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_62
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</td><td> The <casting speed> defines the spellcasting speed of the wall.
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You can fine-tune how long the duration between two casts shall
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be. If you want to create a wall that can be activated (cast per
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trigger) via connected lever/button/etc, you must set "speed 0".</td>
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</tr>
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<tr>
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<td>
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@ref page_type_55
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</td><td> The <marking speed> defines how quickly it will mark something
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standing on the marker. Set this value rather high to make
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sure the player really gets his mark. I think <marking speed> 1.0
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should do fine.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_212, @ref page_type_28
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</td><td> The <speed> determines how fast a monster will both move
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and fight. High <speed> makes a monster considerably stronger.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_40
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</td><td> The movement speed value determines how fast a chain of
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these movers will push a player along (default is -0.2).</td>
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</tr>
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<tr>
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<td>
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@ref page_type_138
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</td><td> The higher the <drowning speed>, the faster will players and items
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sink into the swamp. Swamp with very high <drowning speed> can be a nasty
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and unexpected death-trap. Players should get a warning before such areas.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_41
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</td><td> If the <activation speed> is nonzero, the teleporter will
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automatically be activated in regular time-intervals. Hence, the
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player can just step on it and gets teleported sooner or later.
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The duration between two activates depends on the given value.
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Default in the teleporter arch is <activation speed> 0.1.
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VERY IMPORTANT: If you want to have your teleporter activated via
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button/handle/magic_ear/etc, you must set <activation speed> to zero!</td>
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</tr>
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<tr>
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<td>
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@ref page_type_2
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</td><td> How fast the transport moves.</td>
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</tr>
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*/
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