187 lines
3.9 KiB
C
187 lines
3.9 KiB
C
/*
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* static char *rcsid_c_move_c =
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* "$Id: c_move.c 11578 2009-02-23 22:02:27Z lalo $";
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*/
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/*
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CrossFire, A Multiplayer game for X-windows
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team
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Copyright (C) 1992 Frank Tore Johansen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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The author can be reached via e-mail to crossfire-devel@real-time.com
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*/
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/**
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* @file
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* Move-related (north, east, ...) commands.
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*/
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#include <global.h>
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#ifndef __CEXTRACT__
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#include <sproto.h>
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#endif
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#include <skills.h>
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/**
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* A player is moving in a direction, but this may indicate firing.
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*
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* @param op
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* player moving.
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* @param params
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* optional parameters for moving (fire, run).
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* @param dir
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* moving direction.
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* @return
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* 0.
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*/
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static int move_internal(object *op, char *params, int dir) {
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if (params) {
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if (params[0] == 'f') {
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if (!op->contr->fire_on) {
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op->contr->fire_on = 1;
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move_player(op, dir);
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op->contr->fire_on = 0;
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return 0;
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}
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} else if (params[0] == 'r' && !op->contr->run_on)
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op->contr->run_on = 1;
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}
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move_player(op, dir);
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return 0;
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}
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/**
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* 'east' command.
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* @param op
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* player.
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* @param params
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* optional parameters for moving (fire, run).
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* @return
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* 0.
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*/
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int command_east(object *op, char *params) {
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return move_internal(op, params, 3);
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}
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/**
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* 'north' command.
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* @param op
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* player.
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* @param params
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* optional parameters for moving (fire, run).
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* @return
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* 0.
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*/
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int command_north(object *op, char *params) {
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return move_internal(op, params, 1);
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}
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/**
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* 'northeast' command.
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* @param op
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* player.
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* @param params
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* optional parameters for moving (fire, run).
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* @return
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* 0.
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*/
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int command_northeast(object *op, char *params) {
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return move_internal(op, params, 2);
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}
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/**
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* 'northwest' command.
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* @param op
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* player.
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* @param params
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* optional parameters for moving (fire, run).
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* @return
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* 0.
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*/
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int command_northwest(object *op, char *params) {
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return move_internal(op, params, 8);
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}
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/**
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* 'south' command.
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* @param op
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* player.
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* @param params
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* optional parameters for moving (fire, run).
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* @return
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* 0.
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*/
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int command_south(object *op, char *params) {
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return move_internal(op, params, 5);
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}
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/**
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* 'southeast' command.
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* @param op
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* player.
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* @param params
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* optional parameters for moving (fire, run).
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* @return
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* 0.
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*/
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int command_southeast(object *op, char *params) {
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return move_internal(op, params, 4);
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}
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/**
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* 'southwest' command.
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* @param op
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* player.
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* @param params
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* optional parameters for moving (fire, run).
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* @return
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* 0.
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*/
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int command_southwest(object *op, char *params) {
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return move_internal(op, params, 6);
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}
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/**
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* 'west' command.
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* @param op
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* player.
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* @param params
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* optional parameters for moving (fire, run).
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* @return
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* 0.
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*/
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int command_west(object *op, char *params) {
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return move_internal(op, params, 7);
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}
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/**
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* 'stay' command. Used to specify to fire under oneself.
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* @param op
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* player.
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* @param params
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* optional parameters for moving (fire, run).
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* @return
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* 0.
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*/
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int command_stay(object *op, char *params) {
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if (!op->contr->fire_on && (!params || params[0] != 'f'))
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return 0;
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fire(op, 0);
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return 0;
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}
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