server-1.12/server/c_move.c

187 lines
3.9 KiB
C

/*
* static char *rcsid_c_move_c =
* "$Id: c_move.c 11578 2009-02-23 22:02:27Z lalo $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2002 Mark Wedel & Crossfire Development Team
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The author can be reached via e-mail to crossfire-devel@real-time.com
*/
/**
* @file
* Move-related (north, east, ...) commands.
*/
#include <global.h>
#ifndef __CEXTRACT__
#include <sproto.h>
#endif
#include <skills.h>
/**
* A player is moving in a direction, but this may indicate firing.
*
* @param op
* player moving.
* @param params
* optional parameters for moving (fire, run).
* @param dir
* moving direction.
* @return
* 0.
*/
static int move_internal(object *op, char *params, int dir) {
if (params) {
if (params[0] == 'f') {
if (!op->contr->fire_on) {
op->contr->fire_on = 1;
move_player(op, dir);
op->contr->fire_on = 0;
return 0;
}
} else if (params[0] == 'r' && !op->contr->run_on)
op->contr->run_on = 1;
}
move_player(op, dir);
return 0;
}
/**
* 'east' command.
* @param op
* player.
* @param params
* optional parameters for moving (fire, run).
* @return
* 0.
*/
int command_east(object *op, char *params) {
return move_internal(op, params, 3);
}
/**
* 'north' command.
* @param op
* player.
* @param params
* optional parameters for moving (fire, run).
* @return
* 0.
*/
int command_north(object *op, char *params) {
return move_internal(op, params, 1);
}
/**
* 'northeast' command.
* @param op
* player.
* @param params
* optional parameters for moving (fire, run).
* @return
* 0.
*/
int command_northeast(object *op, char *params) {
return move_internal(op, params, 2);
}
/**
* 'northwest' command.
* @param op
* player.
* @param params
* optional parameters for moving (fire, run).
* @return
* 0.
*/
int command_northwest(object *op, char *params) {
return move_internal(op, params, 8);
}
/**
* 'south' command.
* @param op
* player.
* @param params
* optional parameters for moving (fire, run).
* @return
* 0.
*/
int command_south(object *op, char *params) {
return move_internal(op, params, 5);
}
/**
* 'southeast' command.
* @param op
* player.
* @param params
* optional parameters for moving (fire, run).
* @return
* 0.
*/
int command_southeast(object *op, char *params) {
return move_internal(op, params, 4);
}
/**
* 'southwest' command.
* @param op
* player.
* @param params
* optional parameters for moving (fire, run).
* @return
* 0.
*/
int command_southwest(object *op, char *params) {
return move_internal(op, params, 6);
}
/**
* 'west' command.
* @param op
* player.
* @param params
* optional parameters for moving (fire, run).
* @return
* 0.
*/
int command_west(object *op, char *params) {
return move_internal(op, params, 7);
}
/**
* 'stay' command. Used to specify to fire under oneself.
* @param op
* player.
* @param params
* optional parameters for moving (fire, run).
* @return
* 0.
*/
int command_stay(object *op, char *params) {
if (!op->contr->fire_on && (!params || params[0] != 'f'))
return 0;
fire(op, 0);
return 0;
}