82 lines
2.8 KiB
C
82 lines
2.8 KiB
C
/*
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CrossFire, A Multiplayer game for X-windows
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Copyright (C) 2007 Mark Wedel & Crossfire Development Team
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Copyright (C) 1992 Frank Tore Johansen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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The authors can be reached via e-mail at crossfire-devel@real-time.com
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*/
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/** @file poisoning/poisoning.c
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* The implementation of the Poisoning class of objects.
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*/
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#include <global.h>
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#include <ob_methods.h>
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#include <ob_types.h>
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#include <sounds.h>
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#include <sproto.h>
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static method_ret poisoning_type_process(ob_methods *context, object *op);
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/**
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* Initializer for the poisoning object type.
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*/
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void init_type_poisoning(void) {
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register_process(POISONING, poisoning_type_process);
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}
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/**
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* Handle ob_process for all poisoning objects.
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* @param context The method context
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* @param op The poisoning that's being processed.
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* @return METHOD_OK normally. METHOD_ERROR if POISONING is in an invalid env.
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*/
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static method_ret poisoning_type_process(ob_methods *context, object *op) {
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if (op->env == NULL
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|| !QUERY_FLAG(op->env, FLAG_ALIVE)
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|| op->env->stats.hp < 0) {
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remove_ob(op);
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free_object(op);
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LOG(llevDebug, "Found POISONING with invalid env. Removing...\n");
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return METHOD_ERROR;
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}
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if (op->stats.food == 1) {
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/* need to remove the object before fix_player is called, else fix_object
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* will not do anything.
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*/
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if (op->env->type == PLAYER) {
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CLEAR_FLAG(op, FLAG_APPLIED);
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fix_object(op->env);
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draw_ext_info(NDI_UNIQUE, 0, op->env, MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_BAD_EFFECT_END,
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"You feel much better now.", NULL);
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}
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remove_ob(op);
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free_object(op);
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return METHOD_OK;
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}
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if (op->env->type == PLAYER) {
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op->env->stats.food--;
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/* Not really the start of a bad effect, more the continuing effect */
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draw_ext_info(NDI_UNIQUE, 0, op->env, MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_BAD_EFFECT_START,
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"You feel very sick...", NULL);
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}
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(void)hit_player(op->env, op->stats.dam, op, AT_INTERNAL, 1);
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return METHOD_OK;
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}
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