server-1.12/types/poisoning/poisoning.c

82 lines
2.8 KiB
C

/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2007 Mark Wedel & Crossfire Development Team
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The authors can be reached via e-mail at crossfire-devel@real-time.com
*/
/** @file poisoning/poisoning.c
* The implementation of the Poisoning class of objects.
*/
#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
static method_ret poisoning_type_process(ob_methods *context, object *op);
/**
* Initializer for the poisoning object type.
*/
void init_type_poisoning(void) {
register_process(POISONING, poisoning_type_process);
}
/**
* Handle ob_process for all poisoning objects.
* @param context The method context
* @param op The poisoning that's being processed.
* @return METHOD_OK normally. METHOD_ERROR if POISONING is in an invalid env.
*/
static method_ret poisoning_type_process(ob_methods *context, object *op) {
if (op->env == NULL
|| !QUERY_FLAG(op->env, FLAG_ALIVE)
|| op->env->stats.hp < 0) {
remove_ob(op);
free_object(op);
LOG(llevDebug, "Found POISONING with invalid env. Removing...\n");
return METHOD_ERROR;
}
if (op->stats.food == 1) {
/* need to remove the object before fix_player is called, else fix_object
* will not do anything.
*/
if (op->env->type == PLAYER) {
CLEAR_FLAG(op, FLAG_APPLIED);
fix_object(op->env);
draw_ext_info(NDI_UNIQUE, 0, op->env, MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_BAD_EFFECT_END,
"You feel much better now.", NULL);
}
remove_ob(op);
free_object(op);
return METHOD_OK;
}
if (op->env->type == PLAYER) {
op->env->stats.food--;
/* Not really the start of a bad effect, more the continuing effect */
draw_ext_info(NDI_UNIQUE, 0, op->env, MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_BAD_EFFECT_START,
"You feel very sick...", NULL);
}
(void)hit_player(op->env, op->stats.dam, op, AT_INTERNAL, 1);
return METHOD_OK;
}