server-1.12/common/info.c

130 lines
4.1 KiB
C

/*
* static char *rcsid_info_c =
* "$Id: info.c 11578 2009-02-23 22:02:27Z lalo $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2006 Mark Wedel & Crossfire Development Team
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The authors can be reached via e-mail at crossfire-devel@real-time.com
*/
#include <global.h>
/**
* @file
* The functions in this file are purely mean to generate information
* in differently formatted output, mainly about monsters.
*/
/**
* Dump to standard out the abilities of all monsters.
*/
void dump_abilities(void) {
archetype *at;
char name[VERY_BIG_BUF];
for (at = first_archetype; at; at = at->next) {
const char *gen_name = "";
archetype *gen;
if (!QUERY_FLAG(&at->clone, FLAG_MONSTER))
continue;
/* Get rid of e.g. multiple black puddings */
if (QUERY_FLAG(&at->clone, FLAG_CHANGING))
continue;
for (gen = first_archetype; gen; gen = gen->next) {
if (gen->clone.other_arch && gen->clone.other_arch == at) {
gen_name = gen->name;
break;
}
}
describe_item(&at->clone, NULL, name, VERY_BIG_BUF);
printf("%-16s|%6"FMT64"|%4d|%3d|%s|%s|%s\n", at->clone.name, at->clone.stats.exp,
at->clone.stats.hp, at->clone.stats.ac, name, at->name, gen_name);
}
}
/**
* As dump_abilities(), but with an alternative way of output.
*/
void print_monsters(void) {
archetype *at;
object *op;
char attbuf[34];
int i;
printf(" | | | | | attack | resistances |\n");
printf("monster | hp |dam| ac | wc |pmf ecw adw gpd ptf|phy mag fir ele cld cfs acd drn wmg ght poi slo par tud fer cnc dep dth chs csp gpw hwd bln int | exp | new exp |\n");
printf("---------------------------------------------------------------------------------------------------------------------------------------------------\n");
for (at = first_archetype; at != NULL; at = at->next) {
op = arch_to_object(at);
if (QUERY_FLAG(op, FLAG_MONSTER)) {
bitstostring((long)op->attacktype, NROFATTACKS, attbuf);
printf("%-15s|%5d|%3d|%4d|%4d|%s|",
op->arch->name, op->stats.maxhp, op->stats.dam, op->stats.ac,
op->stats.wc, attbuf);
for (i = 0; i < NROFATTACKS; i++)
printf("%4d", op->resist[i]);
printf("|%8"FMT64"|%9"FMT64"|\n", op->stats.exp, new_exp(op));
}
free_object(op);
}
}
/**
* Writes num ones and zeros to the given string based on the
* bits variable.
*
* @param bits
* variable to convert to binary string
* @param num
* number of bits to dump. Values above 32 will be ignored.
* @param str
* string to write to. Must be long enough.
*
* @note
* no check is done whether str has enough space to write or not.
* Final \\0 is appended to str.
*/
void bitstostring(long bits, int num, char *str) {
int i, j = 0;
if (num > 32)
num = 32;
for (i = 0; i < num; i++) {
if (i && (i%3) == 0) {
str[i+j] = ' ';
j++;
}
if (bits&1)
str[i+j] = '1';
else
str[i+j] = '0';
bits >>= 1;
}
str[i+j] = '\0';
return;
}