server-1.12/types/blindness/blindness.c

63 lines
1.8 KiB
C

/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2008 Crossfire Development Team
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The authors can be reached via e-mail at crossfire-devel@real-time.com
*/
/**
* @file
* The implementation of the BLINDNESS class of objects.
*/
#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
static method_ret blindness_type_process(ob_methods *context, object *op);
/**
* Initializer for the blindness object type.
*/
void init_type_blindness(void) {
register_process(BLINDNESS, blindness_type_process);
}
/**
* Move for ::BLINDNESS.
* If blindness is finished, remove it from the victim's inventory.
*
* @param context The method context.
* @param op Blindness being processed.
* @return METHOD_OK
*/
static method_ret blindness_type_process(ob_methods *context, object *op) {
if (--op->stats.food > 0)
return METHOD_OK;
CLEAR_FLAG(op, FLAG_APPLIED);
if (op->env != NULL) {
change_abil(op->env, op);
fix_object(op->env);
}
remove_ob(op);
free_object(op);
return METHOD_OK;
}