server-1.12/doc/Developers/fields/field_last_sp.dox

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/**
@fn obj::last_sp
@section Use
<table>
<tr>
<th>Type(s)</th>
<th>Description</th>
</tr> <tr>
<td>
@ref page_type_31
</td><td> If this attribute is enabled, the altar_trigger won't push the
connected value by altar reset. Only ONCE by dropping the sacrifice.
This is typically used when the altar is connected to a creator,
e.g. for selling tickets.
If this attribute is disabled (default), the altar_trigger
will push the connected value TWICE per sacrifice: First by
dropping sacrifice, second by reset. This mode is typically
used for altars being connected to gates, resulting in the
gate being opened and closed again.</td>
</tr>
<tr>
<td>
@ref page_type_16
</td><td> Slowdown penalty reduces the player's walking speed when wearing the
armor. Bigger values are worse - zero is best.</td>
</tr>
<tr>
<td>
@ref page_type_158
</td><td> If set, the disease imposes a &lt;slowdown penalty&gt; while being infected.
The player's speed is reduced by &lt;slowdown penalty&gt; % of normal value.</td>
</tr>
<tr>
<td>
@ref page_type_64
</td><td> Enabled means having that object is a match.
Disabled means not having that object is a match.</td>
</tr>
<tr>
<td>
@ref page_type_65
</td><td> &lt;mood&gt; is used to determine what will happen to the
monster when affected by the mood floor:
&lt;mood&gt; 'furious': Makes all monsters aggressive
&lt;mood&gt; 'angry': As above but pets are unaffected
&lt;mood&gt; 'calm': Makes all monsters unaggressive
&lt;mood&gt; 'sleep': Puts all monsters to sleep
&lt;mood&gt; 'charm': Turns monster into a pet of person
who triggers the square. This setting is not
enabled for continuous operation, you need to
insert a &lt;connection&gt; value!</td>
</tr>
<tr>
<td>
@ref page_type_15
</td><td> The weapon speed determines how often the wielder can swing the weapon
during a certain period of time. The lower the faster, &lt;weapon speed&gt; 1
is best (that is lightning- fast). A typical average value is 8.
Speed and damage should be kept in reasonable relation.</td>
</tr>
*/