69 lines
2.2 KiB
Plaintext
69 lines
2.2 KiB
Plaintext
/**
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@fn obj::last_sp
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@section Use
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<table>
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<tr>
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<th>Type(s)</th>
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<th>Description</th>
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</tr> <tr>
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<td>
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@ref page_type_31
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</td><td> If this attribute is enabled, the altar_trigger won't push the
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connected value by altar reset. Only ONCE by dropping the sacrifice.
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This is typically used when the altar is connected to a creator,
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e.g. for selling tickets.
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If this attribute is disabled (default), the altar_trigger
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will push the connected value TWICE per sacrifice: First by
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dropping sacrifice, second by reset. This mode is typically
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used for altars being connected to gates, resulting in the
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gate being opened and closed again.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_16
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</td><td> Slowdown penalty reduces the player's walking speed when wearing the
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armor. Bigger values are worse - zero is best.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_158
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</td><td> If set, the disease imposes a <slowdown penalty> while being infected.
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The player's speed is reduced by <slowdown penalty> % of normal value.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_64
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</td><td> Enabled means having that object is a match.
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Disabled means not having that object is a match.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_65
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</td><td> <mood> is used to determine what will happen to the
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monster when affected by the mood floor:
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<mood> 'furious': Makes all monsters aggressive
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<mood> 'angry': As above but pets are unaffected
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<mood> 'calm': Makes all monsters unaggressive
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<mood> 'sleep': Puts all monsters to sleep
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<mood> 'charm': Turns monster into a pet of person
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who triggers the square. This setting is not
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enabled for continuous operation, you need to
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insert a <connection> value!</td>
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</tr>
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<tr>
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<td>
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@ref page_type_15
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</td><td> The weapon speed determines how often the wielder can swing the weapon
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during a certain period of time. The lower the faster, <weapon speed> 1
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is best (that is lightning- fast). A typical average value is 8.
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Speed and damage should be kept in reasonable relation.</td>
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</tr>
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*/
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