80 lines
2.8 KiB
C
80 lines
2.8 KiB
C
/*
|
|
CrossFire, A Multiplayer game for X-windows
|
|
|
|
Copyright (C) 2007 Mark Wedel & Crossfire Development Team
|
|
Copyright (C) 1992 Frank Tore Johansen
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
The authors can be reached via e-mail at crossfire-devel@real-time.com
|
|
*/
|
|
|
|
/** @file altar.c
|
|
* The implementation of the Altar class of objects.
|
|
*/
|
|
#include <global.h>
|
|
#include <ob_methods.h>
|
|
#include <ob_types.h>
|
|
#include <sounds.h>
|
|
#include <sproto.h>
|
|
|
|
static method_ret altar_type_move_on(ob_methods *context, object *trap, object *victim, object *originator);
|
|
|
|
/**
|
|
* Initializer for the ALTAR object type.
|
|
*/
|
|
void init_type_altar(void) {
|
|
register_move_on(ALTAR, altar_type_move_on);
|
|
}
|
|
|
|
/**
|
|
* Move on this Altar object.
|
|
* @param context The method context
|
|
* @param trap The Altar we're moving on
|
|
* @param victim The object moving over this one
|
|
* @param originator The object that caused the move_on event
|
|
* @return METHOD_OK
|
|
*/
|
|
static method_ret altar_type_move_on(ob_methods *context, object *trap, object *victim, object *originator) {
|
|
if (trap->head)
|
|
trap = trap->head;
|
|
|
|
if (common_pre_ob_move_on(trap, victim, originator) == METHOD_ERROR)
|
|
return METHOD_OK;
|
|
|
|
/* sacrifice victim on trap */
|
|
/* Only players can make sacrifices on spell casting altars. */
|
|
if (trap->inv && (!originator || originator->type != PLAYER)) {
|
|
common_post_ob_move_on(trap, victim, originator);
|
|
return METHOD_OK;
|
|
}
|
|
if (operate_altar(trap, &victim)) {
|
|
/* Simple check. Unfortunately, it means you can't cast magic bullet
|
|
* with an altar. We call it a Potion - altars are stationary - it
|
|
* is up to map designers to use them properly.
|
|
*/
|
|
if (trap->inv && trap->inv->type == SPELL) {
|
|
draw_ext_info_format(NDI_BLACK, 0, originator, MSG_TYPE_APPLY, MSG_TYPE_APPLY_SUCCESS,
|
|
"The altar casts %s.", "The altar casts %s.", trap->inv->name);
|
|
cast_spell(originator, trap, 0, trap->inv, NULL);
|
|
} else {
|
|
trap->value = 1; /* works only once */
|
|
push_button(trap);
|
|
}
|
|
}
|
|
common_post_ob_move_on(trap, victim, originator);
|
|
return METHOD_OK;
|
|
}
|