server-1.12/types/skillscroll/skillscroll.c

95 lines
3.2 KiB
C

/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 2007 Crossfire Development Team
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The authors can be reached via e-mail at crossfire-devel@real-time.com
*/
/**
* @file skillscroll.c
* Implimentation of skill scrolls.
*/
#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
static method_ret skillscroll_type_apply(ob_methods *context, object *lighter, object *applier, int aflags);
/**
* Initializer for the SKILLSCROLL object type.
*/
void init_type_skillscroll(void) {
register_apply(SKILLSCROLL, skillscroll_type_apply);
}
/**
* Applies a skillscroll.
*
* @param context
* method context.
* @param scroll
* Skillscroll to apply.
* @param applier
* object attempting to apply the scroll. Should be a player.
* @param aflags
* special flags (always apply/unapply).
* @return
* METHOD_OK always.
*/
static method_ret skillscroll_type_apply(ob_methods *context, object *scroll, object *applier, int aflags) {
char name[MAX_BUF];
/* Must be applied by a player. */
if (applier->type == PLAYER) {
switch ((int)learn_skill(applier, scroll)) {
case 0:
query_name(scroll, name, MAX_BUF);
draw_ext_info_format(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_ERROR,
"You already possess the knowledge held within the %s.",
"You already possess the knowledge held within the %s.",
name);
return METHOD_OK;
case 1:
draw_ext_info_format(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_SUCCESS,
"You succeed in learning %s",
"You succeed in learning %s",
scroll->skill);
draw_ext_info_format(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_SUCCESS,
"Type 'bind ready_skill %s to store the skill in a key.",
"Type 'bind ready_skill %s to store the skill in a key.",
scroll->skill);
decrease_ob(scroll);
return METHOD_OK;
default:
query_name(scroll, name, MAX_BUF);
draw_ext_info_format(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_FAILURE,
"You fail to learn the knowledge of the %s.\n",
"You fail to learn the knowledge of the %s.\n",
name);
decrease_ob(scroll);
return METHOD_OK;
}
}
return METHOD_OK;
}