95 lines
3.2 KiB
C
95 lines
3.2 KiB
C
/*
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CrossFire, A Multiplayer game for X-windows
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Copyright (C) 2007 Crossfire Development Team
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Copyright (C) 1992 Frank Tore Johansen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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The authors can be reached via e-mail at crossfire-devel@real-time.com
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*/
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/**
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* @file skillscroll.c
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* Implimentation of skill scrolls.
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*/
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#include <global.h>
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#include <ob_methods.h>
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#include <ob_types.h>
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#include <sounds.h>
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#include <sproto.h>
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static method_ret skillscroll_type_apply(ob_methods *context, object *lighter, object *applier, int aflags);
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/**
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* Initializer for the SKILLSCROLL object type.
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*/
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void init_type_skillscroll(void) {
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register_apply(SKILLSCROLL, skillscroll_type_apply);
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}
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/**
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* Applies a skillscroll.
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*
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* @param context
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* method context.
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* @param scroll
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* Skillscroll to apply.
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* @param applier
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* object attempting to apply the scroll. Should be a player.
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* @param aflags
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* special flags (always apply/unapply).
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* @return
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* METHOD_OK always.
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*/
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static method_ret skillscroll_type_apply(ob_methods *context, object *scroll, object *applier, int aflags) {
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char name[MAX_BUF];
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/* Must be applied by a player. */
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if (applier->type == PLAYER) {
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switch ((int)learn_skill(applier, scroll)) {
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case 0:
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query_name(scroll, name, MAX_BUF);
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draw_ext_info_format(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_ERROR,
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"You already possess the knowledge held within the %s.",
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"You already possess the knowledge held within the %s.",
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name);
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return METHOD_OK;
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case 1:
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draw_ext_info_format(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_SUCCESS,
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"You succeed in learning %s",
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"You succeed in learning %s",
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scroll->skill);
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draw_ext_info_format(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_SUCCESS,
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"Type 'bind ready_skill %s to store the skill in a key.",
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"Type 'bind ready_skill %s to store the skill in a key.",
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scroll->skill);
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decrease_ob(scroll);
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return METHOD_OK;
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default:
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query_name(scroll, name, MAX_BUF);
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draw_ext_info_format(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_FAILURE,
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"You fail to learn the knowledge of the %s.\n",
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"You fail to learn the knowledge of the %s.\n",
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name);
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decrease_ob(scroll);
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return METHOD_OK;
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}
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}
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return METHOD_OK;
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}
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