27 lines
748 B
Plaintext
27 lines
748 B
Plaintext
/**
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@fn obj::last_heal
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@section Use
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<table>
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<tr>
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<th>Type(s)</th>
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<th>Description</th>
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</tr> <tr>
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<td>
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@ref page_type_16
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</td><td> This poses a penalty to spell regeneration speed, for wearing the armor.
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The bigger the spellpoint penalty, the worse.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_64
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</td><td> <remove match> means remove object if found. Setting this is usually not
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recommended because inventory checkers are in general invisible. So, unlike
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for altars/ locked doors, the player won't expect to lose an object when
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walking over that square. And he doesn't even get a message either.
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So, *if* you enable <remove match>, make sure
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to inform the player what's going on!</td>
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</tr>
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*/
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