server-1.12/doc/Developers/fields/field_last_heal.dox

27 lines
748 B
Plaintext

/**
@fn obj::last_heal
@section Use
<table>
<tr>
<th>Type(s)</th>
<th>Description</th>
</tr> <tr>
<td>
@ref page_type_16
</td><td> This poses a penalty to spell regeneration speed, for wearing the armor.
The bigger the spellpoint penalty, the worse.</td>
</tr>
<tr>
<td>
@ref page_type_64
</td><td> &lt;remove match&gt; means remove object if found. Setting this is usually not
recommended because inventory checkers are in general invisible. So, unlike
for altars/ locked doors, the player won't expect to lose an object when
walking over that square. And he doesn't even get a message either.
So, *if* you enable &lt;remove match&gt;, make sure
to inform the player what's going on!</td>
</tr>
*/