server-1.12/doc/Developers/fields/field_monster.dox

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/**
@fn FLAG_MONSTER
@section Use
<table>
<tr>
<th>Type(s)</th>
<th>Description</th>
</tr> <tr>
<td>
@ref page_type_212, @ref page_type_28
</td><td> When &lt;monster behavior&gt; is enabled, this object will behave
like a monster: It can move and attack enemies (which are
typically players).
This flag should be set for all monsters as-such.
Monsters which don't move, like guards, should also have
&lt;monster behavior&gt;, but in combination with &lt;stand still&gt;.
It should *not* be set for things like immobile generators.</td>
</tr>
*/