21 lines
584 B
Plaintext
21 lines
584 B
Plaintext
/**
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@fn FLAG_MONSTER
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@section Use
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<table>
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<tr>
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<th>Type(s)</th>
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<th>Description</th>
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</tr> <tr>
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<td>
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@ref page_type_212, @ref page_type_28
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</td><td> When <monster behavior> is enabled, this object will behave
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like a monster: It can move and attack enemies (which are
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typically players).
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This flag should be set for all monsters as-such.
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Monsters which don't move, like guards, should also have
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<monster behavior>, but in combination with <stand still>.
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It should *not* be set for things like immobile generators.</td>
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</tr>
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*/
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