server-1.12/doc/Developers/plugins.doc/cfanim/animfiles.txt

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Plugin animator file specs
[Config]
name= "anystring"
victimtype= player|object|any|byname
victim= who|activator|who_owner|activator_owner|object's name
unique= yes|no
always_delete= yes|no
parallel= yes|no
paralyzed= yes|no
time_representation= second|tick
errors_allowed= yes|no
verbose= yes|no
animation= Animation
invisible= yes|no
wizard= yes|no
[Animation]
time command parameters
#comment
#not a comment. wrong line!!
time command parameters
time command parameters
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commands available:
command parameters description
north Moves in the specified direction
north_east Moves in the specified direction
east Moves in the specified direction
south_east Moves in the specified direction
south Moves in the specified direction
south_west Moves in the specified direction
west Moves in the specified direction
north_west Moves in the specified direction
fire_north Fire in the specified direction
fire_north_east Fire in the specified direction
fire_east Fire in the specified direction
fire_south_east Fire in the specified direction
fire_south Fire in the specified direction
fire_south_west Fire in the specified direction
fire_west Fire in the specified direction
fire_north_west Fire in the specified direction
turn_north Turn in the specified direction
turn_north_east Turn in the specified direction
turn_east Turn in the specified direction
turn_south_east Turn in the specified direction
turn_south Turn in the specified direction
turn_south_west Turn in the specified direction
turn_west Turn in the specified direction
turn_north_west Turn in the specified direction
say saywhat: string Says saywhat (behaviour depend on victim being object or player
apply Apply first applyable object on ground
apply_object object_name Apply object object_name (ground checked first then inventory)
drop_object object_name Drop object object_name from inventory
pickup Pickup first object on ground
pickup_object object_name Pickup object_name from ground
ghosted yes or no Player leave its corpse at the current location and become a soul.
Usefull for camera effects. Puts the invisible and wizards flag to yes
invisible yes or no Show or hide player
wizard yes or no Can or not walk through walls and monster (dungeon master)
teleport x y mapname Teleport object ot mapname at position x,y
notice noticewhat Put a beautifull text (noticewhat) in Navy in the console of player
moveto x y Will make the object move towards the specified point in its map