Commit Graph

8 Commits (master)

Author SHA1 Message Date
kts 7a739584dc Updated VS project and removed a debug line of spammage. 2015-04-03 19:36:00 -07:00
kts 798e298ca5 Map/Thing collision detection more or less works. Lacking in functionality, but checking/blocking works. 2015-03-16 04:52:01 -07:00
kts 3901d586c8 Added all the assets. Ability system now partially implemented - it needs to interface with the current QMap to check for collisions, etc.. Things may now possess up to 10 abilities, from 1 to 0 on the keyboard. The GodHand ability is always in the first slot. onThought should probably be moved back into Thing, as it has become more generalized - perhaps unhandled thoughts can be passed to the subclass's onThought. 2015-03-15 16:47:00 -07:00
kts 129640a781 Created a crummy looking portal with bad colors. Separated majority of the ui functionality into UiSubState. Added GnashingGibber class for kicks. 2015-03-15 08:43:20 -07:00
kts e43860da0f Lots of things added. Sprites work, with animation/frame offsets. Sprite outline shader works and is applied to the PlayerController's current Thing. Ui class works akin to Sprite class and also relies on its own shader. UiText sub-class uses the new (basic) Font system. It is capable of rendering multiple lines of text if the provided string has newlines. GameState ballooned outwards and should have a separate Ui sub-state to keep things clean. Basic console messaging system works via Core::pushMessage(string) triggering State::refreshConsole(). 2015-03-15 05:45:25 -07:00
kts 4c4cf00499 Move Thing to things/Thing. Added some basic doThink operations. Basically a Thing has a deque of Thoughts that are added by the Thing's Controller. A Thought takes some time to be realized (the default of which is 100ms), upon which the action takes place. At the moment, the Thought just does the action, but it may be worthwhile to create an Action deque for actions that could take some time to execute. 2015-03-14 03:28:58 -07:00
kts 82e1b54819 Woop woop, added Visual Studio project - runs phine on winderps. 2015-03-13 18:09:44 -07:00
kts c88618efc7 Initial commit of 7DRL2015/GodEater. Has lots of framework, but not much content (yet\!). 2015-03-13 17:54:19 -07:00