7DRL2015/data/shaders
kts 191814cb7f Added AiController - no real substance yet. UI shaders may now have a vertical 'fade' (darkening, ultimately). UI shader should have outlining be toggle-able via a boolean or similar (or perhaps separate shaders for text). GodHand now succesfully swaps entities when used. UI elements may be rotated now. Added a silly Ui Time element that simply rotates each tick. Added remove and check for Thing abilities. Need to flesh out needed Thing logic more. Also need to update Ui character sheet based on GodHand swap. 2015-03-23 04:21:36 -07:00
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default_fs.glsl Added Texture HashTable to Core, along with a function to retrieve textures. Added sprite shader that does not work. Fleshed out Sprite class, but still incomplete. Removed Spritesheet as it is redundant. Code for rendering in place, but not working as of yet. 2015-03-14 16:02:42 -07:00
default_vs.glsl Added Texture HashTable to Core, along with a function to retrieve textures. Added sprite shader that does not work. Fleshed out Sprite class, but still incomplete. Removed Spritesheet as it is redundant. Code for rendering in place, but not working as of yet. 2015-03-14 16:02:42 -07:00
fb_fs.glsl Added Texture HashTable to Core, along with a function to retrieve textures. Added sprite shader that does not work. Fleshed out Sprite class, but still incomplete. Removed Spritesheet as it is redundant. Code for rendering in place, but not working as of yet. 2015-03-14 16:02:42 -07:00
fb_gs.glsl Initial commit of 7DRL2015/GodEater. Has lots of framework, but not much content (yet\!). 2015-03-13 17:54:19 -07:00
fb_vs.glsl Initial commit of 7DRL2015/GodEater. Has lots of framework, but not much content (yet\!). 2015-03-13 17:54:19 -07:00
sprite_fs.glsl Lots of things added. Sprites work, with animation/frame offsets. Sprite outline shader works and is applied to the PlayerController's current Thing. Ui class works akin to Sprite class and also relies on its own shader. UiText sub-class uses the new (basic) Font system. It is capable of rendering multiple lines of text if the provided string has newlines. GameState ballooned outwards and should have a separate Ui sub-state to keep things clean. Basic console messaging system works via Core::pushMessage(string) triggering State::refreshConsole(). 2015-03-15 05:45:25 -07:00
sprite_outline_fs.glsl Added AiController - no real substance yet. UI shaders may now have a vertical 'fade' (darkening, ultimately). UI shader should have outlining be toggle-able via a boolean or similar (or perhaps separate shaders for text). GodHand now succesfully swaps entities when used. UI elements may be rotated now. Added a silly Ui Time element that simply rotates each tick. Added remove and check for Thing abilities. Need to flesh out needed Thing logic more. Also need to update Ui character sheet based on GodHand swap. 2015-03-23 04:21:36 -07:00
sprite_outline_vs.glsl Lots of things added. Sprites work, with animation/frame offsets. Sprite outline shader works and is applied to the PlayerController's current Thing. Ui class works akin to Sprite class and also relies on its own shader. UiText sub-class uses the new (basic) Font system. It is capable of rendering multiple lines of text if the provided string has newlines. GameState ballooned outwards and should have a separate Ui sub-state to keep things clean. Basic console messaging system works via Core::pushMessage(string) triggering State::refreshConsole(). 2015-03-15 05:45:25 -07:00
sprite_vs.glsl Lots of things added. Sprites work, with animation/frame offsets. Sprite outline shader works and is applied to the PlayerController's current Thing. Ui class works akin to Sprite class and also relies on its own shader. UiText sub-class uses the new (basic) Font system. It is capable of rendering multiple lines of text if the provided string has newlines. GameState ballooned outwards and should have a separate Ui sub-state to keep things clean. Basic console messaging system works via Core::pushMessage(string) triggering State::refreshConsole(). 2015-03-15 05:45:25 -07:00
ui_fs.glsl Added AiController - no real substance yet. UI shaders may now have a vertical 'fade' (darkening, ultimately). UI shader should have outlining be toggle-able via a boolean or similar (or perhaps separate shaders for text). GodHand now succesfully swaps entities when used. UI elements may be rotated now. Added a silly Ui Time element that simply rotates each tick. Added remove and check for Thing abilities. Need to flesh out needed Thing logic more. Also need to update Ui character sheet based on GodHand swap. 2015-03-23 04:21:36 -07:00
ui_vs.glsl Lots of things added. Sprites work, with animation/frame offsets. Sprite outline shader works and is applied to the PlayerController's current Thing. Ui class works akin to Sprite class and also relies on its own shader. UiText sub-class uses the new (basic) Font system. It is capable of rendering multiple lines of text if the provided string has newlines. GameState ballooned outwards and should have a separate Ui sub-state to keep things clean. Basic console messaging system works via Core::pushMessage(string) triggering State::refreshConsole(). 2015-03-15 05:45:25 -07:00