7DRL2015/data/shaders/fb_gs.glsl

12 lines
208 B
GLSL

#version 150
layout(triangles) in;
layout(triangle_strip, max_vertices=3) out;
void main() {
for (int i = 0; i < 3; i++) {
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}
EndPrimitive();
}