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master
kts 2015-02-22 00:14:48 -08:00
parent b7e867fbf2
commit 07cecebad0
1 changed files with 2 additions and 1 deletions

View File

@ -75,7 +75,8 @@ int RenderScene::doRender() {
std::vector<RenderObject*>::iterator obj_it, obj_end;
for (obj_it = set->objects.begin(), obj_end = set->objects.end(); obj_it != obj_end; ++obj_it) {
object = *obj_it;
// TODO: if object is not in camera's view, continue (probably reverse projection on each corner)
// TODO: if object is not in camera's view, continue (probably reverse projection on each screen corner)
// TODO: get modelview matrix (renderobject matrix * camera matrix) and send to shader
// TODO: enable and attach texture
// TODO: enable vp, uv, normals, and send to shader!
// TODO: maybe other things? Should this be managed by Program somehow?