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@ -75,7 +75,8 @@ int RenderScene::doRender() {
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std::vector<RenderObject*>::iterator obj_it, obj_end;
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std::vector<RenderObject*>::iterator obj_it, obj_end;
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for (obj_it = set->objects.begin(), obj_end = set->objects.end(); obj_it != obj_end; ++obj_it) {
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for (obj_it = set->objects.begin(), obj_end = set->objects.end(); obj_it != obj_end; ++obj_it) {
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object = *obj_it;
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object = *obj_it;
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// TODO: if object is not in camera's view, continue (probably reverse projection on each corner)
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// TODO: if object is not in camera's view, continue (probably reverse projection on each screen corner)
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// TODO: get modelview matrix (renderobject matrix * camera matrix) and send to shader
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// TODO: enable and attach texture
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// TODO: enable and attach texture
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// TODO: enable vp, uv, normals, and send to shader!
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// TODO: enable vp, uv, normals, and send to shader!
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// TODO: maybe other things? Should this be managed by Program somehow?
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// TODO: maybe other things? Should this be managed by Program somehow?
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