Updated VS project. Added a _WIN32 ifdef and typedefs for uint32_t and uint8_t due to Windows not including inttypes.h.
parent
b19f0bb727
commit
561c33f092
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@ -76,6 +76,9 @@ xcopy /s /e /d /y "..\..\data" "$(OutDir)data\"</Command>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\checksum.cpp" />
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<ClCompile Include="..\..\src\Core.cpp" />
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<ClCompile Include="..\..\src\fio.cpp" />
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<ClCompile Include="..\..\src\Log.cpp" />
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<ClCompile Include="..\..\src\Log.cpp" />
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<ClCompile Include="..\..\src\main.cpp" />
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<ClCompile Include="..\..\src\main.cpp" />
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<ClCompile Include="..\..\src\Mat4.cpp" />
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<ClCompile Include="..\..\src\Mat4.cpp" />
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@ -104,7 +107,10 @@ xcopy /s /e /d /y "..\..\data" "$(OutDir)data\"</Command>
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<None Include="..\..\data\shaders\fb_vs.glsl" />
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<None Include="..\..\data\shaders\fb_vs.glsl" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\src\checksum.hpp" />
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<ClInclude Include="..\..\src\common.hpp" />
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<ClInclude Include="..\..\src\common.hpp" />
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<ClInclude Include="..\..\src\Core.hpp" />
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<ClInclude Include="..\..\src\fio.hpp" />
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<ClInclude Include="..\..\src\Log.hpp" />
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<ClInclude Include="..\..\src\Log.hpp" />
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<ClInclude Include="..\..\src\Mat4.hpp" />
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<ClInclude Include="..\..\src\Mat4.hpp" />
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<ClInclude Include="..\..\src\Mesh.hpp" />
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<ClInclude Include="..\..\src\Mesh.hpp" />
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@ -63,6 +63,15 @@
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<ClCompile Include="..\..\src\Quat.cpp">
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<ClCompile Include="..\..\src\Quat.cpp">
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<Filter>Classes</Filter>
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<Filter>Classes</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\..\src\Core.cpp">
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<Filter>Classes</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\checksum.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\fio.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="..\..\..\..\Dev\SDL2-2.0.3\lib\x86\SDL2.dll">
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<None Include="..\..\..\..\Dev\SDL2-2.0.3\lib\x86\SDL2.dll">
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@ -121,5 +130,14 @@
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<ClInclude Include="..\..\src\Quat.hpp">
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<ClInclude Include="..\..\src\Quat.hpp">
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<Filter>Classes</Filter>
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<Filter>Classes</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="..\..\src\Core.hpp">
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<Filter>Classes</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\checksum.hpp">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\fio.hpp">
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<Filter>Source Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -5,7 +5,13 @@ checksum.cpp/checksum.hpp provide functionality for checking and generating chec
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================================================================ */
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================================================================ */
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#ifndef CHECKSUM_HPP
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#ifndef CHECKSUM_HPP
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#define CHECKSUM_HPP
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#define CHECKSUM_HPP
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// FIXME: is this really okay?
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#ifdef _WIN32
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typedef unsigned __int32 uint32_t;
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typedef unsigned __int8 uint8_t;
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#else
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#include <inttypes.h>
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#include <inttypes.h>
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#endif
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#include <stdio.h>
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#include <stdio.h>
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uint32_t crc32(uint32_t crc, const char *buf, size_t len);
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uint32_t crc32(uint32_t crc, const char *buf, size_t len);
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