GUI Notes that were forgotten.

master
kts 2015-03-02 11:04:49 -08:00
parent 5b5a1276cf
commit 685c28891e
1 changed files with 25 additions and 0 deletions

25
GUI
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@ -21,3 +21,28 @@ Destruction
GUI elements should be requested to be destroyed by the original context that requested their creation. GUI elements should be requested to be destroyed by the original context that requested their creation.
On GUI service destruction, as would be triggered by the closing of the program, all GUI elements and their corresponding RenderObjects will be destroyed. On GUI service destruction, as would be triggered by the closing of the program, all GUI elements and their corresponding RenderObjects will be destroyed.
Live Game/Editor Design
--------
As the campaign master, at the top of the screen(top-right?) you can press on map editor controls to bring up the editing toolbar. This toolbar has:
* Toggle terrain modifier (mountain icon)
* Create map token (icon of a tree with a star?)
* maybe "add token to <layer>"
* Create new token (icon of token with a star or something on the top-right)
* Delete select(ed) tokens (icon if token with an X across it)
End-User interface bar:
* Open Menu (home icon)
* Open/Close Chat (speech icon)
* Open Camera controls (camera icon)
* Rotate screen (two semi-circle arrows following a circular path)
* Pitch screen (arrow pointing down at an angle)
* Change render mode (isometric camera and perspective camera icons)
* Activate Stereoscopic mode? (left and right cameras pointing towards center icon)
Default mode is "play" mode, which allows for:
* Token selection (arrow/pointer finger)
* Token movement (standard selection/double anchor icon)
* Token rotation (rotation icon around a token?)
* Token properties (icon list, like a text file (think tiny char sheet))
* at top of screen, top-bottom, maybe right-click/double-tap?