GUI Notes that were forgotten.
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5b5a1276cf
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685c28891e
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GUI
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GUI
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@ -21,3 +21,28 @@ Destruction
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GUI elements should be requested to be destroyed by the original context that requested their creation.
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GUI elements should be requested to be destroyed by the original context that requested their creation.
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On GUI service destruction, as would be triggered by the closing of the program, all GUI elements and their corresponding RenderObjects will be destroyed.
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On GUI service destruction, as would be triggered by the closing of the program, all GUI elements and their corresponding RenderObjects will be destroyed.
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Live Game/Editor Design
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--------
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As the campaign master, at the top of the screen(top-right?) you can press on map editor controls to bring up the editing toolbar. This toolbar has:
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* Toggle terrain modifier (mountain icon)
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* Create map token (icon of a tree with a star?)
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* maybe "add token to <layer>"
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* Create new token (icon of token with a star or something on the top-right)
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* Delete select(ed) tokens (icon if token with an X across it)
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End-User interface bar:
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* Open Menu (home icon)
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* Open/Close Chat (speech icon)
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* Open Camera controls (camera icon)
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* Rotate screen (two semi-circle arrows following a circular path)
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* Pitch screen (arrow pointing down at an angle)
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* Change render mode (isometric camera and perspective camera icons)
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* Activate Stereoscopic mode? (left and right cameras pointing towards center icon)
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Default mode is "play" mode, which allows for:
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* Token selection (arrow/pointer finger)
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* Token movement (standard selection/double anchor icon)
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* Token rotation (rotation icon around a token?)
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* Token properties (icon list, like a text file (think tiny char sheet))
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* at top of screen, top-bottom, maybe right-click/double-tap?
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