162 lines
8.0 KiB
XML
162 lines
8.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Win32">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<ProjectGuid>{7D19311F-85EC-447D-AE66-4E9160F01AB7}</ProjectGuid>
|
|
<RootNamespace>vs</RootNamespace>
|
|
<ProjectName>RtB</ProjectName>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<PlatformToolset>v110</PlatformToolset>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<PlatformToolset>v110</PlatformToolset>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<IncludePath>..\..\src\gui;..\..\src\states;..\..\src;C:\Dev\glew-1.11.0\include;C:\Dev\SDL2-2.0.3\include;$(IncludePath)</IncludePath>
|
|
<LibraryPath>C:\Dev\glew-1.11.0\lib\Release\Win32;C:\Dev\SDL2-2.0.3\lib\x86;$(LibraryPath)</LibraryPath>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<Optimization>Disabled</Optimization>
|
|
<SDLCheck>true</SDLCheck>
|
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
</ClCompile>
|
|
<Link>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<AdditionalDependencies>SDL2.lib;SDL2main.lib;opengl32.lib;glew32.lib;SDL2_image.lib;SDL2_ttf.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<SubSystem>Console</SubSystem>
|
|
</Link>
|
|
<PostBuildEvent>
|
|
<Command>xcopy /d /y "..\..\..\..\Dev\glew-1.11.0\bin\Release\Win32\glew32.dll" "$(OutDir)"
|
|
xcopy /d /y "..\..\..\..\Dev\SDL2-2.0.3\lib\x86\SDL2.dll" "$(OutDir)"
|
|
xcopy /d /y "..\..\..\..\Dev\SDL2-2.0.3\lib\x86\SDL2_image.dll" "$(OutDir)"
|
|
xcopy /d /y "..\..\..\..\Dev\SDL2-2.0.3\lib\x86\libpng16-16.dll" "$(OutDir)"
|
|
xcopy /d /y "..\..\..\..\Dev\SDL2-2.0.3\lib\x86\SDL2_ttf.dll" "$(OutDir)"
|
|
xcopy /d /y "..\..\..\..\Dev\SDL2-2.0.3\lib\x86\libfreetype-6.dll" "$(OutDir)"
|
|
xcopy /s /e /d /y "..\..\data" "$(OutDir)data\"</Command>
|
|
</PostBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<SDLCheck>true</SDLCheck>
|
|
</ClCompile>
|
|
<Link>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\..\src\Asset.cpp" />
|
|
<ClCompile Include="..\..\src\AssetCache.cpp" />
|
|
<ClCompile Include="..\..\src\AssetManager.cpp" />
|
|
<ClCompile Include="..\..\src\checksum.cpp" />
|
|
<ClCompile Include="..\..\src\Core.cpp" />
|
|
<ClCompile Include="..\..\src\fio.cpp" />
|
|
<ClCompile Include="..\..\src\Font.cpp" />
|
|
<ClCompile Include="..\..\src\Gui.cpp" />
|
|
<ClCompile Include="..\..\src\gui\GuiButton.cpp" />
|
|
<ClCompile Include="..\..\src\gui\GuiElement.cpp" />
|
|
<ClCompile Include="..\..\src\gui\GuiList.cpp" />
|
|
<ClCompile Include="..\..\src\Log.cpp" />
|
|
<ClCompile Include="..\..\src\main.cpp" />
|
|
<ClCompile Include="..\..\src\Mat4.cpp" />
|
|
<ClCompile Include="..\..\src\Mesh.cpp" />
|
|
<ClCompile Include="..\..\src\Program.cpp" />
|
|
<ClCompile Include="..\..\src\Quat.cpp" />
|
|
<ClCompile Include="..\..\src\RenderCamera.cpp" />
|
|
<ClCompile Include="..\..\src\RenderObject.cpp" />
|
|
<ClCompile Include="..\..\src\RenderScene.cpp" />
|
|
<ClCompile Include="..\..\src\RenderSet.cpp" />
|
|
<ClCompile Include="..\..\src\RenderView.cpp" />
|
|
<ClCompile Include="..\..\src\states\MenuState.cpp" />
|
|
<ClCompile Include="..\..\src\states\TestState.cpp" />
|
|
<ClCompile Include="..\..\src\SysInfo.cpp" />
|
|
<ClCompile Include="..\..\src\Texture.cpp" />
|
|
<ClCompile Include="..\..\src\Vec.cpp" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="..\..\..\..\Dev\glew-1.11.0\bin\Release\Win32\glew32.dll">
|
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
</ExcludedFromBuild>
|
|
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
|
|
</None>
|
|
<None Include="..\..\..\..\Dev\SDL2-2.0.3\lib\x86\SDL2.dll">
|
|
<DeploymentContent>true</DeploymentContent>
|
|
</None>
|
|
<None Include="..\..\..\..\Dev\SDL2-2.0.3\lib\x86\SDL2_image.dll">
|
|
<DeploymentContent>true</DeploymentContent>
|
|
</None>
|
|
<None Include="..\..\data\shaders\default_fs.glsl" />
|
|
<None Include="..\..\data\shaders\default_vs.glsl" />
|
|
<None Include="..\..\data\shaders\fb_fs.glsl" />
|
|
<None Include="..\..\data\shaders\fb_vs.glsl" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="..\..\src\Asset.hpp" />
|
|
<ClInclude Include="..\..\src\AssetCache.hpp" />
|
|
<ClInclude Include="..\..\src\AssetManager.hpp" />
|
|
<ClInclude Include="..\..\src\checksum.hpp" />
|
|
<ClInclude Include="..\..\src\common.hpp" />
|
|
<ClInclude Include="..\..\src\Core.hpp" />
|
|
<ClInclude Include="..\..\src\fio.hpp" />
|
|
<ClInclude Include="..\..\src\Font.hpp" />
|
|
<ClInclude Include="..\..\src\Gui.hpp" />
|
|
<ClInclude Include="..\..\src\gui\GuiButton.hpp" />
|
|
<ClInclude Include="..\..\src\gui\GuiElement.hpp" />
|
|
<ClInclude Include="..\..\src\gui\GuiList.hpp" />
|
|
<ClInclude Include="..\..\src\HashTable.hpp" />
|
|
<ClInclude Include="..\..\src\Log.hpp" />
|
|
<ClInclude Include="..\..\src\Mat4.hpp" />
|
|
<ClInclude Include="..\..\src\Mesh.hpp" />
|
|
<ClInclude Include="..\..\src\Program.hpp" />
|
|
<ClInclude Include="..\..\src\Quat.hpp" />
|
|
<ClInclude Include="..\..\src\RenderCamera.hpp" />
|
|
<ClInclude Include="..\..\src\RenderObject.hpp" />
|
|
<ClInclude Include="..\..\src\RenderScene.hpp" />
|
|
<ClInclude Include="..\..\src\RenderSet.hpp" />
|
|
<ClInclude Include="..\..\src\RenderView.hpp" />
|
|
<ClInclude Include="..\..\src\State.hpp" />
|
|
<ClInclude Include="..\..\src\states\MenuState.hpp" />
|
|
<ClInclude Include="..\..\src\states\TestState.hpp" />
|
|
<ClInclude Include="..\..\src\SysInfo.hpp" />
|
|
<ClInclude Include="..\..\src\Texture.hpp" />
|
|
<ClInclude Include="..\..\src\Vec.hpp" />
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project> |