21 lines
588 B
Plaintext
21 lines
588 B
Plaintext
1. frame buffer coloring object - additive layer that fades out. colors are added by players and special fx(blood,etc.)
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2. throwing entities (can throw players!)
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3. multiplayer, _NETWORKED_ and local
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4. game is in: stages->waves
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each stage is a separate color, is shown as a separate FBO in the background. when current stage end, it zooms up to replace the current stage
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waves then occur
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5. explosion/gore
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6. multiple enemy types
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also boss - each boss is a shadow of the player, probably
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7. some sort of block/counter attack
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8. items (parasole, etc.)
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9. music and more sfx
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