kettek2/wiki/games.qwk

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# Games
Most games here are as a result of development competitions and similar. Unlike the rest of humanity, these are ultimately coded from scratch, excluding the use of SDL/SDL2/OpenGL and such similar base libraries. They are organized by date.
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## DCRAWL
* **Site**: [DCRAWL](/games/dcrawl)
* **Year**: 2015
* **Event**: #TextJam2015
* **Language**: C
* **Libraries**: ncurses/PDCurses
Faux-3D console dungeon crawling game -- or rather, stumble around a maze until you find the invisible exit. Made in far less than 24 hours for **#TextJam2015**.
[![DCRAWL screenshot](/games/DCRAWL.png)](/games/DCRAWL.png)
## Petite Juliet
* **Site**: [Petite Juliet](/games/petite-juliet)
* **Year**: 2014
* **Event**: Ludum Dare 31 Compo
* **Language**: C++
* **Libraries**: SDL2, SDL2_image, SDL2_mixer, OpenGL
Single-screen arcade brawling game featuring stylized pixel art. Made primarily the last 24 hours for the **Ludum Dare 31 Compo**.
[![Petite Juliet screenshot](/games/PetiteJuliet.png)](/games/PetiteJuliet.png)
## CirQuit
* **Site**: [CirQuit](/games/cirquit/)
* **Year**: 2014
* **Event**: #NESJAM2014
* **Language**: JavaScript
* **Libraries**: [CBDL](/crypt/CBDL)
Puzzle game adhering to some NES limitations. Made during a month-long vacation for **NESJAM 2014**.
[![CirQuit screenshot](/games/CirQuit.png)](/games/CirQuit.png)
## Newsboy
* **Site**: [Newsboy](/games/newsboy/)
* **Year**: 2014
* **Event**: #GameMaker2014
* **Language**: C
* **Libraries**: SDL2, SDL2_image, SDL2_ttf, SDL2_mixer, OpenGL
Engine/Game written in C using SDL2_* in approximately a month's time of off and on tinkering. **14k lines of code**!
[![Newsboy screenshot](/games/Newsboy.png)](/games/Newsboy.png)
## VAD
* **Site**: [VAD](/games/vad)
* **Year**: 2014
* **Event**: #TextJam2014
* **Language**: C
* **Libraries**: ncurses/PDCurses
Text-based adventure parser/engine in the vein of **Adventure**. Made in under 48 hours for **#TextJam2014**
[![VAD screenshot](/games/VAD.png)](/games/VAD.png)