59 lines
2.0 KiB
Plaintext
59 lines
2.0 KiB
Plaintext
# Games
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Most games here are as a result of development competitions and similar. Unlike the rest of humanity, these are ultimately coded from scratch, excluding the use of SDL/SDL2/OpenGL and such similar base libraries. They are organized by date.
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[[toc]]
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## DCRAWL
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* **Site**: [DCRAWL](/games/dcrawl)
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* **Year**: 2015
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* **Event**: #TextJam2015
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* **Language**: C
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* **Libraries**: ncurses/PDCurses
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Faux-3D console dungeon crawling game -- or rather, stumble around a maze until you find the invisible exit. Made in far less than 24 hours for **#TextJam2015**.
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[](/games/DCRAWL.png)
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## Petite Juliet
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* **Site**: [Petite Juliet](/games/petite-juliet)
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* **Year**: 2014
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* **Event**: Ludum Dare 31 Compo
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* **Language**: C++
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* **Libraries**: SDL2, SDL2_image, SDL2_mixer, OpenGL
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Single-screen arcade brawling game featuring stylized pixel art. Made primarily the last 24 hours for the **Ludum Dare 31 Compo**.
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[](/games/PetiteJuliet.png)
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## CirQuit
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* **Site**: [CirQuit](/games/cirquit/)
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* **Year**: 2014
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* **Event**: #NESJAM2014
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* **Language**: JavaScript
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* **Libraries**: [CBDL](/crypt/CBDL)
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Puzzle game adhering to some NES limitations. Made during a month-long vacation for **NESJAM 2014**.
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[](/games/CirQuit.png)
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## Newsboy
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* **Site**: [Newsboy](/games/newsboy/)
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* **Year**: 2014
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* **Event**: #GameMaker2014
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* **Language**: C
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* **Libraries**: SDL2, SDL2_image, SDL2_ttf, SDL2_mixer, OpenGL
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Engine/Game written in C using SDL2_* in approximately a month's time of off and on tinkering. **14k lines of code**!
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[](/games/Newsboy.png)
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## VAD
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* **Site**: [VAD](/games/vad)
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* **Year**: 2014
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* **Event**: #TextJam2014
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* **Language**: C
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* **Libraries**: ncurses/PDCurses
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Text-based adventure parser/engine in the vein of **Adventure**. Made in under 48 hours for **#TextJam2014**
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[](/games/VAD.png)
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