kettek2/wiki/games/newsboy/Newsboy_0x00/engine/Entity.c

41 lines
845 B
C

#include <stdlib.h>
#include "Entity.h"
struct Entity *newEntity() {
struct Entity *entity = malloc(sizeof(struct Entity));
cleanPhys(&entity->phys);
entity->l_phys = entity->phys;
cleanVector(&entity->home_offset);
entity->home = NULL;
cleanVector(&entity->target_offset);
entity->target = NULL;
entity->speed = 2.0f;
entity->turn_rate = 0.1f;
entity->name = NULL;
entity->exp = 2;
entity->damage = 1;
entity->logic = 0;
entity->spawn_data = NULL;
entity->range = 32.0f;
entity->hp = 0;
entity->max_hp = 0;
cleanAnim(&entity->animation);
entity->move_id = -1;
entity->idle_id = -1;
entity->curr_id = -1;
entity->mode = 0;
return entity;
}
int freeEntity(struct Entity *entity) {
if (entity == NULL) return 0;
if (entity->name != NULL) free(entity->name);
//free(entity);
return 1;
}