kettek2/wiki/games/newsboy/Newsboy_0x00/engine/Phys.h

33 lines
685 B
C

#ifndef PHYS_H
#define PHYS_H
#include "Vector.h"
#include "Primitives.h"
struct Phys {
Vector position;
Vector velocity;
Vector direction;
Vector acceleration;
double radius;
float mass;
float inverse_mass;
};
int doPhys(struct Phys *phys);
void cleanPhys(struct Phys *phys);
int collPhysBox(struct Phys *phys, struct Box *box);
int turnToVector(struct Phys *phys, struct Vector vector, float speed);
int faceVector(struct Phys *phys, struct Vector vector);
int addForce(struct Phys *phys, float force);
int doVelocity(struct Phys *phys);
struct Circle {
float x;
float y;
float radius;
};
int collPhysCircle(struct Phys *phys, struct Circle *circle);
#endif