timesynk/old/inventory.h

37 lines
965 B
C

#ifndef INVENTORY_H
#define INVENTORY_H
/*** Inventory
***/
struct Inventory {
int max_weight;
int max_slots;
int slots_per_row;
int x;
int y;
int selected; // selected number (x+y)
int count; // amount of items in inventory
struct Tile *owner; // the owner or opener of the inventory
struct Tile *last_tile; // last tile in inventory
struct Tile *tile; // first tile in inventory
};
int inventoryMove(struct Inventory *inventory, int x, int y);
int inventoryDrop(struct Inventory *inventory, int selected);
int addToInventory(struct Inventory *inventory, struct Tile *tile);
struct Tile *inventoryGetSelected(struct Inventory *inventory);
int inventoryEquip(struct Inventory *inventory, int selected);
int inventoryUnequip(struct Inventory *inventory, int selected);
/*** Equipment
Equipment is a wrapper around Tiles to allow for Equipment Chains.
***/
struct Equipment {
char slots[64]; // used slots
struct Tile *tile;
};
#endif