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33ab0f2af2
timesynk
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interface
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kts
33ab0f2af2
Renamed binary_to_c to pack_tiles and made it convert tiles/*.png to various char arrays in tiles/tiles.c and tiles/tiles.h. Added fully functional graphical tiles to the SDL client by using the tile's id and tid to point to the appropriate arrays in tiles.c/tiles.h. Also added proper displaying of multiple tiles on a tile chain, tile movement via gameMoveTile, tile line drawing via drawLine, along with other touch-ups
2013-10-15 18:54:23 -07:00
..
.sdl.c.swp
Who knows what has been added! As far as I recall, *context(s) were tweaked, added compiled-in graphics for the SDL client, and probably some other stuff.
2013-10-14 19:21:33 -07:00
curses.c
Renamed binary_to_c to pack_tiles and made it convert tiles/*.png to various char arrays in tiles/tiles.c and tiles/tiles.h. Added fully functional graphical tiles to the SDL client by using the tile's id and tid to point to the appropriate arrays in tiles.c/tiles.h. Also added proper displaying of multiple tiles on a tile chain, tile movement via gameMoveTile, tile line drawing via drawLine, along with other touch-ups
2013-10-15 18:54:23 -07:00
curses.h
Added a ton of stuff, SDL compile is broken, probably due to malloc issues. Must check over code in different environments.
2013-10-08 21:49:38 -07:00
sdl.c
Renamed binary_to_c to pack_tiles and made it convert tiles/*.png to various char arrays in tiles/tiles.c and tiles/tiles.h. Added fully functional graphical tiles to the SDL client by using the tile's id and tid to point to the appropriate arrays in tiles.c/tiles.h. Also added proper displaying of multiple tiles on a tile chain, tile movement via gameMoveTile, tile line drawing via drawLine, along with other touch-ups
2013-10-15 18:54:23 -07:00
sdl.h
Renamed binary_to_c to pack_tiles and made it convert tiles/*.png to various char arrays in tiles/tiles.c and tiles/tiles.h. Added fully functional graphical tiles to the SDL client by using the tile's id and tid to point to the appropriate arrays in tiles.c/tiles.h. Also added proper displaying of multiple tiles on a tile chain, tile movement via gameMoveTile, tile line drawing via drawLine, along with other touch-ups
2013-10-15 18:54:23 -07:00