13 lines
353 B
C
13 lines
353 B
C
#ifndef SDL_H
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#define SDL_H
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#include "../player.h" // for races/class totals
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SDL_Surface* screen;
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SDL_Surface* player_spritesheet;
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SDL_Surface* shadow_spritesheet;
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SDL_Surface* wall_spritesheet;
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SDL_Surface* floor_spritesheet;
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SDL_Surface* player_sprites[TOTAL_RACES][TOTAL_CLASSES];
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SDL_Surface* camera_surface;
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SDL_Event event;
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#endif
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