timesynk/interface/sdl.h

13 lines
353 B
C

#ifndef SDL_H
#define SDL_H
#include "../player.h" // for races/class totals
SDL_Surface* screen;
SDL_Surface* player_spritesheet;
SDL_Surface* shadow_spritesheet;
SDL_Surface* wall_spritesheet;
SDL_Surface* floor_spritesheet;
SDL_Surface* player_sprites[TOTAL_RACES][TOTAL_CLASSES];
SDL_Surface* camera_surface;
SDL_Event event;
#endif