timesynk/xcode/build
kts 3634e0cfa3 Added engine as a target for the xcode project. SDL_Surface to OpenGL Texture function now packs pixel data according to the endianness of the machine, as acquired from a run-time test in the function. This should probably be checked for on start and have an appropriate system flag set. 2014-02-22 01:09:37 -08:00
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Debug Tile graphics may now be loaded by specifying the directory in the tile editor and pressing the load button. It will then look for doors.png, equips.png, floors.png, items.png, npcs.png, players.png, and walls.png. If any of these are not found, some or all of the graphic sets will be unavailable (the program iterates through them and returns if any fail, so if the 3rd tileset to be loaded fails, all thereafter will not load). The set and id can also be specified, after which the tile's graphic will be displayed. 2014-01-09 06:41:50 -08:00
Release Initial commit, contains a barebones structure with the interface for both (x)curses and SDL. Can be built via the Makefile or via the XCode project in the xcode/ subdirectory 2013-09-17 22:37:36 -07:00
timesynk.build Added engine as a target for the xcode project. SDL_Surface to OpenGL Texture function now packs pixel data according to the endianness of the machine, as acquired from a run-time test in the function. This should probably be checked for on start and have an appropriate system flag set. 2014-02-22 01:09:37 -08:00
.DS_Store Tile graphics may now be loaded by specifying the directory in the tile editor and pressing the load button. It will then look for doors.png, equips.png, floors.png, items.png, npcs.png, players.png, and walls.png. If any of these are not found, some or all of the graphic sets will be unavailable (the program iterates through them and returns if any fail, so if the 3rd tileset to be loaded fails, all thereafter will not load). The set and id can also be specified, after which the tile's graphic will be displayed. 2014-01-09 06:41:50 -08:00