47 lines
1.1 KiB
C
47 lines
1.1 KiB
C
#ifndef SDL_H
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#define SDL_H
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#include "elements.h"
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SDL_Surface* screen;
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SDL_Surface* menu_area;
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SDL_Surface* tile_area;
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SDL_Rect tile_area_rect;
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SDL_Rect update_rect;
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SDL_Event event;
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struct Font font;
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struct Font {
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int width;
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int height;
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SDL_Surface *surface;
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};
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void loadFont(struct Font *font, unsigned char *memory, unsigned int length, int width, int height);
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void drawChar(const struct Font *font, SDL_Surface *surface, int x, int y, const char ch);
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void drawString(const struct Font *font, SDL_Surface *surface, int x, int y, const char *string);
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void drawElement(const struct Element *element);
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void clearElement(const struct Element *element);
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void addElement(struct Element *element, SDL_Surface *surface);
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void handleMouseDown(const SDL_MouseButtonEvent *event);
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void handleMouseUp(const SDL_MouseButtonEvent *event);
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void handleMouseMove(const SDL_MouseMotionEvent *event);
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int getElementWidth(const struct Element* element);
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int getElementHeight(const struct Element* element);
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void loadGraphicsCallback();
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void loadDataCallback();
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void saveDataCallback();
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void setSetCallback();
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void setIdCallback();
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void Quit();
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#endif
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