Make the horns that cast aggravation have a level above 1 so that they can actually affect things.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21490 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
9dbe3d3db3
commit
751a263421
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@ -2,7 +2,9 @@ Make aggravation a castable spell, and give it level-scaling
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The code to prevent charm monsters abuse
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from like 2010 appears to have caused the lvl 1
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aggravation horns to be essentially useless.
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Also, make the horns that spawn w/ aggravation have reasonable levels.
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spell/MoodChange/spell_aggravation.arc
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artifacts
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Daniel Hawkins 2020-10-10
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Add the file as a random drop.
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10
artifacts
10
artifacts
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@ -2243,10 +2243,11 @@ chance 33
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Object Aggravation
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type 3
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other_arch spell_aggravation
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hp -10
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maxhp -10
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hp -30
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maxhp -30
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value 3
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cursed 1
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level -40
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animation_suffix aggravation
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end
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#
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@ -2255,11 +2256,12 @@ chance 20
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Object Fools
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type 3
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other_arch spell_aggravation
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hp -10
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maxhp -10
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hp -50
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maxhp -50
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value 5
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luck -2
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Int -2
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level -100
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damned 1
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animation_suffix fools
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end
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