Make the horns that cast aggravation have a level above 1 so that they can actually affect things.

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21490 282e977c-c81d-0410-88c4-b93c2d0d6712
master
silvernexus 2020-10-10 17:18:26 +00:00
parent 9dbe3d3db3
commit 751a263421
2 changed files with 8 additions and 4 deletions

View File

@ -2,7 +2,9 @@ Make aggravation a castable spell, and give it level-scaling
The code to prevent charm monsters abuse
from like 2010 appears to have caused the lvl 1
aggravation horns to be essentially useless.
Also, make the horns that spawn w/ aggravation have reasonable levels.
spell/MoodChange/spell_aggravation.arc
artifacts
Daniel Hawkins 2020-10-10
Add the file as a random drop.

View File

@ -2243,10 +2243,11 @@ chance 33
Object Aggravation
type 3
other_arch spell_aggravation
hp -10
maxhp -10
hp -30
maxhp -30
value 3
cursed 1
level -40
animation_suffix aggravation
end
#
@ -2255,11 +2256,12 @@ chance 20
Object Fools
type 3
other_arch spell_aggravation
hp -10
maxhp -10
hp -50
maxhp -50
value 5
luck -2
Int -2
level -100
damned 1
animation_suffix fools
end