Fix typos.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9930 282e977c-c81d-0410-88c4-b93c2d0d6712master
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@ -25,9 +25,9 @@ is_floor 1
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end
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Object oil_sea_ultra_viscous
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#So thick you can almost walk on it (To be used where on needs walk-on-able/nonblocking oil)
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#So thick you can almost walk on it (To be used where one needs walk-on-able/nonblocking oil)
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#(ex: some random maps). For most applications you should use the regular oil_sea
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#which will be swimable as water is (but much slower swiming ofcourse)
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#which will be swimmable as water is (but much slower swimming of course)
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face oil_sea.111
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anim
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oil_sea.111
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