Commit Graph

32 Commits (master)

Author SHA1 Message Date
kts of kettek 070c5db3db Add slug tongue 2023-11-16 15:20:47 -08:00
Nicolas Weeger d0a662492c Replace '#' by 'comment' for LICENSE files, remove useless blank 'licenseurl' lines 2022-07-02 19:19:18 +02:00
SilverNexus da6d56b5fe Add license files for the artwork I did.
I did not make license files for pieces I derived from existing ones, except in cases where I also created the piece it was derived from, since those should be licensed as the origin piece is.
2021-09-08 19:56:54 -04:00
Nicolas Weeger 91452bed2c Remove x flag 2021-08-28 22:59:28 +02:00
silvernexus 53c336c37e Additional art for goblin and zombie corpses.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@22100 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-04-24 14:41:44 +00:00
ryo_saeba 1b427a3a3c Revert beholder eye change, which has too many side-effects.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21767 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-14 18:05:56 +00:00
ryo_saeba e4f0cd4759 Make beholder eyes flesh.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21763 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-14 09:36:13 +00:00
ryo_saeba 796a394ffa Add specific face for lich dust.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19834 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-03-01 21:23:12 +00:00
partmedia 3a68313b4b Make unicorn horns more useful
When wielded, unicorn horns now give regeneration and grant resistances,
at the cost of being a pretty worthless weapon.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19680 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-10-04 21:36:50 +00:00
anmaster 8aa0df8d58 Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13991 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-10-11 18:15:00 +00:00
akirschbaum 3e04bb3834 Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11295 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-31 22:17:30 +00:00
anmaster de4e5a7c46 Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11251 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-25 03:37:19 +00:00
anmaster 0a72c49ade Losslessly recompress some PNG images for smaller size to reduce the bandwidth
needed for sending images to clients.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11248 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-25 02:32:47 +00:00
bbotbuilder 1228f498d8 armour/shield/DShield.arc, flesh/*
* Change a bunch of 'color_fg' keys to 'magicmap'
flesh/dragon/dragon_sca.arc:
  * make the magicmap color correspond to the dragon scale's color


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9747 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-17 01:07:17 +00:00
akirschbaum adb9522ce2 Use better compression to reduce image sizes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8170 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-12 02:22:57 +00:00
mwedel a765f5bb8a Add client_anim_... support for all objects that support it, remove
their speed attributes if the only reason they had speed set was for
animation.
MSW 2007-07-09



git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6768 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-07-10 07:39:53 +00:00
ryo_saeba adbecb2ed9 Remove obsolete field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6547 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 18:35:47 +00:00
mwedel 961cc4ce47 Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2315 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-13 04:38:16 +00:00
temitchell 04ea81e863 - make hides more generic, add brain
- add bat wings


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2296 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-03 00:52:43 +00:00
mwedel d0230a0435 Add sheep images and related bits. Done by Flying Pedestrian.
MSW 2003-02-23


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2039 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-24 07:26:17 +00:00
garbled 079c109edc A TON of graphical fixups. Most of these were converted xpms that
somehow got this huge black border around them.  it drove me nuts.  I
fixed it.  Also fixed the annoying thing where slums and cathedrals had a
wierd green glow to the roof.  There was a missing color, and it was
transparent.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1957 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-19 07:14:00 +00:00
temitchell f259db2221 -Added rapier
-Fixed some images, added new man images for classic set, added elf guard for classic set, removed the ugly glacier image backup file


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1932 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-09 04:05:52 +00:00
mwedel c7529164c2 add new archetypes by Todd Mitchell.
Correct name of the various monster skins.
Remove is_floor from thorns.arc
MSW 2002-09-12


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1721 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-13 06:15:09 +00:00
mwedel 5774eb8387 Oops - forgot to add the new files.
Was also working from old archive that didn't have the winter terrain -
now added that.
MSW 2002-08-20


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1683 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-08-21 06:58:43 +00:00
mwedel 1b4601c792 add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-05-31 03:53:02 +00:00
mwedel f7e11dc693 Remove all the old xpm and xbm files. Hopefully I got them all.
MSW 2002-02-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1543 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-26 07:18:12 +00:00
mwedel 3630a9d00d Rename of files to include base in name - for multiple image set support
in the server.  MSW 2001-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1487 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-31 07:02:41 +00:00
peterm 1296502b1a I reverted a lotof the objectionable "scaled" png set
to the xpm images centered but not scaled.

The results are not too bad.

PeterM


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@793 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-12 10:17:28 +00:00
avogl 7e4d6b659c - food & flesh items converted directly from xpm to png
(by AndreasV)

- great new undead pngs, created by Jonathan Taporg (Pungaboiter)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@725 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-19 03:51:30 +00:00
avogl ab290a316b New pngs by Michtoen.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@713 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-16 00:17:22 +00:00
cvs 8d298b38a2 Addition of PNG images. MSW 5/30/2000
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@284 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-05-31 07:15:11 +00:00
uid200 fc7bf990f2 Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-03-29 05:02:53 +00:00