Commit Graph

214 Commits (master)

Author SHA1 Message Date
SilverNexus 4bb10d60a7 Increase chance of mining success.
Since mining does not offer experience, the 10% chance of success was painfully low.
2024-02-29 10:35:34 -05:00
Kevin Zheng 0236b03121 Use harvestitems to speed up map loading 2024-02-12 22:00:06 -08:00
SilverNexus 4b880efcb8 Rebalance mountain rubble treasure generation to reflect change in handling of nrof 0 objects as harvestables. 2024-02-06 03:51:26 -05:00
Nicolas Weeger 79b52e35ab New images for burnout, adjust its length
Copy existing images to "fire.", update archetypes and animations.
2023-03-22 19:53:52 +01:00
SilverNexus 32a386bca8 Fix in-game name of woods4 arch. 2022-07-04 01:20:47 -04:00
Nicolas Weeger d0a662492c Replace '#' by 'comment' for LICENSE files, remove useless blank 'licenseurl' lines 2022-07-02 19:19:18 +02:00
DraugTheWhopper ec1389cfd9 Adjust smoothing for grass again.
This time, adjust so vertical raods have less grass coverage.
2022-06-12 13:13:44 -04:00
DraugTheWhopper 9a8b13d40e Adjust smoothing for grass to have less coverage.
This should make 1-block wide horizontal roads nicer, with a wider road and less jagged edges.
2022-06-12 13:13:44 -04:00
Nicolas Weeger ed7a8ce6d3 Reformat treasure lists
Patch by Egorov Sergey
https://sourceforge.net/p/crossfire/patches/461/
2022-05-25 18:56:24 +02:00
Preston Crow 961eba31eb All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
Saiapatsu 7154f0cc2b Add smoothing faces to fog
The smoothface is defined in fog.arc.

The smoothlevel 180 was chosen to be arbitrarily smaller than 200,
the smoothlevel of fireball. This smoothlevel is unique to fog.
2022-01-18 14:22:14 -08:00
Kevin Zheng f4f3ccc992 Make lava glow 2022-01-15 11:05:23 -08:00
DraugTheWhopper 0f75db07a4 Update mountain_2 in clsc to match new tiled style. 2021-10-31 21:59:27 -04:00
DraugTheWhopper 13650d3b2f Update clsc mountain caves to use the new style.
Note that moun_cave1 and mount_cave2 are identical; I don't see why they need to differentiated.
2021-10-31 21:25:49 -04:00
DraugTheWhopper b363036d8a Improve tiling for maountains in clsc set. 2021-10-27 00:29:27 -04:00
DraugTheWhopper 843295c3fa Fix size of moun_cave2.clsc, it needs to be 32x32, not 32x33 2021-10-25 22:50:50 -04:00
DraugTheWhopper 180f36fa83 Add more license sidecars for David Gervais' artwork, mostly outdoor tiles 2021-09-08 19:56:54 -04:00
Nicolas Weeger 91452bed2c Remove x flag 2021-08-28 22:59:28 +02:00
Nicolas Weeger d93f19605f Fix misaligned mountain image in clsc
One image was 32x33, causing alignment issues when CF assumes it is a 2x
tile vertical image. Shaved on px off the bottom to fix.

Patch https://sourceforge.net/p/crossfire/patches/423/ by DraugTheWhopper.
2021-08-13 18:59:51 +02:00
Kevin Zheng 7a23cee402 Change sea_route to map overlay without face
Change sea routes from ordinary ground tiles to an invisible overlay.
Because they have no face, the new sea routes are never sent to the
client and are only visible in the map editor.

Add several varieties of the sea_route tile, in case multiple sea routes
overlap on the same map square.
2021-08-12 21:43:36 -07:00
Kevin Zheng 5a026ef6c7 Update fishing lists
Split fish into freshwater, seawater, and deep-sea fish. Give them
different fishing levels and experience. Make most bodies of water
fishable.

Make fish roughly as hard to find as they are now, but increase nrof so
that multiple fish can be caught once a suitable fishing spot is found.
2021-07-15 14:52:17 -05:00
silvernexus ec476a1d79 Improve puddle appearances to be more transparent and less blue.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@22023 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-03-04 02:11:53 +00:00
silvernexus bb2bf3a84a Reduce file size of base rainfall images.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21711 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-03 18:50:21 +00:00
silvernexus 8209e019be Give deep sea an underscoreless name.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21588 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-12-04 13:23:02 +00:00
ryo_saeba 0c80bc7c35 Apply modified patch for rock mining, by tituss.
See https://sourceforge.net/p/crossfire/patches/363/


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21125 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-03-02 19:45:58 +00:00
partmedia 130206ab49 Add sea_route arch
Sea routes are indistinguishable from normal sea tiles, except for the
arch name. This helps roll-o-matic distinguish between sea routes and
plain old sea tiles.

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20965 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 17:51:26 +00:00
akirschbaum 8f69c707bd Make sure all .arc files end with exactly one NL character.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20504 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-08-25 06:56:34 +00:00
rjtanner d2c98ecfd3 New ground type, acid (based on lava archetype but color changed to green and black and attacktype changed from fire to acid.)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20017 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-09-30 23:48:52 +00:00
ryo_saeba d3383b86aa Remove trailing space.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19989 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-05-31 18:10:14 +00:00
ryo_saeba f87eae45ec Remove redundant face name.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19988 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-05-31 18:08:08 +00:00
silvernexus 60110c1932 Fixed issue in wood4 arch identified using checkarch perl script.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19547 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-06-12 01:57:27 +00:00
silvernexus b0b1c6b55c More naming fixes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19478 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-05-21 20:43:09 +00:00
silvernexus 2985bc9bd2 More naming fixes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19476 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-05-21 19:20:36 +00:00
silvernexus 1150aa1543 Added specific name for shallow sea to prevent in-game appearance with underscore.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19475 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-05-21 19:11:45 +00:00
ryo_saeba fc3be99209 Don't give a speed to a non head part of a firewall, this causes errors in the server log.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@16792 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-22 11:50:10 +00:00
ryo_saeba bb4a5f6d21 Fix bug #3461961: treed_hills.clsc.111..png has bad extension.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@16221 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-12-18 19:17:56 +00:00
alestan fa4a4b1905 Added snow.face
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15080 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-10 16:40:06 +00:00
alestan 7e08b9f84f Fixed rain animation
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15077 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-10 16:24:37 +00:00
alestan 54b9291ba6 Added face and arch for falling rain and falling snow
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15002 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-25 07:18:47 +00:00
mwedel dc283912c6 Remove some smoothface for cases where the smoothface does not exist -
eliminates error during startup of server.
MSW 2011-01-26



git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14251 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-01-27 05:27:01 +00:00
alestan 0c8642595b created arch type for summoned fog that moves and vanishes after a while
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14123 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-23 02:28:26 +00:00
anmaster 8aa0df8d58 Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13991 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-10-11 18:15:00 +00:00
Alestan 09e1f1cde7 fixed bugs with moving fog and calibrated fog speed
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13635 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-17 21:59:31 +00:00
alestan cf29648e62 added temp_moving_fog and made steam bolt create it instead of temp_fog, adjusted script that handles temp_moving_fog
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13621 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-16 01:24:16 +00:00
ryo_saeba fb578b5b21 Sky and cloud archetypes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@12306 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-12-12 14:01:56 +00:00
ryo_saeba 2ddad229b3 Remove duplicated attributes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@12302 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-12-06 18:01:05 +00:00
kbulgrien 99f2f2730f - Finished fixing up bad pixel issues or redrawing the 111 images. The whole
set is pretty messed up, but at least the primaries are ok now.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11748 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-03 01:33:08 +00:00
kbulgrien a898122933 - New lake graphics were created at 10251 that replaced the original graphics
drawn in the style of ../deep_sea.clc.*.png.  Since the original style is
  still in use by the classic face set, the old style graphics are recalled
  from 8170 and re-instantiated as classic style graphics.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11694 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-05-19 09:04:07 +00:00
kbulgrien 2334b3cf33 - The ground/Lake/blake_[7BDE]_base_11[1234].png graphics have been messed up
somehow.  The small lake in Scorn uses them, and pixel errors are obvious
  along the top edge and in the middle of the water.  7, D, and E are fixed
  by pixel edits.  The damage to B, however, is very bad and will need to be
  done starting over from an undamaged 1, 2, 8, or A graphic and repairs are
  not included with this commit.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11693 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-05-19 07:48:15 +00:00
anmaster 20fe13ed9f ground/deep_sea.arc
Fix name of deep_sea archetype which was broken in revision 11299.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11315 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-02 14:11:33 +00:00