SilverNexus
4bb10d60a7
Increase chance of mining success.
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Since mining does not offer experience, the 10% chance of success was painfully low.
2024-02-29 10:35:34 -05:00
Kevin Zheng
0236b03121
Use harvestitems to speed up map loading
2024-02-12 22:00:06 -08:00
SilverNexus
4b880efcb8
Rebalance mountain rubble treasure generation to reflect change in handling of nrof 0 objects as harvestables.
2024-02-06 03:51:26 -05:00
Nicolas Weeger
79b52e35ab
New images for burnout, adjust its length
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Copy existing images to "fire.", update archetypes and animations.
2023-03-22 19:53:52 +01:00
SilverNexus
32a386bca8
Fix in-game name of woods4 arch.
2022-07-04 01:20:47 -04:00
Nicolas Weeger
d0a662492c
Replace '#' by 'comment' for LICENSE files, remove useless blank 'licenseurl' lines
2022-07-02 19:19:18 +02:00
DraugTheWhopper
ec1389cfd9
Adjust smoothing for grass again.
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This time, adjust so vertical raods have less grass coverage.
2022-06-12 13:13:44 -04:00
DraugTheWhopper
9a8b13d40e
Adjust smoothing for grass to have less coverage.
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This should make 1-block wide horizontal roads nicer, with a wider road and less jagged edges.
2022-06-12 13:13:44 -04:00
Nicolas Weeger
ed7a8ce6d3
Reformat treasure lists
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Patch by Egorov Sergey
https://sourceforge.net/p/crossfire/patches/461/
2022-05-25 18:56:24 +02:00
Preston Crow
961eba31eb
All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
2022-02-18 21:48:42 -05:00
Saiapatsu
7154f0cc2b
Add smoothing faces to fog
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The smoothface is defined in fog.arc.
The smoothlevel 180 was chosen to be arbitrarily smaller than 200,
the smoothlevel of fireball. This smoothlevel is unique to fog.
2022-01-18 14:22:14 -08:00
Kevin Zheng
f4f3ccc992
Make lava glow
2022-01-15 11:05:23 -08:00
DraugTheWhopper
0f75db07a4
Update mountain_2 in clsc to match new tiled style.
2021-10-31 21:59:27 -04:00
DraugTheWhopper
13650d3b2f
Update clsc mountain caves to use the new style.
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Note that moun_cave1 and mount_cave2 are identical; I don't see why they need to differentiated.
2021-10-31 21:25:49 -04:00
DraugTheWhopper
b363036d8a
Improve tiling for maountains in clsc set.
2021-10-27 00:29:27 -04:00
DraugTheWhopper
843295c3fa
Fix size of moun_cave2.clsc, it needs to be 32x32, not 32x33
2021-10-25 22:50:50 -04:00
DraugTheWhopper
180f36fa83
Add more license sidecars for David Gervais' artwork, mostly outdoor tiles
2021-09-08 19:56:54 -04:00
Nicolas Weeger
91452bed2c
Remove x flag
2021-08-28 22:59:28 +02:00
Nicolas Weeger
d93f19605f
Fix misaligned mountain image in clsc
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One image was 32x33, causing alignment issues when CF assumes it is a 2x
tile vertical image. Shaved on px off the bottom to fix.
Patch https://sourceforge.net/p/crossfire/patches/423/ by DraugTheWhopper.
2021-08-13 18:59:51 +02:00
Kevin Zheng
7a23cee402
Change sea_route to map overlay without face
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Change sea routes from ordinary ground tiles to an invisible overlay.
Because they have no face, the new sea routes are never sent to the
client and are only visible in the map editor.
Add several varieties of the sea_route tile, in case multiple sea routes
overlap on the same map square.
2021-08-12 21:43:36 -07:00
Kevin Zheng
5a026ef6c7
Update fishing lists
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Split fish into freshwater, seawater, and deep-sea fish. Give them
different fishing levels and experience. Make most bodies of water
fishable.
Make fish roughly as hard to find as they are now, but increase nrof so
that multiple fish can be caught once a suitable fishing spot is found.
2021-07-15 14:52:17 -05:00
silvernexus
ec476a1d79
Improve puddle appearances to be more transparent and less blue.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@22023 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-03-04 02:11:53 +00:00
silvernexus
bb2bf3a84a
Reduce file size of base rainfall images.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21711 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-03 18:50:21 +00:00
silvernexus
8209e019be
Give deep sea an underscoreless name.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21588 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-12-04 13:23:02 +00:00
ryo_saeba
0c80bc7c35
Apply modified patch for rock mining, by tituss.
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See https://sourceforge.net/p/crossfire/patches/363/
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21125 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-03-02 19:45:58 +00:00
partmedia
130206ab49
Add sea_route arch
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Sea routes are indistinguishable from normal sea tiles, except for the
arch name. This helps roll-o-matic distinguish between sea routes and
plain old sea tiles.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20965 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 17:51:26 +00:00
akirschbaum
8f69c707bd
Make sure all .arc files end with exactly one NL character.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20504 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-08-25 06:56:34 +00:00
rjtanner
d2c98ecfd3
New ground type, acid (based on lava archetype but color changed to green and black and attacktype changed from fire to acid.)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20017 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-09-30 23:48:52 +00:00
ryo_saeba
d3383b86aa
Remove trailing space.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19989 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-05-31 18:10:14 +00:00
ryo_saeba
f87eae45ec
Remove redundant face name.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19988 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-05-31 18:08:08 +00:00
silvernexus
60110c1932
Fixed issue in wood4 arch identified using checkarch perl script.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19547 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-06-12 01:57:27 +00:00
silvernexus
b0b1c6b55c
More naming fixes.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19478 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-05-21 20:43:09 +00:00
silvernexus
2985bc9bd2
More naming fixes.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19476 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-05-21 19:20:36 +00:00
silvernexus
1150aa1543
Added specific name for shallow sea to prevent in-game appearance with underscore.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19475 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-05-21 19:11:45 +00:00
ryo_saeba
fc3be99209
Don't give a speed to a non head part of a firewall, this causes errors in the server log.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@16792 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-22 11:50:10 +00:00
ryo_saeba
bb4a5f6d21
Fix bug #3461961 : treed_hills.clsc.111..png has bad extension.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@16221 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-12-18 19:17:56 +00:00
alestan
fa4a4b1905
Added snow.face
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15080 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-10 16:40:06 +00:00
alestan
7e08b9f84f
Fixed rain animation
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15077 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-10 16:24:37 +00:00
alestan
54b9291ba6
Added face and arch for falling rain and falling snow
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15002 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-25 07:18:47 +00:00
mwedel
dc283912c6
Remove some smoothface for cases where the smoothface does not exist -
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eliminates error during startup of server.
MSW 2011-01-26
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14251 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-01-27 05:27:01 +00:00
alestan
0c8642595b
created arch type for summoned fog that moves and vanishes after a while
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14123 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-23 02:28:26 +00:00
anmaster
8aa0df8d58
Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13991 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-10-11 18:15:00 +00:00
Alestan
09e1f1cde7
fixed bugs with moving fog and calibrated fog speed
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13635 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-17 21:59:31 +00:00
alestan
cf29648e62
added temp_moving_fog and made steam bolt create it instead of temp_fog, adjusted script that handles temp_moving_fog
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13621 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-16 01:24:16 +00:00
ryo_saeba
fb578b5b21
Sky and cloud archetypes.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@12306 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-12-12 14:01:56 +00:00
ryo_saeba
2ddad229b3
Remove duplicated attributes.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@12302 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-12-06 18:01:05 +00:00
kbulgrien
99f2f2730f
- Finished fixing up bad pixel issues or redrawing the 111 images. The whole
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set is pretty messed up, but at least the primaries are ok now.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11748 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-03 01:33:08 +00:00
kbulgrien
a898122933
- New lake graphics were created at 10251 that replaced the original graphics
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drawn in the style of ../deep_sea.clc.*.png. Since the original style is
still in use by the classic face set, the old style graphics are recalled
from 8170 and re-instantiated as classic style graphics.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11694 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-05-19 09:04:07 +00:00
kbulgrien
2334b3cf33
- The ground/Lake/blake_[7BDE]_base_11[1234].png graphics have been messed up
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somehow. The small lake in Scorn uses them, and pixel errors are obvious
along the top edge and in the middle of the water. 7, D, and E are fixed
by pixel edits. The damage to B, however, is very bad and will need to be
done starting over from an undamaged 1, 2, 8, or A graphic and repairs are
not included with this commit.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11693 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-05-19 07:48:15 +00:00
anmaster
20fe13ed9f
ground/deep_sea.arc
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Fix name of deep_sea archetype which was broken in revision 11299.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11315 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-02 14:11:33 +00:00