Commit Graph

113 Commits (039d17a795902b6e534113fd40fe30a0f9d9acd4)

Author SHA1 Message Date
qal21 a88acb436b Fixing bad pngs by opening in GIMP and saving again. (libpng doesn't mind it, but some others like PIL die.)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4181 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-22 14:20:48 +00:00
qal21 e2d80ef43d Fixing bad pngs by opening in GIMP and saving again. (libpng didn't mind it, but some others like PIL die.)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4180 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-22 14:18:35 +00:00
mikeeusa 949ef016d5 snow, christmas trees
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4167 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-19 01:27:35 +00:00
mikeeusa 5b98c615ed Indexing some png files: filesize halved, no data lost. Indexing is nice :)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4166 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-19 01:15:12 +00:00
mikeeusa 970afb3d32 Arch: Adding snow covered pine tree, christmas tree, snow covered christmas tree
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4165 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-19 01:12:25 +00:00
mikeeusa 2750c68b39 CVS: Arch: edited the oil ocean arch \(oil_sea.arc\) to have a black magic map and added oil_sea_ultra_viscious which one can walk on so we have an oil arch to be used in some special cases \(some random maps\) if we need a non blocking oil for some reason, which I do need :P, the regular oil_sea arch should have the same effects as water \(swimable\) but it should be 4x slower to traverse atleast.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4101 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-08 01:32:35 +00:00
mikeeusa 8375aaecc1 CVS: Arch: edited the oil ocean arch \(oil_sea.arc\) to have a black magic map and added oil_sea_ultra_viscious which one can walk on so we have an oil arch to be used in some special cases \(some random maps\) if we need a non blocking oil for some reason, which I do need :P, the regular oil_sea arch should have the same effects as water \(swimable\) but it should be 4x slower to traverse atleast.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4100 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-08 01:28:10 +00:00
ketche 84e4fd6dc6 four corners to use with the sea.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4068 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-30 06:44:59 +00:00
mikeeusa 343024d9c8 CVS: Arch: added some new grounds
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3853 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-10 18:57:36 +00:00
mikeeusa 3f60487769 CVS: arch: updated oil_sea's name to oil ocean, has a better ring to it (before it was just 'oil')
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3849 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-10 18:47:38 +00:00
mikeeusa 4e8c059627 CVS: Arch: added smoothlevel to istone and ice2, thus water will smooth onto it
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3829 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 19:59:25 +00:00
mikeeusa 92dd73acfa CVS: arch: adding snow covered palms by Ketche
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3820 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 17:23:45 +00:00
mikeeusa f9633521df CVS: arch: adding ice2 by Ketche
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3819 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 16:49:52 +00:00
mikeeusa e5383d6d41 CVS: arch: argh, made these before, forgot to up the oil sea smoothfiles
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3746 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-01 14:25:38 +00:00
mikeeusa 56f3752c3c CVS arch: added oil_sea
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3694 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-23 23:01:27 +00:00
mikeeusa ec577e24a0 CVS arch: added oil_sea
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3693 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-23 22:57:03 +00:00
mwedel 1a3917c97d Patch 1212496 by Kevin Rudat to add client_types to objects that can
be applied.
MSW 2005-08-16


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3552 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-17 06:37:14 +00:00
tchize 7e4bf0d4d7 fixed bug [ 1096845 ] Duplicated archtypes
falls are no more a multipart item and crystalball duplicate corrected.
Also fixed type in falls_4 (was falls_3)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3044 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-01-15 15:48:47 +00:00
tchize ac7dd88ce9 Fixed some smooth levels
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2927 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-09-25 14:18:46 +00:00
temitchell 4e8f616936 - add smoothing for wasteland and blackrock ground arches
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2908 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-09-09 02:13:05 +00:00
temitchell 7b19652ff5 - smoothing touchups
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2860 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-07-11 00:12:52 +00:00
temitchell b050e9f586 - make caves more visible in classic set
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2856 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-07-10 00:36:13 +00:00
temitchell 23968a5d97 - darkforest arch should block view
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2794 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-05-24 19:54:18 +00:00
temitchell 5000ba4097 - replace this face for compatibility with old map set
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2360 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-29 03:42:14 +00:00
temitchell 6fa95e2f16 - add dark forest arch and smoothing
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2359 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-29 03:04:23 +00:00
temitchell 5cf7558a83 - fix this - had some ugly fringing
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2353 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 17:20:31 +00:00
temitchell 3dc994c7ee - much needed smoothing updates fix evergreen forest and make a more
slim grass border fot trees and woods


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2330 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-17 01:15:39 +00:00
mwedel 961cc4ce47 Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2315 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-13 04:38:16 +00:00
temitchell ca9b6899ee - to replace the classic image to match the others
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2281 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-02 22:05:05 +00:00
temitchell 9b517ff17c - much needed tiling fixes to these.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2280 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-02 20:44:54 +00:00
temitchell 517e3f3a28 - make the shallow sea yet bluer. This is as blue as it gets folks.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2275 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-26 21:33:29 +00:00
temitchell b25833574f - make the water a little more blue since some people have
said it looks too much like ice.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2262 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-20 02:56:03 +00:00
avogl 642a1b4b1d Just removed the unneccessary "type 0".
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2258 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-18 16:37:52 +00:00
temitchell ed1bf5d6a2 renumbered all the smoothing to make some room and fix some ugliness
this scheme goes along the lines of:

beach - 10
sea - 20
floors/roads - 30
grass - 40
hills - 60
mountains - 100
forests - 125
trees - 140


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2256 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-18 04:01:09 +00:00
temitchell 3bd5766f72 - new deep swamp images, smoothing - fixup grass (again) change desert
and beach images


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2253 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-17 00:05:19 +00:00
temitchell 0cb767a455 - missed converting this to 8bit
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2249 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:39:07 +00:00
temitchell 1c6fa4b8f7 - set up jungle smoohting added woods_2 smoothing
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2248 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:27:15 +00:00
temitchell 14095bf273 - fix lava, add jungle
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2247 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:22:46 +00:00
temitchell 8f4fa9b879 - beach is lower than water - surf's up
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2245 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 03:46:30 +00:00
temitchell 50a4570315 - changes for smoothing - new water, swamp smoothing and some fixes for
some arch information


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2243 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 02:58:17 +00:00
tchize 6ad5275551 updated .arc files so they now contain the smoothface informations.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2240 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-15 12:56:59 +00:00
temitchell ffdd871e8e - making waves
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2233 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-13 04:24:32 +00:00
temitchell 540c04b0e4 - smooth the seas - you can also use this to enhance animation :)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2231 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-13 00:21:49 +00:00
avogl b9bd42b476 Blackrock had battleground type set which is definitly
wrong. I've set it to type 0 for a normal floor.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2230 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 14:29:43 +00:00
temitchell 931405ffae - tweeking smoothing levels - it is beginning to look ok...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2228 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 08:41:28 +00:00
temitchell 38c7df2248 - smoothlevels for forests raised to 75, some others set with possible
values.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2227 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 07:01:53 +00:00
temitchell ea70fc1a0b -renamed smoothing sets as per mark's suggestion, added lava, dunes,
more hills


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2226 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 06:30:06 +00:00
temitchell 6bfa7cc7c3 - peg mountains at smoothlevel 50? Anyway they already mesh well so set
them all at the same level.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2223 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 03:34:06 +00:00
temitchell 695484b282 - add smoothlevels to these arches hopefully in line with expected
values


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2222 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 03:32:53 +00:00
temitchell a1a3124604 - oops - fix this before I get yelled at.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2218 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 01:51:03 +00:00