Commit Graph

64 Commits (09d38579ae5c1cde13a2798aad4f00c1e2a5ca02)

Author SHA1 Message Date
silvernexus d33b4ddedc Add guide to Ranged Combat so that the Ranger class starts out with a guide like other classes do.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21543 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-11-13 16:36:35 +00:00
silvernexus 9c6619691e Per Leaf's suggestion, make ranger class start with leather armor.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21537 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-11-11 12:30:54 +00:00
silvernexus e450963be6 Add ranger class.
This allows greater emphasis on missile weapons in the early game.

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21536 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-11-11 03:53:27 +00:00
ryo_saeba 93d0c0c2a3 Apply patch https://sourceforge.net/p/crossfire/patches/375/ by Rebecca Kelly.
Update all class descriptions with crunch headers.
This adds headers to all class descriptions, similar to the race headers,
explaining what starting equipment and special abilities each class confers.
Note that due to a bug in the server most caster classes only get 1 spellbook
no matter what the treasurelist says; I've written descriptions based on the
treasurelist rather than the current behaviour in the expectation that the bug
will be fixed in the server soon.

Update all race descriptions.
This cleans up the header at the start of each race description to remove "dead"
lines (e.g. "Special: None") and hopefully make it a bit more readable overall
(e.g. starting items are now "Item:" rather than "Special:")


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21396 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-09-11 14:22:07 +00:00
ryo_saeba 4c3cc532a6 Apply patch https://sourceforge.net/p/crossfire/patches/374/ courtesy Rebecca Kelly.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21395 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-09-11 14:04:56 +00:00
ryo_saeba 889e0be889 Apply patch https://sourceforge.net/p/crossfire/patches/373/ courtesy Rebecca Kelly.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21394 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-09-11 14:01:33 +00:00
silvernexus 30671304f9 Add images to the wizard's classic face set to avoid partial use of base in animation.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21392 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-09-11 03:43:32 +00:00
partmedia 4986ccf041 Animate wizard
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21227 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-05-04 01:14:35 +00:00
akirschbaum 8f69c707bd Make sure all .arc files end with exactly one NL character.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20504 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-08-25 06:56:34 +00:00
ryo_saeba 5da681c961 Specific faces for sorcerer's hat, based on wizard's hat.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20324 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-01-03 09:23:28 +00:00
kbulgrien 6e38241126 - The mage and warlock are identical except for animation settings, but the
mage didn't have a msg/endmsg block.  In the GTK-v2 client, this meant that
  the mage Class Description data was blank when setting up a new character.
  Though copying the warlock msg is not necessarily the most creative move in
  the world, it improves the situation somewhat.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@18465 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-09-29 23:05:06 +00:00
mwedel 4eda83d769 Changes for new character creation:
system/map.arc: Add subtype to existing starting map, add new ones for
  player to be able to choose.
player/...: Make race/class names lowercase - most already were, so make
   few that were not lowercase so they are all consistent.
MSW 2010-10-20



git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14016 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-10-21 06:22:46 +00:00
anmaster 8aa0df8d58 Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13991 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-10-11 18:15:00 +00:00
ryo_saeba f4273891a1 Revert previous reverts of reverts, adding back 'mage_class'.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13434 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-05 17:01:16 +00:00
kbulgrien 0c4a5f8c1e - Recomment. Segfault results from uncomment.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13433 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-03 20:23:55 +00:00
kbulgrien 529d812386 - Revert r13404 changes. This is used in a race-specific Hall of Selection.
Reported by knotwork.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13432 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-07-03 14:09:10 +00:00
mwedel 27713f2f9e Copy descriptions (msg/endmsg) from HallOfSelection map to class archetypes.
Comment out some class archetypes that are currently unused - may get
re-used with class rebalancing.
MSW 2010-06-17



git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13404 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-18 06:41:31 +00:00
akirschbaum 48d539d724 Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11306 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-01 14:46:12 +00:00
anmaster dbe6b897c3 Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11264 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-25 08:45:18 +00:00
akirschbaum 86eea6481d Add explicit animations.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10689 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-23 17:32:09 +00:00
ryo_saeba 97c831cf66 Remove obsolete color_fg.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10379 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 11:38:55 +00:00
ryo_saeba 251b551c42 Add anim_suffix to classes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8396 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-09 11:35:39 +00:00
akirschbaum adb9522ce2 Use better compression to reduce image sizes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8170 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-12 02:22:57 +00:00
kbulgrien a3aae8d4c2 - Add body_head -1 attribute to Sorceror's Hat.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@7300 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-06 04:23:01 +00:00
ryo_saeba e35354a6a9 Remove obsolete field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6560 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 19:22:28 +00:00
ryo_saeba c87060e210 Split stuff from lib/treasures.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5783 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-17 12:09:52 +00:00
ketche a5b33146dc Dwarf Barbarian imageset
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5343 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-25 01:26:12 +00:00
gros fbb234553e Moved parts of the static treasures file into separate trs files.
- gros 2006-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5262 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-30 19:40:30 +00:00
akirschbaum 90f1685032 Add new force archetype monk_no_use_weapon. It will be inserted into
inventories of monk players to prevent them from using weapons.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3966 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-01 18:54:20 +00:00
mwedel 1a3917c97d Patch 1212496 by Kevin Rudat to add client_types to objects that can
be applied.
MSW 2005-08-16


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3552 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-17 06:37:14 +00:00
mwedel 446f2a38fa Catch up on some pretty old patches.
New serpentman race for players.
New low level spell sparkshower.
Patches originally from 'Flying Pedestrian', but some things changed
around.
MSW 2003-10-02


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2369 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-03 07:21:38 +00:00
mwedel 961cc4ce47 Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2315 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-13 04:38:16 +00:00
temitchell 50e5c5fc51 - the sorcerer is better(a bit less goofy looking), the alchemist is
better(less choppy).


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2126 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-14 00:22:03 +00:00
temitchell ffd07b5d8e - cache the purple wizard animation
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2125 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-11 21:56:22 +00:00
temitchell 8d275d55fc - more animated Wizard classes for the base set.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2124 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-11 21:50:40 +00:00
temitchell 7b07b03f26 - New Alchemist animation for base set
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2098 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-12 23:42:58 +00:00
temitchell a284a79db2 - animate Thief classes
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2091 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-06 20:24:53 +00:00
temitchell 0ab037411b - round off the warriors with left-right animation
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2086 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-05 01:21:29 +00:00
temitchell 87f8d52be1 - Full four point animation for the Religious folk
- Classic images will have to wait till I'm done the base player
arches


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2085 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-04 04:47:18 +00:00
temitchell dd535fdb99 -simple animation for warrior classes
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2082 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-31 05:16:41 +00:00
mwedel 255936a528 add 'facings' to all the player related arc's. Needed for it to
be compatible with normal object animation.
MSW 2003-03-18


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2065 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-19 07:44:31 +00:00
temitchell e1fec0b8be - more touchups for the classic set, fixed the thief_1 anim (was spinning like a top using the player anim), added a goose
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1921 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-07 06:20:11 +00:00
mwedel 87bd1d1a04 Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-15 04:38:58 +00:00
mwedel f7e11dc693 Remove all the old xpm and xbm files. Hopefully I got them all.
MSW 2002-02-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1543 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-26 07:18:12 +00:00
mwedel 3630a9d00d Rename of files to include base in name - for multiple image set support
in the server.  MSW 2001-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1487 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-31 07:02:41 +00:00
darth_bob 0221ad86c4 Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1482 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-28 05:46:28 +00:00
avogl d3045240ce Some new png images and removal of two
junk files.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1277 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-09-02 17:02:07 +00:00
avogl 14520d31e9 Big bunch of new graphics for the standard png set.
Especially noticeable is the new picture for
the chinese dragon. Due to the special "importance"
of this dragon I had set up a poll weither the
image is appreciate, which turned out 7:3 in favour.
Note that the old image continues to exist both
in the xpm and alternate png set.

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1274 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-08-30 15:39:29 +00:00
avogl 32e2757ddc New character images for the standard set,
created by Taporg ("pungaboiter").


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@859 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-13 17:31:54 +00:00
avogl 34d88a86d9 New pngs by AndreasV and J.Taporg
walls:
^^^^^
Set of swall (fence) in png completely redone.
I inserted additional wall-faces for better
look of png maps (so far for: swall, awall, dwall, wall).
These faces are designed to make overlapping walls
with correct iso perspective.

player:
^^^^^^
A bunch of new player-class/race pngs.
Looking good... =)

runes:
^^^^^
Converted the xpm rune-pics to png without scaling.
Looks much better IMHO.

rest (misc):

A lot of pngs for internal (system) use, and several
other misc pngs.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@748 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-28 02:25:54 +00:00