to the xpm images centered but not scaled.
The results are not too bad.
PeterM
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@793 282e977c-c81d-0410-88c4-b93c2d0d6712
walls:
^^^^^
Set of swall (fence) in png completely redone.
I inserted additional wall-faces for better
look of png maps (so far for: swall, awall, dwall, wall).
These faces are designed to make overlapping walls
with correct iso perspective.
player:
^^^^^^
A bunch of new player-class/race pngs.
Looking good... =)
runes:
^^^^^
Converted the xpm rune-pics to png without scaling.
Looks much better IMHO.
rest (misc):
A lot of pngs for internal (system) use, and several
other misc pngs.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@748 282e977c-c81d-0410-88c4-b93c2d0d6712
It will add fire attack, to make the monk's
life easier.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@745 282e977c-c81d-0410-88c4-b93c2d0d6712
Set "resist_confusion 20" and blinding immu instead.
This has long been planned, now it is finally done.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@740 282e977c-c81d-0410-88c4-b93c2d0d6712
and set "resist_confusion -10" instead.
Vuln confusion might be slightle less "logical" for
Mostrai, but it is simply better for playability.
Confusion can be cured, and protections have more
effect than for paralyze. Vuln paralyze is just
plain deadly after say level 10.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@739 282e977c-c81d-0410-88c4-b93c2d0d6712
(by AndreasV)
- great new undead pngs, created by Jonathan Taporg (Pungaboiter)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@725 282e977c-c81d-0410-88c4-b93c2d0d6712
from "/arch/gods/god_spelldirect/" and moved them
into "/arch/gods/randomitems/". Thus, all arches that
existed doubled have been replaced.
Now we should have some order finally. Please be
careful not to mess it up again.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@671 282e977c-c81d-0410-88c4-b93c2d0d6712
After I put them into /arch/gods/, someone else
put the same stuff into /arch/gods/randomitems/ recently.
Since we need some order, I decided to make
"/arch/gods/randomitems/" the one and only dir to contain
the god_*.arc - gods' treasure arches.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@669 282e977c-c81d-0410-88c4-b93c2d0d6712
demilich. This creature used to be too weak
against warriors and avatars.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@658 282e977c-c81d-0410-88c4-b93c2d0d6712
40000 exp. Beefed them up a little and added
blinding attack (-> according to what I read
about basilisks, they blind their victims).
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@657 282e977c-c81d-0410-88c4-b93c2d0d6712
low = level 10
medium = level 6
high = level 4
To see how these values affect the player's level
requirements for enchanting, see "server/gods.c".
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@653 282e977c-c81d-0410-88c4-b93c2d0d6712