Commit Graph

60 Commits (1fdf1d92c551d401e361f8510e79e1b18b9fde3a)

Author SHA1 Message Date
akirschbaum 95666f5aac Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11304 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-01 13:41:22 +00:00
anmaster a7a567811f Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11258 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-25 04:22:58 +00:00
ryo_saeba 4d1aac4e17 Remove obsolete color_fg.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10378 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 11:14:38 +00:00
ryo_saeba 156ee0aba2 Extract animation and face information.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10374 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 11:04:37 +00:00
ryo_saeba 70d6703d5f Extract animation and face information.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10373 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 11:00:19 +00:00
ryo_saeba c2bb22295d Extract animation and face information.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10372 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 10:59:56 +00:00
ryo_saeba b08de8a311 Extract animation and face information.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10362 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 10:15:11 +00:00
ryo_saeba 089f953cf7 Extract animation and face information.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10359 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 10:06:03 +00:00
ryo_saeba 0d2745b884 Extract animation and face information.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10343 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 08:10:30 +00:00
mwedel a0683d0ef9 monster/*: Rebalance monsters. In many cases, hp, ac, exp, and level
were adjusted.  This also incluedes the gods avatars and some spells that
create monster like objects.
player/race/*.arc: Give all playable races a 30 sp/hp/grace boost, so
starting values are higher, making things more playable.
MSW 2008-01-13


M    trunk/monster/angel/mesangel.arc
M    trunk/monster/angel/whim.arc
M    trunk/monster/angel/angel.arc
M    trunk/monster/angel/holyghost.arc
M    trunk/monster/angel/liteangel.arc
M    trunk/monster/angel/cherub.arc
M    trunk/monster/misc/dancingsword.arc
M    trunk/monster/misc/stalkergen.arc
M    trunk/monster/misc/Chess/chess_king.arc
M    trunk/monster/misc/Chess/ch_queen.arc
M    trunk/monster/misc/Chess/chess_pawn.arc
M    trunk/monster/misc/Chess/ch_knight.arc
M    trunk/monster/misc/Chess/chess_rook.arc
M    trunk/monster/misc/Chess/chess_bish.arc
M    trunk/monster/misc/deathtree.arc
M    trunk/monster/misc/sandy.arc
M    trunk/monster/misc/mudman.arc
M    trunk/monster/misc/lokanth/lokanth.arc
M    trunk/monster/misc/stalker.arc
M    trunk/monster/misc/serpmen/serpman_gen.arc
M    trunk/monster/misc/serpmen/serp_priest.arc
M    trunk/monster/misc/serpmen/serp_man.arc
M    trunk/monster/misc/pixie.arc
M    trunk/monster/misc/c_knight.arc
M    trunk/monster/misc/Baslic/baslic.arc
M    trunk/monster/misc/pixie_gen.arc
M    trunk/monster/misc/c_priest.arc
M    trunk/monster/misc/blob.arc
M    trunk/monster/misc/tentacle/tentacle2.arc
M    trunk/monster/misc/tentacle/tentacle.arc
M    trunk/monster/misc/broo.arc
M    trunk/monster/misc/crawl/crawling_chaos.arc
M    trunk/monster/misc/gargoyle.arc
M    trunk/monster/troll/armourtroll.arc
M    trunk/monster/troll/smalltroll.arc
M    trunk/monster/troll/Troll/troll.arc
M    trunk/monster/troll/Gaelotroll/gaelotroll.arc
M    trunk/monster/chaos/liv_chaos.arc
M    trunk/monster/undead/ghost_gen.arc
M    trunk/monster/undead/zombie_gen.arc
M    trunk/monster/undead/skull.arc
M    trunk/monster/undead/vampire.arc
M    trunk/monster/undead/spectre.arc
M    trunk/monster/undead/vampiregen.arc
M    trunk/monster/undead/skeleton_chief_arc.arc
M    trunk/monster/undead/wight.arc
M    trunk/monster/undead/ghost.arc
M    trunk/monster/undead/grimreaper.arc
M    trunk/monster/undead/nazgul.arc
M    trunk/monster/undead/skelet_gen.arc
M    trunk/monster/undead/wraith.arc
M    trunk/monster/undead/skull_gen.arc
M    trunk/monster/undead/skeleton.arc
M    trunk/monster/undead/Skeletal_mage/skeletalmage.arc
M    trunk/monster/undead/banshee.arc
M    trunk/monster/undead/ghast.arc
M    trunk/monster/undead/nightmare.arc
M    trunk/monster/undead/lich.arc
M    trunk/monster/undead/zombie.arc
M    trunk/monster/undead/skeleton_leader_arc.arc
M    trunk/monster/acid/rustmonste.arc
M    trunk/monster/acid/acid_pool.arc
M    trunk/monster/acid/bpudding.arc
M    trunk/monster/acid/acidsphere.arc
M    trunk/monster/acid/slime.arc
M    trunk/monster/acid/slimecrawler/slimecrawler.arc
M    trunk/monster/acid/greenslime.arc
M    trunk/monster/animal/bird.arc
M    trunk/monster/animal/cobra.arc
M    trunk/monster/animal/mouse.arc
M    trunk/monster/animal/bat_gen.arc
M    trunk/monster/animal/snake.arc
M    trunk/monster/animal/Bear/polarbear.arc
M    trunk/monster/animal/Bear/bear.arc
M    trunk/monster/animal/ape.arc
M    trunk/monster/animal/fungus.arc
M    trunk/monster/animal/bird_gen.arc
M    trunk/monster/animal/mouse_gen.arc
M    trunk/monster/animal/panthergen.arc
M    trunk/monster/animal/shadowtiger/shadowpup.arc
M    trunk/monster/animal/Behemoth/behemoth.arc
M    trunk/monster/animal/scorpi_gen.arc
M    trunk/monster/animal/panther.arc
M    trunk/monster/animal/gryphon/gryphon.arc
M    trunk/monster/animal/Neko/neko.arc
M    trunk/monster/animal/giant_bat.arc
M    trunk/monster/animal/scorpion.arc
M    trunk/monster/animal/farmyard/goose.arc
M    trunk/monster/animal/farmyard/chicken.arc
M    trunk/monster/animal/farmyard/sheep.arc
M    trunk/monster/animal/Wolf/dwolf.arc
M    trunk/monster/animal/Wolf/dwolf_sire.arc
M    trunk/monster/animal/Wolf/wolf.arc
M    trunk/monster/animal/Dog/mastif.arc
M    trunk/monster/animal/Dog/pup.arc
M    trunk/monster/animal/Dog/dog.arc
M    trunk/monster/animal/bat.arc
M    trunk/monster/giant/Titan/titan.arc
M    trunk/monster/giant/serpent/fireserp.arc
M    trunk/monster/giant/serpent/serpent.arc
M    trunk/monster/giant/mabu.arc
M    trunk/monster/giant/Big_Wiz/big_wiz.arc
M    trunk/monster/giant/giant_gen.arc
M    trunk/monster/giant/djinn/m_djinn.arc
M    trunk/monster/giant/giant.arc
M    trunk/monster/giant/slug/slug.arc
M    trunk/monster/demon/fiend.arc
M    trunk/monster/demon/medium_demon/mdemon.arc
M    trunk/monster/demon/devil.arc
M    trunk/monster/demon/Demon_Lord/demon_lord.arc
M    trunk/monster/demon/imp.arc
M    trunk/monster/demon/devil_gen.arc
M    trunk/monster/demon/bone_head.arc
M    trunk/monster/demon/Big_Demon/big_demon.arc
M    trunk/monster/demon/raas.arc
M    trunk/monster/humanoid/pyro_gen.arc
M    trunk/monster/humanoid/madman.arc
M    trunk/monster/humanoid/Dwarf/lesser_dwarven_guard.arc
M    trunk/monster/humanoid/Class/thief_1.arc
M    trunk/monster/humanoid/Class/conjurer2.arc
M    trunk/monster/humanoid/Class/pirate.arc
M    trunk/monster/humanoid/Class/northman.arc
M    trunk/monster/humanoid/Class/conjurer.arc
M    trunk/monster/humanoid/Gnome/gnome.arc
M    trunk/monster/humanoid/Gnome/gnome2.arc
M    trunk/monster/humanoid/pyromaniac.arc
M    trunk/monster/humanoid/Elf/dark_elf2.arc
M    trunk/monster/humanoid/Elf/dark_elf.arc
M    trunk/monster/humanoid/madman_gen.arc
M    trunk/monster/humanoid/siegfried.arc
M    trunk/monster/humanoid/Human/child_thief.arc
M    trunk/monster/humanoid/Human/pir_lass.arc
M    trunk/monster/humanoid/Human/postman/postman.arc
M    trunk/monster/humanoid/Human/postman/postman_gen.arc
M    trunk/monster/elemental/Para/para_ice.arc
M    trunk/monster/elemental/Para/para_lava.arc
M    trunk/monster/elemental/Para/para_air.arc
M    trunk/monster/elemental/Para/para_earth.arc
M    trunk/monster/elemental/Para/para_fire.arc
M    trunk/monster/elemental/Para/para_water.arc
M    trunk/monster/elemental/Para/para_light.arc
M    trunk/monster/elemental/Para/para_mud.arc
M    trunk/monster/elemental/witch_air.arc
M    trunk/monster/elemental/elem_air.arc
M    trunk/monster/elemental/witch_water.arc
M    trunk/monster/elemental/witch_fire.arc
M    trunk/monster/elemental/elem_water.arc
M    trunk/monster/elemental/elem_fire.arc
M    trunk/monster/elemental/witch_earth.arc
M    trunk/monster/elemental/elem_earth.arc
M    trunk/monster/goblin/orc_gen.arc
M    trunk/monster/goblin/gnoll_leader_arc.arc
M    trunk/monster/goblin/ogre_chief_arc.arc
M    trunk/monster/goblin/ogre_gen.arc
M    trunk/monster/goblin/ogre_leader_arc.arc
M    trunk/monster/goblin/gnoll_chief_arc.arc
M    trunk/monster/goblin/kobold_gen.arc
M    trunk/monster/goblin/orc_leader_arc.arc
M    trunk/monster/goblin/orc_chief_arc.arc
M    trunk/monster/goblin/gnoll.arc
M    trunk/monster/goblin/goblin_leader_arc.arc
M    trunk/monster/goblin/gnoll_gen.arc
M    trunk/monster/goblin/goblin.arc
M    trunk/monster/goblin/orc.arc
M    trunk/monster/goblin/ogre.arc
M    trunk/monster/goblin/goblin_chief_arc.arc
M    trunk/monster/goblin/goblin_gen.arc
M    trunk/monster/goblin/kobold.arc
M    trunk/monster/dragon/Hatchlings/cold_drag.arc
M    trunk/monster/dragon/Hatchlings/fire_drag.arc
M    trunk/monster/dragon/Hatchlings/elec_drag.arc
M    trunk/monster/dragon/bone_drake/bone_drake.arc
M    trunk/monster/dragon/Electric/elec_dr.arc
M    trunk/monster/dragon/Dragonman/dragonman.arc
M    trunk/monster/dragon/Dragon/dragon.arc
M    trunk/monster/dragon/dragoncave.arc
M    trunk/monster/dragon/baby_drag.arc
M    trunk/monster/dragon/drake/drake.arc
M    trunk/monster/dragon/wyvern.arc
M    trunk/monster/dragon/WDragon/worthless_dragon.arc
M    trunk/monster/dragon/Chinese_Dra/chinese_dr.arc


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8195 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-14 08:40:39 +00:00
akirschbaum adb9522ce2 Use better compression to reduce image sizes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8170 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-12 02:22:57 +00:00
ryo_saeba 1da03b7803 Remove obsolete color_bg field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6794 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-07-17 20:46:19 +00:00
ryo_saeba 396417b0a2 Remove obsolete field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6557 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 19:01:22 +00:00
ryo_saeba 0747f78717 Remove obsolete field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6267 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 14:35:56 +00:00
ryo_saeba 4d7bdba115 Remove obsolete field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6260 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 14:16:30 +00:00
akirschbaum b80cc712c5 Convert obsolete 'flying' attribute to 'move_type' attributes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5874 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-25 10:51:48 +00:00
akirschbaum 78278bfb4d Add explicit 'move_type walk' to all monsters.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5863 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 14:07:48 +00:00
akirschbaum 83d9aa6b8a Remove trailing whitespace.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5861 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 12:25:16 +00:00
ryo_saeba cde67043a0 Split files from server/lib/treasures
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5785 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-17 13:08:49 +00:00
gros fbb234553e Moved parts of the static treasures file into separate trs files.
- gros 2006-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5262 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-30 19:40:30 +00:00
mwedel d718f88fd1 Ok - now try committing proper (binary) images.
MSW 2006-09-24



git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@4975 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-25 05:17:46 +00:00
mwedel df32cbb994 Apply patch 1321682 - fix typos of many arches, as well as making
the formatting of the msg/endmsg to be consistent.  This is all
cosmetic changes, no actual change of objects other than msg/endmsg
or other typos.
MSW 2006-01-02


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4255 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-02 06:11:00 +00:00
temitchell 4218adf02a - merge necro golem images, cleanup
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3258 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-14 22:15:37 +00:00
temitchell cc7de05c92 - merge unicorn images - fix directions - cleanup
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3257 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-14 21:31:00 +00:00
temitchell e017ab7f32 - fix facing on baslic
- fix directions on c_priest, lokanth, serpentmen
- merge images on sphinx and cleanup


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3256 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-14 21:10:08 +00:00
temitchell 607a5c9191 fix direction on baslic and dragonman (arrrg it's clockwise!)
merge image for lamia and cleanup


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3255 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-14 20:29:56 +00:00
temitchell 71530ccec7 Image merge and cleanup of Ent, Dragonman and Baslic
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3254 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-14 19:35:59 +00:00
temitchell f09e6cd183 - change resist_blinding to resist_blind
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2615 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-02-12 02:45:46 +00:00
mwedel 8cec8311af Fix a few arc errors related to panther.111 disappearing, but
gaea still using them.
Break out many of the treasure lists, and add the necessary skills so that
the monsters can properly use things like spellbooks, wands, rods, etc.
In many cases, update the creatures to have their own specific treasurelist.
Add proper skill values to rods, horns, and staves - should fix problem with
exp not being credited to correct skill.
MSW 2004-02-01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2577 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-02-02 00:34:09 +00:00
quickfur 60ca45a3f9 New monsters: leathery tentacle, spotted tentacle (dangerous)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2482 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-05 15:03:10 +00:00
mwedel 961cc4ce47 Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2315 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-13 04:38:16 +00:00
mwedel 65f27f3bd5 fix up maxhp for a bunch of monsters.
Also, rename destroying_angel file to retributioner, since that is the
actual object and animation name.
MSW 2003-06-22


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2198 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-22 21:26:26 +00:00
temitchell ac4a913c7c Made a 2.5D cyclops, reworked the classic ent, cleaned up some multipart
houses and added a ruined temple


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2060 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-10 03:29:12 +00:00
temitchell a3bf753f0c - new classic (oxymoron) image for the deathtrees
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1895 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-20 05:44:15 +00:00
avogl 4b0c1274a2 Added blinding resistances to many monsters.
I have tried my best to distribute these blinding
resistances not at random, but in reasonable
and consistent ways:

Dragons and demons are now mostly immune to blinding.
IMO they have such omnipotent senses that merely
blinding their eyes doesn't help. Lesser forms of
these creatures don't have full immunity though.

The undead are well resistant to blinding as they
don't have biological eyes, which makes it harder to blind them.
Only few of them are totally immune however.

Angels are also well resistant to blinding. Being
minions of Valriel they have experience with blinding
"techniques" and thus know how to protect against it.

Also immune to blinding are creatures which just don't
have any eyes. E.g. giant worms, slimes and crawling chaos.

All humaniod monsters, including the orcish and trollish
races, remain without blinding resistance.
Most low-level monsters generally have either low or no
blinding resistance (as long as they have eyes).

Extremely vulnerable to blinding are one-eyed creatures:
Cyclopses, dreads and beholders.

[Sidenote: I have reduced cyclops experience from 400000
to 250000 which I think is still more than enough.]

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1702 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-07 13:36:49 +00:00
mwedel 4f74533658 Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
Fix update_monster script that generated the errors in the first place.
Add body information to the player/old/*.arc for very old player files.
Move crown from misc directory to armour/helmet, add appropriate body_info.
Add needed body info for elven boots.
MSW 2002-07-15


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1659 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-16 05:02:59 +00:00
mwedel 87bd1d1a04 Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-15 04:38:58 +00:00
mwedel f7e11dc693 Remove all the old xpm and xbm files. Hopefully I got them all.
MSW 2002-02-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1543 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-26 07:18:12 +00:00
avogl fc9d16b4a9 New images:
New giant cobra, windstorm and acidspit animations,
and some more.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1537 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-22 02:08:00 +00:00
mwedel 3630a9d00d Rename of files to include base in name - for multiple image set support
in the server.  MSW 2001-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1487 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-31 07:02:41 +00:00
darth_bob 0221ad86c4 Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1482 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-28 05:46:28 +00:00
avogl b10ff58738 Some new png graphics for standard set.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1260 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-08-27 01:04:28 +00:00
darth_bob dc8f095970 Fixed stupid grammar, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@932 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-07 00:33:07 +00:00
darth_bob 1f9286d3c2 Added extra frame, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@912 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-31 16:04:25 +00:00
avogl 33f532fd7b Copied a few images from alternate set to
standard set. They don't fit in perspective but
surely are better than the screwy scaled-up-from-xpm
counterparts.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@861 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-14 02:49:34 +00:00
mardahl 3d3df39bda Repaired the "broo" images.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@858 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-13 09:45:57 +00:00
mardahl 94a226846f Fix for a broken scaled image.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@852 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-12 21:30:01 +00:00
avogl 52fd6732f1 New pngs, only a few from new artists yet.
No serious changes for the general look.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@812 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-15 14:10:31 +00:00
peterm 1296502b1a I reverted a lotof the objectionable "scaled" png set
to the xpm images centered but not scaled.

The results are not too bad.

PeterM


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@793 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-12 10:17:28 +00:00
avogl 6fd9fa3105 Baslics used to be too much of an easy pray for
40000 exp. Beefed them up a little and added
blinding attack (-> according to what I read
about basilisks, they blind their victims).


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@657 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-08 20:21:38 +00:00