rjtanner
32c6a02349
Clean up extra blue pixels and straightened out border on far left wall, just outside the door on the small tavern graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14442 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-01 04:38:40 +00:00
rjtanner
f7d6bb7940
House small border tweaks to make it similar to other small houses. Removed black pixels and replaced them with dark grey.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14441 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-01 04:29:56 +00:00
rjtanner
baccd92f03
Some pixel recoloring to make the windows more apparent Fort Sym graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14440 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-01 04:21:12 +00:00
rjtanner
743d04f1e4
Refactor and pixel color clean up for hovels2.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14439 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-01 04:11:22 +00:00
rjtanner
27299ee39f
Redesign the door for the hovel graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14436 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-28 05:47:58 +00:00
rjtanner
32d96d1bb4
Refactor and pixel color clean up for the rl house1 graphic
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14435 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-27 03:42:23 +00:00
rjtanner
31e508fe7f
Refactor and pixel color clean up for the house large graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14433 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-25 04:04:05 +00:00
rjtanner
c2eff915a0
Refactor and pixel color clean up for the farmhouse graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14432 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-25 01:50:46 +00:00
rjtanner
55404269a8
Based on feedback - cosmetic changes to the flag on the roof, and some additional pixel touch ups on the 64x64 fort graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14426 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-23 18:52:06 +00:00
rjtanner
16474cc1f1
Refactor and pixel color cleanup of the 64x64 fort graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14425 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-23 18:29:27 +00:00
rjtanner
07c1c41d50
Very minor graphic update - added a black pixel to the roof line to make for nicer merging. Cosmetic change only
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14423 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-22 03:17:29 +00:00
rjtanner
01467e9ff2
New graphic and archetype for an archery shop, both based on the existing weapon shop.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14401 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-13 03:38:29 +00:00
rjtanner
24776f55f7
Removed a pixel in the letter R on the building signs. Now it is more recognizable.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14399 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-12 03:36:57 +00:00
rjtanner
2823eb9779
Refactor and pixel color cleanup of the prison building graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14398 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-10 21:01:45 +00:00
rjtanner
900919a1b4
Modifed building signs to make them easier to read in the game.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14397 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-10 18:32:01 +00:00
rjtanner
a82cecb8c7
Modifed shop signs or banners to make them easier to read in the game.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14396 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-10 04:19:24 +00:00
rjtanner
f733bc97ae
Modifed shop signs or banners to make them easier to read in the game.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14395 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-10 03:45:25 +00:00
rjtanner
b1556ccea6
Reworked graphics from previous commit (14393), weird drop shadow like artifact appeared for some reason.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14394 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-10 03:24:11 +00:00
rjtanner
1713edba1a
Modifed shop signs or banners to make them easier to read in the game.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14393 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-09 05:01:44 +00:00
rjtanner
c5bc4640f3
New face or image (shop/store_gems.base.x11.png) and object (shop/store_gems.arc) for a gems/jewels shop, based on the General Store graphic and archetype.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14384 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-04 03:26:53 +00:00
ryo_saeba
0f4c377ab1
Make the exit to the newbie house unique, so players won't collide.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14363 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-02 12:37:20 +00:00
ryo_saeba
52978a3c4b
Fix some ridiculously low ac, and some wc or exp.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14323 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-03-05 16:38:54 +00:00
mwedel
44bb04b643
Add banner/break for 1.60 release.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14253 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-01-28 05:11:38 +00:00
mwedel
dc283912c6
Remove some smoothface for cases where the smoothface does not exist -
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eliminates error during startup of server.
MSW 2011-01-26
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14251 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-01-27 05:27:01 +00:00
mwedel
fbb5290850
Tweak base value of some weapons.
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MSW 2010-11-26
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14140 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-27 05:46:22 +00:00
akirschbaum
cc1ea96dc5
Remove trailing whitespace.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14135 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-26 17:35:58 +00:00
alestan
0c8642595b
created arch type for summoned fog that moves and vanishes after a while
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14123 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-23 02:28:26 +00:00
alestan
2fa45bf6f3
changed fog created by summon for to one that vanishes after a while
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14122 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-23 02:24:27 +00:00
mwedel
1611c8e3e0
Update dragon players to provide a choice for starting focus for clients
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that support it.
MSW 2010-11-14
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14098 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-15 07:18:20 +00:00
ryo_saeba
9685841974
Add skills to abilities. This should fix various experience-related bugs. Patch courtesy Khaleh.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14082 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-13 22:59:33 +00:00
akirschbaum
1a3699a106
Mark cannon archetypes as "no_pick 1".
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14055 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-06 07:17:23 +00:00
akirschbaum
ae1fba4fa5
Fix incorrect type 139 (IDENTIFY_ALTAR) for pyromaniac.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14054 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-06 06:53:34 +00:00
akirschbaum
006c2a0166
Remove trailing whitespace.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14053 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-06 06:51:49 +00:00
ryo_saeba
483d373919
Adjust coordinates to be near the greeting sign in Scorn and Navar.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14027 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-10-24 11:17:26 +00:00
mwedel
4eda83d769
Changes for new character creation:
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system/map.arc: Add subtype to existing starting map, add new ones for
player to be able to choose.
player/...: Make race/class names lowercase - most already were, so make
few that were not lowercase so they are all consistent.
MSW 2010-10-20
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14016 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-10-21 06:22:46 +00:00
anmaster
8aa0df8d58
Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13991 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-10-11 18:15:00 +00:00
ryo_saeba
a6ce5df8a7
Commit patch #3077873 : Cup of Coffee has wrong type defined.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13937 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-29 16:17:08 +00:00
ryo_saeba
3423f4d772
Add path attenuation to spells which didn't have any set.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13887 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-26 09:32:20 +00:00
ryo_saeba
e880a116d8
Make 'cause black death' part of wounding path, to be coherent with other diseases.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13851 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-21 19:12:26 +00:00
ryo_saeba
a59e51f5ee
Remove obsolete and unused archetypes.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13850 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-21 19:07:34 +00:00
ryo_saeba
ed681f04e8
This spell is not obsolete, used by Lythander.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13849 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-21 19:06:29 +00:00
ryo_saeba
d9dc00146c
Change Valkyrie treasure list as suggested on bug #3058733 (with a 'chance 10').
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13808 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-12 16:49:43 +00:00
ryo_saeba
d0fbc955c7
Fix fire and cold potion's resistances. This will invert for players right now, but better longterm.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13807 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-12 13:44:33 +00:00
meflin2
39c27f643b
chads mushroomman
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13745 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-05 17:39:32 +00:00
ryo_saeba
bfefcfb787
Commit patch #2980851 : Multi-coloured couriers, by Brendan Lally.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13742 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-04 11:29:11 +00:00
ryo_saeba
0581631eef
Commit patch #2954039 : New Monster - Shadow Dragon - FIXED, by Kayoto.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13741 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-04 11:24:37 +00:00
ryo_saeba
5823ab864b
Apply patch #2951440 : New Monster - Ice Warrior, by Kayoto.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13740 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-04 11:17:20 +00:00
ryo_saeba
cde87d9d89
Remove redundant weight attribute.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13683 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-28 13:33:06 +00:00
Alestan
868919127b
adjusted how much shockwave will throw stuff
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13658 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-20 00:55:04 +00:00
alestan
0a8e7bd13e
made sunspear and word spells not throw objects
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13657 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-20 00:08:58 +00:00