Commit Graph

11 Commits (3a68313b4b6ffd28dce6bdcc565cf0e01fc8fabf)

Author SHA1 Message Date
ryo_saeba 2ddad229b3 Remove duplicated attributes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@12302 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-12-06 18:01:05 +00:00
akirschbaum 5cca8adb49 Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11298 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-31 23:19:04 +00:00
akirschbaum 118e9f1905 Extract some 'magicmap' and 'visibility' attributes into .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10956 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 14:34:06 +00:00
mwedel a765f5bb8a Add client_anim_... support for all objects that support it, remove
their speed attributes if the only reason they had speed set was for
animation.
MSW 2007-07-09



git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6768 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-07-10 07:39:53 +00:00
ryo_saeba b632e94a68 Remove obsolete field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6552 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 18:44:02 +00:00
garbled fce372cf13 Twiddle the materials and materialnames on a ton of objects. Get rid of
things like "organic eyeshield" "glass magnifying glass" etc.  Set some
materialtypes that are specific to the armour/weapon, like glacium for
the frost weapons.  Make all the boots and shoes made of leather, so I
stop seeing "pine boots".  Change a bunch of artifacts to use specific
metals or magical cloths, to stop things like "adamantium robe".

Also.. change leather armour to just "armour" so the leather and other
random leathertypes automatically work with it, making things like
"bearskin armour".  This breaks a few alchemy formulae.. which I will fix
soon.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2004 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-06 08:13:23 +00:00
mwedel 1b4601c792 add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-05-31 03:53:02 +00:00
peterm 77f54db4c7 Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@554 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:18:51 +00:00
peterm 1a163b57da Reduce the values of true lead and fixed mercury so that
alchemy to money abuse is harder.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@409 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-10-18 00:39:22 +00:00
cvs 55608e34bf nrof added to most things, weight changed for power crystal.
--patches from DAMN


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@76 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-08-06 21:12:10 +00:00
uid200 fc7bf990f2 Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-03-29 05:02:53 +00:00