Commit Graph

59 Commits (4b880efcb81dfb6b5277d4ed71ec891f64fa963d)

Author SHA1 Message Date
SilverNexus 04d8812c1e Add image for lead shield to classic face set.
Used a Gervais tile and added the appropriate attribution.
2023-08-31 04:02:19 -04:00
Nicolas Weeger d0a662492c Replace '#' by 'comment' for LICENSE files, remove useless blank 'licenseurl' lines 2022-07-02 19:19:18 +02:00
Nicolas Weeger ed7a8ce6d3 Reformat treasure lists
Patch by Egorov Sergey
https://sourceforge.net/p/crossfire/patches/461/
2022-05-25 18:56:24 +02:00
SilverNexus da6d56b5fe Add license files for the artwork I did.
I did not make license files for pieces I derived from existing ones, except in cases where I also created the piece it was derived from, since those should be licensed as the origin piece is.
2021-09-08 19:56:54 -04:00
DraugTheWhopper 7f4259522b Add license sidecar files for lots of images from David Gervais. 2021-09-08 19:56:54 -04:00
Nicolas Weeger 7f4794cf1c Fragment armor treasurelists into individual files
Patch https://sourceforge.net/p/crossfire/patches/412/ by DraugTheWhopper.
2021-08-13 18:11:52 +02:00
silvernexus 0025109740 Added new craftable lead armor. It grants acid resistance at a penalty to Dex.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21356 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-09-08 00:48:23 +00:00
silvernexus 17b32b17a6 Add kite shield as a shield archetype.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21039 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-11-30 05:32:40 +00:00
rjtanner 135687b6e0 Update Frost Shield (armour/shield/frostshield.arc) to take up a body slot when applied
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20342 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-03-27 04:46:52 +00:00
rjtanner da122063e7 Patch #270 New Items - 6 different items (with some changes for clarity and item property conflicts as noted in the patch summary on SourceForge.)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20339 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-03-19 06:26:41 +00:00
silvernexus 45696de1c4 Rotated frost shield to match standard lighting requirements.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19102 282e977c-c81d-0410-88c4-b93c2d0d6712
2013-11-07 04:09:11 +00:00
silvernexus 20cc5a5664 Fixed lighting on small shield images. Added classic bronze small shield with old lighting.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19088 282e977c-c81d-0410-88c4-b93c2d0d6712
2013-10-28 20:22:50 +00:00
rjtanner 4331f989a0 Patch #320 by SilverNexus. Redesigned holy shield face graphic, making it bigger and lit in perspective (armour/shield/holyshield.base.111.png). Moved old image (armour/shield/holyshield.clsc.111.png) to the classic set.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@18603 282e977c-c81d-0410-88c4-b93c2d0d6712
2013-03-19 23:34:16 +00:00
silvernexus cce003161f Recolored classic shield to make bronze version.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@18532 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-11-28 15:49:08 +00:00
ryo_saeba 303ceb3bbf Merge split lines.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13576 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-08 21:03:32 +00:00
akirschbaum bae1031074 Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11294 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-31 21:30:50 +00:00
anmaster de4e5a7c46 Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11251 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-25 03:37:19 +00:00
anmaster c295f8df86 Losslessly recompress some PNG images for smaller size to reduce the bandwidth
needed for sending images to clients.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11247 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-25 02:29:42 +00:00
akirschbaum b85212e503 Fix typo.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9931 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-26 22:39:31 +00:00
bbotbuilder 1228f498d8 armour/shield/DShield.arc, flesh/*
* Change a bunch of 'color_fg' keys to 'magicmap'
flesh/dragon/dragon_sca.arc:
  * make the magicmap color correspond to the dragon scale's color


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9747 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-17 01:07:17 +00:00
akirschbaum adb9522ce2 Use better compression to reduce image sizes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8170 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-12 02:22:57 +00:00
mwedel a765f5bb8a Add client_anim_... support for all objects that support it, remove
their speed attributes if the only reason they had speed set was for
animation.
MSW 2007-07-09



git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6768 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-07-10 07:39:53 +00:00
ryo_saeba 1475f62af9 Remove obsolete editable field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6540 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 18:16:33 +00:00
ryo_saeba 6b4b782cfa Name is useful, else weird things.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6441 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-09 10:40:53 +00:00
ryo_saeba 67f906480a Remove materialname.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6438 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-09 10:26:11 +00:00
akirschbaum 83d9aa6b8a Remove trailing whitespace.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5861 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 12:25:16 +00:00
mwedel d718f88fd1 Ok - now try committing proper (binary) images.
MSW 2006-09-24



git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@4975 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-25 05:17:46 +00:00
bbotbuilder 47ecfd3d34 Changing more "color_fg"s
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4335 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-08 19:42:07 +00:00
mwedel df32cbb994 Apply patch 1321682 - fix typos of many arches, as well as making
the formatting of the msg/endmsg to be consistent.  This is all
cosmetic changes, no actual change of objects other than msg/endmsg
or other typos.
MSW 2006-01-02


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4255 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-02 06:11:00 +00:00
mikeeusa dc32db5883 CVS: arch: adding a frost shield by Ketche, these probably should be found primaraly in frozen areas of the world, they are probably uncommon atleast (have resists of cold and fire)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3814 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 15:51:38 +00:00
temitchell 4d927a35ce - this little temp file slipped in (sorry- damn you gedit!)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2948 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-10-11 19:34:27 +00:00
temitchell 6e8a9083a7 Add bronze weapons contributed by Mitch Obrian
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2945 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-10-11 19:25:10 +00:00
avogl dd1b5900b7 Checked in the new weak wall (from Kevin R. Bulgrien),
a small correction to another weak wall type,
and the new DreadKnight & DShield for base set.

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2056 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-08 14:58:29 +00:00
garbled 4736584503 organic->organics. Caused crash in navar museum of arms
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2015 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-13 23:51:00 +00:00
garbled fce372cf13 Twiddle the materials and materialnames on a ton of objects. Get rid of
things like "organic eyeshield" "glass magnifying glass" etc.  Set some
materialtypes that are specific to the armour/weapon, like glacium for
the frost weapons.  Make all the boots and shoes made of leather, so I
stop seeing "pine boots".  Change a bunch of artifacts to use specific
metals or magical cloths, to stop things like "adamantium robe".

Also.. change leather armour to just "armour" so the leather and other
random leathertypes automatically work with it, making things like
"bearskin armour".  This breaks a few alchemy formulae.. which I will fix
soon.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2004 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-06 08:13:23 +00:00
temitchell c0524e7508 Arg matey! Raided the RPG 8 bit library and added some lantern images, a few helmets and a shield.
Fixed the Giant rat attacktype typo
Cleaned up the big keep image
Made a new tower
Added in 5 different skeletal debris arches (for when a corpse just isn't enough)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1783 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-30 05:46:07 +00:00
mwedel 87bd1d1a04 Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-15 04:38:58 +00:00
mwedel 1b4601c792 add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-05-31 03:53:02 +00:00
mwedel f7e11dc693 Remove all the old xpm and xbm files. Hopefully I got them all.
MSW 2002-02-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1543 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-26 07:18:12 +00:00
mwedel 3630a9d00d Rename of files to include base in name - for multiple image set support
in the server.  MSW 2001-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1487 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-31 07:02:41 +00:00
darth_bob 0221ad86c4 Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1482 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-28 05:46:28 +00:00
avogl b10ff58738 Some new png graphics for standard set.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1260 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-08-27 01:04:28 +00:00
jbontje aeb8670235 Removed space. MiDS 2001-06-28
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1221 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-06-28 14:20:51 +00:00
avogl 69eabde70e New big_wiz image for standard set!
Plus a few misc images.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@930 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-06 23:44:50 +00:00
avogl 431d4f748b Demonspawn shields had perfect immunity to
ghosthit. This is inaccepptible now that we
have nice partial resistances.
Lowered it by about 20 percent.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@854 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-12 23:14:34 +00:00
avogl 71ffd3960c Some new/corrected pngs.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@842 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-10 14:25:49 +00:00
peterm 1296502b1a I reverted a lotof the objectionable "scaled" png set
to the xpm images centered but not scaled.

The results are not too bad.

PeterM


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@793 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-12 10:17:28 +00:00
avogl 7e4d6b659c - food & flesh items converted directly from xpm to png
(by AndreasV)

- great new undead pngs, created by Jonathan Taporg (Pungaboiter)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@725 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-19 03:51:30 +00:00
avogl 155fddabdc Corrected some pngs.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@709 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-15 16:14:26 +00:00
avogl 803fbefd3e New pngs by AndreasV.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@704 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-14 15:38:33 +00:00