Commit Graph

114 Commits (772b92625a574c46b728d5ebbd73e2a0e6d1a9bc)

Author SHA1 Message Date
mikeeusa 73cb0d3bfb Quicksilver sea
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4228 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-31 18:01:05 +00:00
qal21 a88acb436b Fixing bad pngs by opening in GIMP and saving again. (libpng doesn't mind it, but some others like PIL die.)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4181 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-22 14:20:48 +00:00
qal21 e2d80ef43d Fixing bad pngs by opening in GIMP and saving again. (libpng didn't mind it, but some others like PIL die.)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4180 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-22 14:18:35 +00:00
mikeeusa 949ef016d5 snow, christmas trees
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4167 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-19 01:27:35 +00:00
mikeeusa 5b98c615ed Indexing some png files: filesize halved, no data lost. Indexing is nice :)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4166 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-19 01:15:12 +00:00
mikeeusa 970afb3d32 Arch: Adding snow covered pine tree, christmas tree, snow covered christmas tree
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4165 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-19 01:12:25 +00:00
mikeeusa 2750c68b39 CVS: Arch: edited the oil ocean arch \(oil_sea.arc\) to have a black magic map and added oil_sea_ultra_viscious which one can walk on so we have an oil arch to be used in some special cases \(some random maps\) if we need a non blocking oil for some reason, which I do need :P, the regular oil_sea arch should have the same effects as water \(swimable\) but it should be 4x slower to traverse atleast.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4101 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-08 01:32:35 +00:00
mikeeusa 8375aaecc1 CVS: Arch: edited the oil ocean arch \(oil_sea.arc\) to have a black magic map and added oil_sea_ultra_viscious which one can walk on so we have an oil arch to be used in some special cases \(some random maps\) if we need a non blocking oil for some reason, which I do need :P, the regular oil_sea arch should have the same effects as water \(swimable\) but it should be 4x slower to traverse atleast.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4100 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-08 01:28:10 +00:00
ketche 84e4fd6dc6 four corners to use with the sea.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4068 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-30 06:44:59 +00:00
mikeeusa 343024d9c8 CVS: Arch: added some new grounds
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3853 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-10 18:57:36 +00:00
mikeeusa 3f60487769 CVS: arch: updated oil_sea's name to oil ocean, has a better ring to it (before it was just 'oil')
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3849 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-10 18:47:38 +00:00
mikeeusa 4e8c059627 CVS: Arch: added smoothlevel to istone and ice2, thus water will smooth onto it
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3829 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 19:59:25 +00:00
mikeeusa 92dd73acfa CVS: arch: adding snow covered palms by Ketche
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3820 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 17:23:45 +00:00
mikeeusa f9633521df CVS: arch: adding ice2 by Ketche
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3819 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 16:49:52 +00:00
mikeeusa e5383d6d41 CVS: arch: argh, made these before, forgot to up the oil sea smoothfiles
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3746 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-01 14:25:38 +00:00
mikeeusa 56f3752c3c CVS arch: added oil_sea
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3694 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-23 23:01:27 +00:00
mikeeusa ec577e24a0 CVS arch: added oil_sea
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3693 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-23 22:57:03 +00:00
mwedel 1a3917c97d Patch 1212496 by Kevin Rudat to add client_types to objects that can
be applied.
MSW 2005-08-16


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3552 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-17 06:37:14 +00:00
tchize 7e4bf0d4d7 fixed bug [ 1096845 ] Duplicated archtypes
falls are no more a multipart item and crystalball duplicate corrected.
Also fixed type in falls_4 (was falls_3)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3044 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-01-15 15:48:47 +00:00
tchize ac7dd88ce9 Fixed some smooth levels
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2927 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-09-25 14:18:46 +00:00
temitchell 4e8f616936 - add smoothing for wasteland and blackrock ground arches
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2908 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-09-09 02:13:05 +00:00
temitchell 7b19652ff5 - smoothing touchups
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2860 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-07-11 00:12:52 +00:00
temitchell b050e9f586 - make caves more visible in classic set
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2856 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-07-10 00:36:13 +00:00
temitchell 23968a5d97 - darkforest arch should block view
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2794 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-05-24 19:54:18 +00:00
temitchell 5000ba4097 - replace this face for compatibility with old map set
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2360 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-29 03:42:14 +00:00
temitchell 6fa95e2f16 - add dark forest arch and smoothing
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2359 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-29 03:04:23 +00:00
temitchell 5cf7558a83 - fix this - had some ugly fringing
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2353 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 17:20:31 +00:00
temitchell 3dc994c7ee - much needed smoothing updates fix evergreen forest and make a more
slim grass border fot trees and woods


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2330 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-17 01:15:39 +00:00
mwedel 961cc4ce47 Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2315 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-13 04:38:16 +00:00
temitchell ca9b6899ee - to replace the classic image to match the others
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2281 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-02 22:05:05 +00:00
temitchell 9b517ff17c - much needed tiling fixes to these.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2280 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-02 20:44:54 +00:00
temitchell 517e3f3a28 - make the shallow sea yet bluer. This is as blue as it gets folks.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2275 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-26 21:33:29 +00:00
temitchell b25833574f - make the water a little more blue since some people have
said it looks too much like ice.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2262 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-20 02:56:03 +00:00
avogl 642a1b4b1d Just removed the unneccessary "type 0".
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2258 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-18 16:37:52 +00:00
temitchell ed1bf5d6a2 renumbered all the smoothing to make some room and fix some ugliness
this scheme goes along the lines of:

beach - 10
sea - 20
floors/roads - 30
grass - 40
hills - 60
mountains - 100
forests - 125
trees - 140


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2256 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-18 04:01:09 +00:00
temitchell 3bd5766f72 - new deep swamp images, smoothing - fixup grass (again) change desert
and beach images


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2253 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-17 00:05:19 +00:00
temitchell 0cb767a455 - missed converting this to 8bit
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2249 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:39:07 +00:00
temitchell 1c6fa4b8f7 - set up jungle smoohting added woods_2 smoothing
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2248 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:27:15 +00:00
temitchell 14095bf273 - fix lava, add jungle
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2247 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:22:46 +00:00
temitchell 8f4fa9b879 - beach is lower than water - surf's up
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2245 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 03:46:30 +00:00
temitchell 50a4570315 - changes for smoothing - new water, swamp smoothing and some fixes for
some arch information


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2243 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 02:58:17 +00:00
tchize 6ad5275551 updated .arc files so they now contain the smoothface informations.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2240 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-15 12:56:59 +00:00
temitchell ffdd871e8e - making waves
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2233 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-13 04:24:32 +00:00
temitchell 540c04b0e4 - smooth the seas - you can also use this to enhance animation :)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2231 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-13 00:21:49 +00:00
avogl b9bd42b476 Blackrock had battleground type set which is definitly
wrong. I've set it to type 0 for a normal floor.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2230 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 14:29:43 +00:00
temitchell 931405ffae - tweeking smoothing levels - it is beginning to look ok...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2228 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 08:41:28 +00:00
temitchell 38c7df2248 - smoothlevels for forests raised to 75, some others set with possible
values.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2227 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 07:01:53 +00:00
temitchell ea70fc1a0b -renamed smoothing sets as per mark's suggestion, added lava, dunes,
more hills


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2226 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 06:30:06 +00:00
temitchell 6bfa7cc7c3 - peg mountains at smoothlevel 50? Anyway they already mesh well so set
them all at the same level.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2223 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 03:34:06 +00:00
temitchell 695484b282 - add smoothlevels to these arches hopefully in line with expected
values


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2222 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 03:32:53 +00:00