Commit Graph

548 Commits (7eaf70c2ba2fdc04218b0b8516230e12a60e672c)

Author SHA1 Message Date
temitchell 7eaf70c2ba - changing type on traps, adding generic trap arch for use in traps that
use triggers


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2303 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-04 06:21:34 +00:00
temitchell 83f172669d - yikes, these images were missed during cvs add when I updated the
arches for large images of buildings.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2302 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-04 00:06:22 +00:00
temitchell 53c4800c13 - add random items to behemoth
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2297 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-03 00:53:42 +00:00
temitchell 04ea81e863 - make hides more generic, add brain
- add bat wings


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2296 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-03 00:52:43 +00:00
temitchell 7fca98816f *** empty log message ***
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2293 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-30 18:15:53 +00:00
temitchell f1d0e580b2 - a dancing ape - I animated the nethack/slashem ape FYI...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2290 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-28 01:45:27 +00:00
temitchell 9766f052d8 - classic pirates.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2289 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-27 04:31:59 +00:00
temitchell 3a12c38d27 - Introducing the new 2003 pirate, notice the jaunty moustache...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2288 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-27 04:02:58 +00:00
temitchell ca9b6899ee - to replace the classic image to match the others
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2281 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-02 22:05:05 +00:00
temitchell 9b517ff17c - much needed tiling fixes to these.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2280 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-02 20:44:54 +00:00
temitchell 517e3f3a28 - make the shallow sea yet bluer. This is as blue as it gets folks.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2275 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-26 21:33:29 +00:00
temitchell ea9bdf679f - a darker version of the palace
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2266 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-21 03:33:32 +00:00
temitchell 6d4e734c8d - missed this when updating the picture
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2265 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-21 03:30:39 +00:00
temitchell 7862628d11 - more buildings consolidated and some touched up. The one thing to
note here is that the palace I dropped from 160 to 128 width as *most*
maps were showing this anyway.  The only weirdness is pupland terminal
which I will fix up (pupland and butakis maps with palace were messed up
anyway and referenced each part of the arch, not the arch itself).
- added a new barn while fixing up the old barn.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2263 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-21 00:46:27 +00:00
temitchell b25833574f - make the water a little more blue since some people have
said it looks too much like ice.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2262 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-20 02:56:03 +00:00
temitchell 4be604f916 - speed up the animation a bit
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2261 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-19 22:18:42 +00:00
temitchell 5602f5bd79 - consolidate keep,temple,guild,courthouse - use the existing collesium x11
pics.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2260 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-19 21:52:37 +00:00
temitchell f94744a6af - consolodating some more buildings - touch up the large house
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2259 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-19 05:32:24 +00:00
avogl 642a1b4b1d Just removed the unneccessary "type 0".
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2258 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-18 16:37:52 +00:00
temitchell ed1bf5d6a2 renumbered all the smoothing to make some room and fix some ugliness
this scheme goes along the lines of:

beach - 10
sea - 20
floors/roads - 30
grass - 40
hills - 60
mountains - 100
forests - 125
trees - 140


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2256 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-18 04:01:09 +00:00
temitchell ea17d90288 - add a smoothlevel to these to put htem over the water
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2254 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-17 00:05:59 +00:00
temitchell 3bd5766f72 - new deep swamp images, smoothing - fixup grass (again) change desert
and beach images


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2253 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-17 00:05:19 +00:00
temitchell 0cb767a455 - missed converting this to 8bit
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2249 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:39:07 +00:00
temitchell 1c6fa4b8f7 - set up jungle smoohting added woods_2 smoothing
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2248 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:27:15 +00:00
temitchell 14095bf273 - fix lava, add jungle
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2247 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:22:46 +00:00
temitchell 8f4fa9b879 - beach is lower than water - surf's up
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2245 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 03:46:30 +00:00
temitchell 50a4570315 - changes for smoothing - new water, swamp smoothing and some fixes for
some arch information


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2243 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 02:58:17 +00:00
tchize 6ad5275551 updated .arc files so they now contain the smoothface informations.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2240 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-15 12:56:59 +00:00
garbled 3274591e23 New chess club image by Jan Kroken (xeno)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2237 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-14 22:05:13 +00:00
garbled 0453d274d6 New well by Jan Kroken (xeno)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2236 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-14 22:04:44 +00:00
temitchell ffdd871e8e - making waves
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2233 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-13 04:24:32 +00:00
temitchell 540c04b0e4 - smooth the seas - you can also use this to enhance animation :)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2231 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-13 00:21:49 +00:00
avogl b9bd42b476 Blackrock had battleground type set which is definitly
wrong. I've set it to type 0 for a normal floor.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2230 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 14:29:43 +00:00
temitchell 931405ffae - tweeking smoothing levels - it is beginning to look ok...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2228 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 08:41:28 +00:00
temitchell 38c7df2248 - smoothlevels for forests raised to 75, some others set with possible
values.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2227 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 07:01:53 +00:00
temitchell ea70fc1a0b -renamed smoothing sets as per mark's suggestion, added lava, dunes,
more hills


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2226 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 06:30:06 +00:00
temitchell 6bfa7cc7c3 - peg mountains at smoothlevel 50? Anyway they already mesh well so set
them all at the same level.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2223 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 03:34:06 +00:00
temitchell 695484b282 - add smoothlevels to these arches hopefully in line with expected
values


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2222 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 03:32:53 +00:00
temitchell 3370eed9cb - one more
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2220 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 02:16:59 +00:00
temitchell 86708aa23d - it's my day for stupid oversights, renaming these should stop the
error message sin collect script


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2219 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 02:15:23 +00:00
temitchell a1a3124604 - oops - fix this before I get yelled at.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2218 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 01:51:03 +00:00
temitchell 44d7ea7a74 - replace this for current code compatibility(?)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2217 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:56:01 +00:00
temitchell 156bb518a2 - renamed the template (it's not set or sprite specific...)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2216 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:54:41 +00:00
temitchell 5956b984ba - removing these temoplates to remove this directory
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2215 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:51:50 +00:00
temitchell fe5338a033 - removing these
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2214 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:48:58 +00:00
temitchell f28ea739de - smoothing image sets.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2213 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:41:37 +00:00
tchize 35229ff5ca New pictures for new way of handling smoothing. The grass picture is
still my ugly one but will be replaced as fast as possible...
Drawers, it's up to you now (Crossfire needs YOU!)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2212 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 12:58:47 +00:00
temitchell ecc59f2af9 - more stoned player images
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2209 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 03:53:25 +00:00
temitchell 612f069425 - stoned player images for future use.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2208 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 00:29:00 +00:00
mwedel 65f27f3bd5 fix up maxhp for a bunch of monsters.
Also, rename destroying_angel file to retributioner, since that is the
actual object and animation name.
MSW 2003-06-22


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2198 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-22 21:26:26 +00:00