Basically it could be considered a kind of "acid dragon".
It's attacktypes are physical, poison, acid and slow, it
uses the vitriol-spell as primary attack too.
This beast is quite tough to fight without high acid protection.
Especially in groups "Giant Worms" are a deadly force.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@571 282e977c-c81d-0410-88c4-b93c2d0d6712
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@552 282e977c-c81d-0410-88c4-b93c2d0d6712
chessclub(s) to come :)
--Andreas
This is an animation for permanent fire. Very much needed
for the pupland maps.
--AndreasV
I have completed the set of chess-figures, and made the existing ones
(esp. pngs) look better. Now that the set is complete, people can
play chess on crossfire. =)
--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@484 282e977c-c81d-0410-88c4-b93c2d0d6712
Object without name tried to attack.
arch ogre
face ogre.112
animation ogre
Zillions... Zillions of times.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@459 282e977c-c81d-0410-88c4-b93c2d0d6712