Commit Graph

63 Commits (8813533bb652bc75e5c3f284573c4aafebde45e3)

Author SHA1 Message Date
ryo_saeba 97c831cf66 Remove obsolete color_fg.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10379 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 11:38:55 +00:00
ryo_saeba 4d1aac4e17 Remove obsolete color_fg.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10378 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 11:14:38 +00:00
ryo_saeba 9efc4ca5c4 Extract animation and face information.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10377 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 11:06:57 +00:00
ryo_saeba fc41287fb0 Extract animation and face information.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10376 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 11:06:31 +00:00
ryo_saeba cd9570d85e Extract animation and face information.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10341 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 08:00:35 +00:00
ryo_saeba 08324bbfb2 Extract animation and face information.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10340 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 07:57:11 +00:00
ryo_saeba 079b173d46 Extract animation and face information.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10339 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 07:53:56 +00:00
ryo_saeba 0b03b47253 Extract animation and face information.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10338 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 07:53:21 +00:00
ryo_saeba 42de8bd3bf Extract animation and face information.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10337 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 07:52:22 +00:00
ryo_saeba 93bde5d2f0 Extract animation and face information.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10336 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 07:41:19 +00:00
ryo_saeba 5a11309f54 Merge.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9723 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-08 18:16:30 +00:00
ryo_saeba b718a2d23b Merge.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9720 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-05 18:03:32 +00:00
ryo_saeba 1b9695d258 Merge.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9682 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-24 21:17:19 +00:00
ryo_saeba 7e7c45a4f1 Split animation to its own file.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9100 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-17 12:41:03 +00:00
ryo_saeba c21e78fd8e Merge pics.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8443 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-16 11:49:40 +00:00
ryo_saeba b3cf25e338 Merge pics.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8439 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-16 11:09:51 +00:00
ryo_saeba 66de0a8635 Make pics/directions coherent, step 2.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8438 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-16 11:09:21 +00:00
ryo_saeba 728ce39694 Make pics/directions coherent, step 1.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8437 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-16 11:08:41 +00:00
ryo_saeba 9048ff4759 Make pics/directions coherent, end.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8436 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-16 11:02:52 +00:00
ryo_saeba 9e4265939d Make pics/directions coherent, step 1.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8435 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-16 10:59:19 +00:00
ryo_saeba c91b819806 Merge pics.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8434 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-16 10:57:19 +00:00
mwedel a0683d0ef9 monster/*: Rebalance monsters. In many cases, hp, ac, exp, and level
were adjusted.  This also incluedes the gods avatars and some spells that
create monster like objects.
player/race/*.arc: Give all playable races a 30 sp/hp/grace boost, so
starting values are higher, making things more playable.
MSW 2008-01-13


M    trunk/monster/angel/mesangel.arc
M    trunk/monster/angel/whim.arc
M    trunk/monster/angel/angel.arc
M    trunk/monster/angel/holyghost.arc
M    trunk/monster/angel/liteangel.arc
M    trunk/monster/angel/cherub.arc
M    trunk/monster/misc/dancingsword.arc
M    trunk/monster/misc/stalkergen.arc
M    trunk/monster/misc/Chess/chess_king.arc
M    trunk/monster/misc/Chess/ch_queen.arc
M    trunk/monster/misc/Chess/chess_pawn.arc
M    trunk/monster/misc/Chess/ch_knight.arc
M    trunk/monster/misc/Chess/chess_rook.arc
M    trunk/monster/misc/Chess/chess_bish.arc
M    trunk/monster/misc/deathtree.arc
M    trunk/monster/misc/sandy.arc
M    trunk/monster/misc/mudman.arc
M    trunk/monster/misc/lokanth/lokanth.arc
M    trunk/monster/misc/stalker.arc
M    trunk/monster/misc/serpmen/serpman_gen.arc
M    trunk/monster/misc/serpmen/serp_priest.arc
M    trunk/monster/misc/serpmen/serp_man.arc
M    trunk/monster/misc/pixie.arc
M    trunk/monster/misc/c_knight.arc
M    trunk/monster/misc/Baslic/baslic.arc
M    trunk/monster/misc/pixie_gen.arc
M    trunk/monster/misc/c_priest.arc
M    trunk/monster/misc/blob.arc
M    trunk/monster/misc/tentacle/tentacle2.arc
M    trunk/monster/misc/tentacle/tentacle.arc
M    trunk/monster/misc/broo.arc
M    trunk/monster/misc/crawl/crawling_chaos.arc
M    trunk/monster/misc/gargoyle.arc
M    trunk/monster/troll/armourtroll.arc
M    trunk/monster/troll/smalltroll.arc
M    trunk/monster/troll/Troll/troll.arc
M    trunk/monster/troll/Gaelotroll/gaelotroll.arc
M    trunk/monster/chaos/liv_chaos.arc
M    trunk/monster/undead/ghost_gen.arc
M    trunk/monster/undead/zombie_gen.arc
M    trunk/monster/undead/skull.arc
M    trunk/monster/undead/vampire.arc
M    trunk/monster/undead/spectre.arc
M    trunk/monster/undead/vampiregen.arc
M    trunk/monster/undead/skeleton_chief_arc.arc
M    trunk/monster/undead/wight.arc
M    trunk/monster/undead/ghost.arc
M    trunk/monster/undead/grimreaper.arc
M    trunk/monster/undead/nazgul.arc
M    trunk/monster/undead/skelet_gen.arc
M    trunk/monster/undead/wraith.arc
M    trunk/monster/undead/skull_gen.arc
M    trunk/monster/undead/skeleton.arc
M    trunk/monster/undead/Skeletal_mage/skeletalmage.arc
M    trunk/monster/undead/banshee.arc
M    trunk/monster/undead/ghast.arc
M    trunk/monster/undead/nightmare.arc
M    trunk/monster/undead/lich.arc
M    trunk/monster/undead/zombie.arc
M    trunk/monster/undead/skeleton_leader_arc.arc
M    trunk/monster/acid/rustmonste.arc
M    trunk/monster/acid/acid_pool.arc
M    trunk/monster/acid/bpudding.arc
M    trunk/monster/acid/acidsphere.arc
M    trunk/monster/acid/slime.arc
M    trunk/monster/acid/slimecrawler/slimecrawler.arc
M    trunk/monster/acid/greenslime.arc
M    trunk/monster/animal/bird.arc
M    trunk/monster/animal/cobra.arc
M    trunk/monster/animal/mouse.arc
M    trunk/monster/animal/bat_gen.arc
M    trunk/monster/animal/snake.arc
M    trunk/monster/animal/Bear/polarbear.arc
M    trunk/monster/animal/Bear/bear.arc
M    trunk/monster/animal/ape.arc
M    trunk/monster/animal/fungus.arc
M    trunk/monster/animal/bird_gen.arc
M    trunk/monster/animal/mouse_gen.arc
M    trunk/monster/animal/panthergen.arc
M    trunk/monster/animal/shadowtiger/shadowpup.arc
M    trunk/monster/animal/Behemoth/behemoth.arc
M    trunk/monster/animal/scorpi_gen.arc
M    trunk/monster/animal/panther.arc
M    trunk/monster/animal/gryphon/gryphon.arc
M    trunk/monster/animal/Neko/neko.arc
M    trunk/monster/animal/giant_bat.arc
M    trunk/monster/animal/scorpion.arc
M    trunk/monster/animal/farmyard/goose.arc
M    trunk/monster/animal/farmyard/chicken.arc
M    trunk/monster/animal/farmyard/sheep.arc
M    trunk/monster/animal/Wolf/dwolf.arc
M    trunk/monster/animal/Wolf/dwolf_sire.arc
M    trunk/monster/animal/Wolf/wolf.arc
M    trunk/monster/animal/Dog/mastif.arc
M    trunk/monster/animal/Dog/pup.arc
M    trunk/monster/animal/Dog/dog.arc
M    trunk/monster/animal/bat.arc
M    trunk/monster/giant/Titan/titan.arc
M    trunk/monster/giant/serpent/fireserp.arc
M    trunk/monster/giant/serpent/serpent.arc
M    trunk/monster/giant/mabu.arc
M    trunk/monster/giant/Big_Wiz/big_wiz.arc
M    trunk/monster/giant/giant_gen.arc
M    trunk/monster/giant/djinn/m_djinn.arc
M    trunk/monster/giant/giant.arc
M    trunk/monster/giant/slug/slug.arc
M    trunk/monster/demon/fiend.arc
M    trunk/monster/demon/medium_demon/mdemon.arc
M    trunk/monster/demon/devil.arc
M    trunk/monster/demon/Demon_Lord/demon_lord.arc
M    trunk/monster/demon/imp.arc
M    trunk/monster/demon/devil_gen.arc
M    trunk/monster/demon/bone_head.arc
M    trunk/monster/demon/Big_Demon/big_demon.arc
M    trunk/monster/demon/raas.arc
M    trunk/monster/humanoid/pyro_gen.arc
M    trunk/monster/humanoid/madman.arc
M    trunk/monster/humanoid/Dwarf/lesser_dwarven_guard.arc
M    trunk/monster/humanoid/Class/thief_1.arc
M    trunk/monster/humanoid/Class/conjurer2.arc
M    trunk/monster/humanoid/Class/pirate.arc
M    trunk/monster/humanoid/Class/northman.arc
M    trunk/monster/humanoid/Class/conjurer.arc
M    trunk/monster/humanoid/Gnome/gnome.arc
M    trunk/monster/humanoid/Gnome/gnome2.arc
M    trunk/monster/humanoid/pyromaniac.arc
M    trunk/monster/humanoid/Elf/dark_elf2.arc
M    trunk/monster/humanoid/Elf/dark_elf.arc
M    trunk/monster/humanoid/madman_gen.arc
M    trunk/monster/humanoid/siegfried.arc
M    trunk/monster/humanoid/Human/child_thief.arc
M    trunk/monster/humanoid/Human/pir_lass.arc
M    trunk/monster/humanoid/Human/postman/postman.arc
M    trunk/monster/humanoid/Human/postman/postman_gen.arc
M    trunk/monster/elemental/Para/para_ice.arc
M    trunk/monster/elemental/Para/para_lava.arc
M    trunk/monster/elemental/Para/para_air.arc
M    trunk/monster/elemental/Para/para_earth.arc
M    trunk/monster/elemental/Para/para_fire.arc
M    trunk/monster/elemental/Para/para_water.arc
M    trunk/monster/elemental/Para/para_light.arc
M    trunk/monster/elemental/Para/para_mud.arc
M    trunk/monster/elemental/witch_air.arc
M    trunk/monster/elemental/elem_air.arc
M    trunk/monster/elemental/witch_water.arc
M    trunk/monster/elemental/witch_fire.arc
M    trunk/monster/elemental/elem_water.arc
M    trunk/monster/elemental/elem_fire.arc
M    trunk/monster/elemental/witch_earth.arc
M    trunk/monster/elemental/elem_earth.arc
M    trunk/monster/goblin/orc_gen.arc
M    trunk/monster/goblin/gnoll_leader_arc.arc
M    trunk/monster/goblin/ogre_chief_arc.arc
M    trunk/monster/goblin/ogre_gen.arc
M    trunk/monster/goblin/ogre_leader_arc.arc
M    trunk/monster/goblin/gnoll_chief_arc.arc
M    trunk/monster/goblin/kobold_gen.arc
M    trunk/monster/goblin/orc_leader_arc.arc
M    trunk/monster/goblin/orc_chief_arc.arc
M    trunk/monster/goblin/gnoll.arc
M    trunk/monster/goblin/goblin_leader_arc.arc
M    trunk/monster/goblin/gnoll_gen.arc
M    trunk/monster/goblin/goblin.arc
M    trunk/monster/goblin/orc.arc
M    trunk/monster/goblin/ogre.arc
M    trunk/monster/goblin/goblin_chief_arc.arc
M    trunk/monster/goblin/goblin_gen.arc
M    trunk/monster/goblin/kobold.arc
M    trunk/monster/dragon/Hatchlings/cold_drag.arc
M    trunk/monster/dragon/Hatchlings/fire_drag.arc
M    trunk/monster/dragon/Hatchlings/elec_drag.arc
M    trunk/monster/dragon/bone_drake/bone_drake.arc
M    trunk/monster/dragon/Electric/elec_dr.arc
M    trunk/monster/dragon/Dragonman/dragonman.arc
M    trunk/monster/dragon/Dragon/dragon.arc
M    trunk/monster/dragon/dragoncave.arc
M    trunk/monster/dragon/baby_drag.arc
M    trunk/monster/dragon/drake/drake.arc
M    trunk/monster/dragon/wyvern.arc
M    trunk/monster/dragon/WDragon/worthless_dragon.arc
M    trunk/monster/dragon/Chinese_Dra/chinese_dr.arc


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8195 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-14 08:40:39 +00:00
akirschbaum adb9522ce2 Use better compression to reduce image sizes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8170 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-12 02:22:57 +00:00
qal21 f3867caa95 Commit spellcasting animations for chinese dragons
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@7596 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-30 02:41:45 +00:00
qal21 4d6e614d28 Fix missing newline at end of file
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@7594 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-29 20:25:45 +00:00
qal21 db0216f2c2 Add a little spellcasting animation for electric dragons.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@7593 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-29 20:10:12 +00:00
gros 28aba560bf Replaced debugging pictures of the spellcasting big dragon by the proper ones - silly me ! :)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@7586 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-29 11:12:20 +00:00
gros d60e17b3fe Added a spellcasting animation for the Big Dragon. Courtesy of Rednaxela.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@7585 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-29 11:06:34 +00:00
ryo_saeba 396417b0a2 Remove obsolete field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6557 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 19:01:22 +00:00
ryo_saeba 8bf8b346b6 Add blue and green dragon scales, link them for relevant dragons.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6168 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-01 09:26:16 +00:00
akirschbaum b80cc712c5 Convert obsolete 'flying' attribute to 'move_type' attributes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5874 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-25 10:51:48 +00:00
akirschbaum 78278bfb4d Add explicit 'move_type walk' to all monsters.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5863 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 14:07:48 +00:00
ryo_saeba cde67043a0 Split files from server/lib/treasures
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5785 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-17 13:08:49 +00:00
ryo_saeba c87060e210 Split stuff from lib/treasures.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5783 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-17 12:09:52 +00:00
aaron_baugher 85266437ae Converting multi-tile image arches to single images
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5558 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-16 20:49:10 +00:00
ryo_saeba f28df8b455 Add missing dragon treasure list.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5271 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-01 11:55:49 +00:00
gros fbb234553e Moved parts of the static treasures file into separate trs files.
- gros 2006-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5262 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-30 19:40:30 +00:00
mwedel d718f88fd1 Ok - now try committing proper (binary) images.
MSW 2006-09-24



git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@4975 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-25 05:17:46 +00:00
mikeeusa 28be34b334 CVS: arch: added chaos dragon and associated .trs, errac requested said monster
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3696 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-24 02:45:19 +00:00
temitchell 607a5c9191 fix direction on baslic and dragonman (arrrg it's clockwise!)
merge image for lamia and cleanup


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3255 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-14 20:29:56 +00:00
temitchell 71530ccec7 Image merge and cleanup of Ent, Dragonman and Baslic
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3254 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-14 19:35:59 +00:00
avogl cc8afa0011 Here comes the new red dragon and ancient red dragon
images. I used the well-known ancient red dragons
from peterm's dragon quest as base models for the new
ancient dragon arch. Apart from that I rose a few
resistances by a small amount, most noteworthy:
reducing cold vuln from -100 to -50, otherwise they
just die too quick in a snowstorm.

Also re-added the thin black frame to the sign, to
have it better visible, especially on brownish backgrounds.

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2139 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-22 22:28:32 +00:00
avogl 4b0c1274a2 Added blinding resistances to many monsters.
I have tried my best to distribute these blinding
resistances not at random, but in reasonable
and consistent ways:

Dragons and demons are now mostly immune to blinding.
IMO they have such omnipotent senses that merely
blinding their eyes doesn't help. Lesser forms of
these creatures don't have full immunity though.

The undead are well resistant to blinding as they
don't have biological eyes, which makes it harder to blind them.
Only few of them are totally immune however.

Angels are also well resistant to blinding. Being
minions of Valriel they have experience with blinding
"techniques" and thus know how to protect against it.

Also immune to blinding are creatures which just don't
have any eyes. E.g. giant worms, slimes and crawling chaos.

All humaniod monsters, including the orcish and trollish
races, remain without blinding resistance.
Most low-level monsters generally have either low or no
blinding resistance (as long as they have eyes).

Extremely vulnerable to blinding are one-eyed creatures:
Cyclopses, dreads and beholders.

[Sidenote: I have reduced cyclops experience from 400000
to 250000 which I think is still more than enough.]

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1702 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-07 13:36:49 +00:00
mwedel 02aecddf92 Fix extra space after face name - some of the tools used to build
spoiler can't properly deal with this.
MSW 2002-07-01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1637 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-01 22:35:18 +00:00
mwedel f7e11dc693 Remove all the old xpm and xbm files. Hopefully I got them all.
MSW 2002-02-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1543 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-26 07:18:12 +00:00
mwedel 3630a9d00d Rename of files to include base in name - for multiple image set support
in the server.  MSW 2001-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1487 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-31 07:02:41 +00:00
darth_bob 0221ad86c4 Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1482 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-28 05:46:28 +00:00
avogl 14520d31e9 Big bunch of new graphics for the standard png set.
Especially noticeable is the new picture for
the chinese dragon. Due to the special "importance"
of this dragon I had set up a poll weither the
image is appreciate, which turned out 7:3 in favour.
Note that the old image continues to exist both
in the xpm and alternate png set.

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1274 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-08-30 15:39:29 +00:00
darth_bob f2bb9c597e The rest of the dragon, bone drake, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1056 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-30 11:21:01 +00:00
avogl 2e214de75a New dragonman for standard set, created by
myself =]. --AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@877 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-20 01:27:08 +00:00