Commit Graph

471 Commits (a32330974106c17e0505b4d08fe0e645e087fb7b)

Author SHA1 Message Date
temitchell a323309741 - one more set of windows
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2133 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-19 18:51:24 +00:00
temitchell 50e5c5fc51 - the sorcerer is better(a bit less goofy looking), the alchemist is
better(less choppy).


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2126 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-14 00:22:03 +00:00
temitchell ffd07b5d8e - cache the purple wizard animation
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2125 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-11 21:56:22 +00:00
temitchell 8d275d55fc - more animated Wizard classes for the base set.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2124 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-11 21:50:40 +00:00
temitchell 67f17bc792 -new farmer
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2123 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-11 21:40:04 +00:00
avogl 11c5cd4ec8 I've set the race of elemental witches to match
those of the other elementals. This is going to
make anti-elemental slayings work against them, as
they are supposed to.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2122 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-08 09:32:51 +00:00
temitchell f78cff53a8 -building an even closer working relationship between rivers and falls.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2120 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-08 01:06:36 +00:00
temitchell 9c6bcc3b69 - added a bit of spray, now there's some falls...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2119 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-08 00:28:31 +00:00
temitchell a1ea946ec6 - make falls fit to rivers heading southish
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2118 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-07 22:19:29 +00:00
temitchell 10ea4fbe1d -cosmetic addition, but not that I think of it, both falls will be
further changed to fit to river...


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2117 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-07 21:53:32 +00:00
temitchell df9e7156ac *** empty log message ***
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2113 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-29 05:27:07 +00:00
temitchell db85c55e52 - these are messed up - forcing a switch
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2112 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-29 05:26:40 +00:00
temitchell dd4f1518b3 - New building
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2111 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-29 05:25:00 +00:00
temitchell 9d268bf5da -windows
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2106 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-28 06:10:25 +00:00
temitchell 26fd960aab - base conjurer images, old ones moves to clsc where they belong.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2101 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-14 00:29:35 +00:00
temitchell 6c1fbb35eb - you will need these too folks.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2100 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-14 00:27:50 +00:00
temitchell bf58918992 - classic dwarf, gnome and half-orc
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2099 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-14 00:26:13 +00:00
temitchell 7b07b03f26 - New Alchemist animation for base set
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2098 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-12 23:42:58 +00:00
temitchell d22b1f4651 - new half-orc base set, animated
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2093 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-08 23:35:35 +00:00
temitchell 910f847dda - finishing more player race animations
TODO: The Wizardly player classes (maybe add in some variation
here), new HalfOrc (it's just barfy), many 'classic' versions of these.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2092 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-07 00:21:28 +00:00
temitchell a284a79db2 - animate Thief classes
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2091 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-06 20:24:53 +00:00
temitchell 0d4cf0ac04 - touching up player race animations - dragon, dwarf, troll, halfling,
gnome


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2088 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-05 20:02:14 +00:00
temitchell 0ab037411b - round off the warriors with left-right animation
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2086 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-05 01:21:29 +00:00
temitchell 87f8d52be1 - Full four point animation for the Religious folk
- Classic images will have to wait till I'm done the base player
arches


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2085 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-04 04:47:18 +00:00
temitchell dd535fdb99 -simple animation for warrior classes
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2082 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-31 05:16:41 +00:00
temitchell ef425c0db1 -missed setting the face - hmm, they all look to the right anyway..
what's up with that?


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2081 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-30 23:43:44 +00:00
temitchell 3beae31489 Checking in a bunch of player animations - starting with some race
images.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2080 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-30 22:55:11 +00:00
mwedel ce87ef1fca Add new images by Oliver (oberdorf@earthlink.net) - made up new archetypes
for these tiled images.

MSW 2003-03-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2078 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-30 06:02:19 +00:00
mwedel cf88037d25 Fix transperancies of firebolts as per Bernd Edlers comments. This doesn't
effect display on new clients, but may make things work better for
systems with old png libraries.

Update the old player archetypes to contain proper animation
information.

Update the elf arch to demonstrate a 4 direction animated elf
player - only one of the directions is actually animated.

MSW 2003-03-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2077 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-30 05:46:57 +00:00
mwedel 255936a528 add 'facings' to all the player related arc's. Needed for it to
be compatible with normal object animation.
MSW 2003-03-18


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2065 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-19 07:44:31 +00:00
temitchell 356a404ec8 - dropping off some images for player animations
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2064 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-16 17:31:39 +00:00
temitchell 9bfd02a353 orc and ogre cleaning - randomize anims
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2063 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-16 17:28:12 +00:00
temitchell ad1015e19c - replaced windows CR/LF(^M) with LF
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2062 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-10 05:08:45 +00:00
temitchell 102577ee4d - couldn't figure out what was wrong with my anim - the arc had it
backwards all along


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2061 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-10 04:12:00 +00:00
temitchell ac4a913c7c Made a 2.5D cyclops, reworked the classic ent, cleaned up some multipart
houses and added a ruined temple


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2060 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-10 03:29:12 +00:00
avogl dd1b5900b7 Checked in the new weak wall (from Kevin R. Bulgrien),
a small correction to another weak wall type,
and the new DreadKnight & DShield for base set.

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2056 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-08 14:58:29 +00:00
mwedel 998d7b0774 Add weidhg to archetype so that it actually works by default without
map maker having to set weight value.
MSW 2003-03-07


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2052 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-08 05:06:12 +00:00
mwedel 998fdfa4b1 Fix up arch - had wrong names in some places.
MSW 2003-02-24


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2040 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-24 07:30:36 +00:00
mwedel d0230a0435 Add sheep images and related bits. Done by Flying Pedestrian.
MSW 2003-02-23


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2039 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-24 07:26:17 +00:00
temitchell 4a0ac2177e -fix discrepancy in image count between sets.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2038 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-23 16:46:28 +00:00
mwedel dd8f6b37b7 Add arch's for town portal spell so that it doesn't have to reset/change
all the values.
MSW 2003-02-21


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2036 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-22 06:38:21 +00:00
mwedel 1bfa0ac822 fix name_pl for desk - never got this change committed for some reason.
MSW 2003-02-20


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2032 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-21 07:52:01 +00:00
garbled a5d2ac182e New images for frostbolt, firebolt and mouse. Taken from
http://avrc.city.ac.uk/nethack/tiles.html.  (Various variations of
nethack tiles)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2026 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-18 09:27:22 +00:00
temitchell eabbb4deff - adds cold marsh, marsh and wooded hills - new pic for desert, old pic
now clsc image

----------------------------------------------------------------------


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2021 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-15 20:59:19 +00:00
garbled 3de694ef17 Update these to by type==73. Only mithril previously had a type, which
was 60 (GEM).  Changed it to 73 as I will be using 73 for raw materials in
item creation.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2016 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-14 04:25:35 +00:00
garbled 4736584503 organic->organics. Caused crash in navar museum of arms
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2015 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-13 23:51:00 +00:00
garbled fce372cf13 Twiddle the materials and materialnames on a ton of objects. Get rid of
things like "organic eyeshield" "glass magnifying glass" etc.  Set some
materialtypes that are specific to the armour/weapon, like glacium for
the frost weapons.  Make all the boots and shoes made of leather, so I
stop seeing "pine boots".  Change a bunch of artifacts to use specific
metals or magical cloths, to stop things like "adamantium robe".

Also.. change leather armour to just "armour" so the leather and other
random leathertypes automatically work with it, making things like
"bearskin armour".  This breaks a few alchemy formulae.. which I will fix
soon.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2004 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-06 08:13:23 +00:00
temitchell 71428b384b -new classic halfing images
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1989 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-01 07:17:59 +00:00
garbled 91e50ec90a Sprinkle some materialnames around. prevents things like "leather
leather armour", "gold coins made of bronze".


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1977 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-30 00:10:00 +00:00
garbled 079c109edc A TON of graphical fixups. Most of these were converted xpms that
somehow got this huge black border around them.  it drove me nuts.  I
fixed it.  Also fixed the annoying thing where slums and cathedrals had a
wierd green glow to the roof.  There was a missing color, and it was
transparent.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1957 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-19 07:14:00 +00:00