Commit Graph

37 Commits (add41513f990919d18f8c5756305aacbc888e112)

Author SHA1 Message Date
temitchell 21d1242420 - add spear for Ixalovh, change her treasure list
- add greater hell hound, dire wolf sire and change magehounds spell
- make rug's whip glow


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2901 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-09-01 01:37:00 +00:00
mwedel 8cec8311af Fix a few arc errors related to panther.111 disappearing, but
gaea still using them.
Break out many of the treasure lists, and add the necessary skills so that
the monsters can properly use things like spellbooks, wands, rods, etc.
In many cases, update the creatures to have their own specific treasurelist.
Add proper skill values to rods, horns, and staves - should fix problem with
exp not being credited to correct skill.
MSW 2004-02-01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2577 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-02-02 00:34:09 +00:00
mwedel 65f27f3bd5 fix up maxhp for a bunch of monsters.
Also, rename destroying_angel file to retributioner, since that is the
actual object and animation name.
MSW 2003-06-22


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2198 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-22 21:26:26 +00:00
temitchell 472c2bac03 - oops forgot the treasurelist entry
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2153 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-25 05:11:12 +00:00
temitchell 05ab908495 - fixes to hellhound
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2152 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-25 00:01:42 +00:00
temitchell a44f4d882e - hellhound
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2148 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 22:36:53 +00:00
mwedel d07d5b9a63 Uopdate speed of devil generator
MSW 2003-01-05


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1917 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-05 23:22:53 +00:00
avogl 4b0c1274a2 Added blinding resistances to many monsters.
I have tried my best to distribute these blinding
resistances not at random, but in reasonable
and consistent ways:

Dragons and demons are now mostly immune to blinding.
IMO they have such omnipotent senses that merely
blinding their eyes doesn't help. Lesser forms of
these creatures don't have full immunity though.

The undead are well resistant to blinding as they
don't have biological eyes, which makes it harder to blind them.
Only few of them are totally immune however.

Angels are also well resistant to blinding. Being
minions of Valriel they have experience with blinding
"techniques" and thus know how to protect against it.

Also immune to blinding are creatures which just don't
have any eyes. E.g. giant worms, slimes and crawling chaos.

All humaniod monsters, including the orcish and trollish
races, remain without blinding resistance.
Most low-level monsters generally have either low or no
blinding resistance (as long as they have eyes).

Extremely vulnerable to blinding are one-eyed creatures:
Cyclopses, dreads and beholders.

[Sidenote: I have reduced cyclops experience from 400000
to 250000 which I think is still more than enough.]

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1702 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-07 13:36:49 +00:00
avogl e67bf0de7b I had to re-adjust some of the recently changed levels
in pupland monsters. As maintainer of the pupland set I
hope it is okay when I do this, have written on the
list about it too.

Some monsters just need those levels to be able to
hit and damage high level players.
Evil Masters are a somewhat special case:
I have moved most all attributes out of the map into
the arches (So the arches contain the "real version").
The reason for this is I fear the fallback to
arch-values when these monsters happen to apply equipment.

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1695 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-05 01:41:54 +00:00
mwedel 17f35ef07e Fix the level/exp for some monsters - these all had levels which
was much higher than the actually difficulty the monster should be.
MSW 2002-08-28


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1689 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-08-29 05:17:18 +00:00
mwedel 4f74533658 Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
Fix update_monster script that generated the errors in the first place.
Add body information to the player/old/*.arc for very old player files.
Move crown from misc directory to armour/helmet, add appropriate body_info.
Add needed body info for elven boots.
MSW 2002-07-15


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1659 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-16 05:02:59 +00:00
mwedel 87bd1d1a04 Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-15 04:38:58 +00:00
mwedel f7e11dc693 Remove all the old xpm and xbm files. Hopefully I got them all.
MSW 2002-02-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1543 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-26 07:18:12 +00:00
mwedel 3630a9d00d Rename of files to include base in name - for multiple image set support
in the server.  MSW 2001-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1487 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-31 07:02:41 +00:00
darth_bob 0221ad86c4 Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1482 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-28 05:46:28 +00:00
avogl 5e9c1e00b2 Some new graphics for the standard set:
kobolds, titan and medium demon.
--Andreas V.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1300 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-10-06 22:37:16 +00:00
jbontje 59efedfbec Fixed 2 typos: resist_paralysis->resist_paralyze
MiDS 2001-06-17


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1204 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-06-17 20:42:36 +00:00
mardahl 5545070e34 Made the demons which cast paralyze/fear immune to their own spells.
Added a new medium demon from BehTong.

PeterM 5/23/2001


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1145 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-24 00:24:15 +00:00
mardahl 3f2e82fec1 New fiend demon.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1039 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-26 02:15:00 +00:00
mardahl 22b9e735d8 *** empty log message ***
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1014 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-21 22:45:36 +00:00
mardahl 1aa01d8a08 Give these guys some protection from physical
so create bomb doesn't do 'em so easily.
Also, up their exp value.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@978 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-16 07:19:33 +00:00
mardahl f7e2d771d6 Poor balrogs were way undervalued. Either that or
Titans were overvalued.  I figure they're 4x worse
than titans because of their strong resistances and
much more dangerous attacks:  exp-->400000


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@976 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-16 07:01:59 +00:00
avogl 566db0c3e6 Fixed up the old demonlord image.
Corrected transparency and scaled up by a better
graphic program.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@965 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-11 22:46:23 +00:00
avogl 407b911189 Fixed a small bug (missing string).
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@911 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-30 15:57:22 +00:00
avogl c961a39549 Fixed the problem with upper/lower case for windows.
"GreatDemon.[a-g]11.*" and "GreatDemon.[A-G]11.*" is the same
in windows. So I replaced "GreatDemon.[a-g]11.*" with
"GreatDEmon2.[A-G]11".
Of course I updated the GreatDemon.arc file as well so
it works.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@906 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-29 21:04:21 +00:00
mardahl e9396c53bb Revised DOWN the magic resistances for these creatures. --PeterM
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@830 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-01 06:59:30 +00:00
peterm 1296502b1a I reverted a lotof the objectionable "scaled" png set
to the xpm images centered but not scaled.

The results are not too bad.

PeterM


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@793 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-12 10:17:28 +00:00
peterm 5fed8d287c Silly to have the angels in with the demons in a directory
called demon.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@767 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-01 20:36:54 +00:00
avogl 978c5395cb New png-pics by J. Taporg.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@730 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-20 00:53:38 +00:00
avogl 1cb4d6bc3f Adjusted some monsters to fit better
into the current PR-mods.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@655 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-07 21:00:05 +00:00
peterm 0a2ba6999a Some tweaks done to various PR values.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@559 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 08:10:25 +00:00
peterm 77f54db4c7 Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@554 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:18:51 +00:00
cvs 90531613b8 MSW 2000-12-3:
Commit for PR code.  General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune).  Disease code changed to use last_grace instead of armour for
contagious values.  Gods still need to be fixed up.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@552 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 00:03:14 +00:00
cvs 27703acaa3 Assigned proper races to these archetypes. --PeterM
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@313 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-06-09 19:12:25 +00:00
cvs 8d298b38a2 Addition of PNG images. MSW 5/30/2000
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@284 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-05-31 07:15:11 +00:00
jec e5c5662e3b See CHANGES file.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@214 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-04-17 14:37:09 +00:00
uid200 eddc3c6a17 Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-03-29 04:46:48 +00:00