the formatting of the msg/endmsg to be consistent. This is all
cosmetic changes, no actual change of objects other than msg/endmsg
or other typos.
MSW 2006-01-02
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4255 282e977c-c81d-0410-88c4-b93c2d0d6712
inventories of monk players to prevent them from using weapons.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3966 282e977c-c81d-0410-88c4-b93c2d0d6712
- fix colour in pl_dragon arc
- fix animation for blue dragon face file
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2709 282e977c-c81d-0410-88c4-b93c2d0d6712
so that the players face can change when they get this ability.
MSW 2003-12-27
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2496 282e977c-c81d-0410-88c4-b93c2d0d6712
dragon abilities. I basically left these as per the normal
arch - perhaps they should be customized (different skill/level/other
abilities?)
MSW 2003-10-13
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2396 282e977c-c81d-0410-88c4-b93c2d0d6712
New serpentman race for players.
New low level spell sparkshower.
Patches originally from 'Flying Pedestrian', but some things changed
around.
MSW 2003-10-02
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2369 282e977c-c81d-0410-88c4-b93c2d0d6712
Main changes for weapons is to add what skill they use.
MSW 2003-09-12
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2315 282e977c-c81d-0410-88c4-b93c2d0d6712
TODO: The Wizardly player classes (maybe add in some variation
here), new HalfOrc (it's just barfy), many 'classic' versions of these.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2092 282e977c-c81d-0410-88c4-b93c2d0d6712
- Classic images will have to wait till I'm done the base player
arches
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2085 282e977c-c81d-0410-88c4-b93c2d0d6712
effect display on new clients, but may make things work better for
systems with old png libraries.
Update the old player archetypes to contain proper animation
information.
Update the elf arch to demonstrate a 4 direction animated elf
player - only one of the directions is actually animated.
MSW 2003-03-30
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2077 282e977c-c81d-0410-88c4-b93c2d0d6712
be compatible with normal object animation.
MSW 2003-03-18
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2065 282e977c-c81d-0410-88c4-b93c2d0d6712
-Fixed some images, added new man images for classic set, added elf guard for classic set, removed the ugly glacier image backup file
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1932 282e977c-c81d-0410-88c4-b93c2d0d6712
Fix update_monster script that generated the errors in the first place.
Add body information to the player/old/*.arc for very old player files.
Move crown from misc directory to armour/helmet, add appropriate body_info.
Add needed body info for elven boots.
MSW 2002-07-15
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1659 282e977c-c81d-0410-88c4-b93c2d0d6712
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
rised INT, dropped DEX mainly
The extremely low INT wasn't good for the race
because dragons have great need to learn spells.
Moreover, dragons are generally not considered stupid.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1553 282e977c-c81d-0410-88c4-b93c2d0d6712