rjtanner
f620dafd1a
Patch #340 New items: black dragon scale and black dragon mail, courtesy of SilverNexus.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@18803 282e977c-c81d-0410-88c4-b93c2d0d6712
2013-07-18 18:45:43 +00:00
cavesomething
b73d5aa8b5
Change the name of dragon scales and dragon mails to red dragon scales/mail.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13004 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-04-27 14:58:29 +00:00
akirschbaum
3e04bb3834
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11295 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-31 22:17:30 +00:00
rjtanner
fe2ff0b15c
Give dragons scales (flesh/dragon/dragon_sca.arc) object type 73 (inorganic), this avoids alerts in server logs: Query_cost: item green dragon scale hasn't got a valid type (but with all scale colors)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11292 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-31 07:49:14 +00:00
bbotbuilder
1228f498d8
armour/shield/DShield.arc, flesh/*
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* Change a bunch of 'color_fg' keys to 'magicmap'
flesh/dragon/dragon_sca.arc:
* make the magicmap color correspond to the dragon scale's color
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9747 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-17 01:07:17 +00:00
ryo_saeba
adbecb2ed9
Remove obsolete field.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6547 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 18:35:47 +00:00
ryo_saeba
1236ae2719
Set default scale to red, for coherence :)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6173 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-03 20:56:50 +00:00
ryo_saeba
8bf8b346b6
Add blue and green dragon scales, link them for relevant dragons.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6168 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-01 09:26:16 +00:00
mwedel
1b4601c792
add name_pl, client_type information to objects that can get picked up.
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Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-05-31 03:53:02 +00:00
uid200
fc7bf990f2
Initial revision
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-03-29 05:02:53 +00:00