garbled
cd33c49e82
Add the lantern archetypes
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1926 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-07 09:44:27 +00:00
temitchell
e1fec0b8be
- more touchups for the classic set, fixed the thief_1 anim (was spinning like a top using the player anim), added a goose
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1921 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-07 06:20:11 +00:00
garbled
ea141ddb97
Add a square for light shops.. produces flints and torches.. will eventually
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produce lamps.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1919 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-07 05:43:51 +00:00
mwedel
d07d5b9a63
Uopdate speed of devil generator
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MSW 2003-01-05
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1917 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-05 23:22:53 +00:00
temitchell
8dfcf83dd3
-the witch tiles were offsize (funny they displayed fine in the DX client- I wonder what that means) and did not display in the cfclient.
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-added stove and tanning bench for alchemy
-a 'classic' female elf
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1916 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-05 01:18:25 +00:00
temitchell
ec887e3399
made the princess look a bit more like a princess
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1915 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-04 07:24:06 +00:00
tchize
8acecaf347
Now generates fire elementals and doesn't disappear under counterspell attacks.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1912 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-03 16:19:44 +00:00
mwedel
b105451bfe
Remove no_pass from lamppost - image doesn't have appearance that it
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should block movement.
MSW 2003-01-01
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1910 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-02 06:57:06 +00:00
temitchell
7bfe33d412
-adding images for elf-man arch
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1908 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-02 06:29:11 +00:00
temitchell
f322fc2e7f
-added more elf NPCs (pay no attention to the man behind the curtain)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1907 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-02 06:11:38 +00:00
temitchell
802efba11d
-added two herbs (for garbled garden or other uses)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1906 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-02 00:14:01 +00:00
temitchell
35cb1ca6a5
- transparancies for mountain snow, standardized the rivlets colour table
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- added foilage along the same lines (?) - made clsc versions of these too
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1898 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-22 20:32:55 +00:00
temitchell
18cf4643a0
- fixing up the snow forests
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adding in classic versions, adding in non floor versions
- would like to add some snow on the trees for the base set, but that will have to wait.
add in classic glacier image
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1897 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-21 20:33:36 +00:00
temitchell
a3bf753f0c
- new classic (oxymoron) image for the deathtrees
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1895 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-20 05:44:15 +00:00
temitchell
295a6e4a6b
added a bunch of new classic pics to enhance the set and to make the weather a bit less troubling players using that image set
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1894 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-20 05:42:36 +00:00
temitchell
0b31052114
-you kids get out of my tomatoes!
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1890 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-15 20:32:46 +00:00
temitchell
56e31972b0
-forgot this winter forest image
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1889 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-15 17:18:51 +00:00
temitchell
b6b39e1192
- more graphic tweeking - snow, ipond, and drifts touched up by A.V, also an attempt to make the winter mountainn images nicer by me.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1888 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-15 16:51:05 +00:00
temitchell
d46bfa5b90
-return of the magic bow - images by A.V.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1887 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-15 16:48:21 +00:00
tchize
0edeaa0a94
Fire plane artefacts..... "It's Coming!..."
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1873 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-08 17:21:36 +00:00
garbled
887924c18b
typo
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1867 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 07:25:14 +00:00
temitchell
15e9abb6c8
-sorry bout that - one wizards desk.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1866 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 03:24:40 +00:00
garbled
abf10a6a97
A new image for the waterfall, that fits the rest of the world. rivlets
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for the mountains, because puddles look stupid on them.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1865 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 02:52:17 +00:00
garbled
917e12d71e
New images for steppe and a lighter steppe.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1864 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 02:43:27 +00:00
garbled
0057305f88
add new images that tile better for the dark and medium grass. New images
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to represent dying grass.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1863 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 02:41:27 +00:00
garbled
1708425545
Add arches and images for thaumatugist's desk and jeweler's bench. Images
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by temitchell.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1862 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 02:28:07 +00:00
mwedel
98dd36139e
Add is_thrown to these thrown objects so that the code will find them
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properly and have monsters throw them.
MSW 2002-11-30
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1861 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-02 08:12:59 +00:00
temitchell
dfb1dd085f
changed the material type from wood(?) to iron on these
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1856 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-30 16:36:03 +00:00
temitchell
40b05b7b60
-changed name field to snow on these
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1855 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-30 16:20:38 +00:00
temitchell
c63cc75101
-fixed the transparency on the evergreen2 image
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1853 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-30 05:31:38 +00:00
temitchell
f8746dfcc0
working on the snow again
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1852 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-30 05:29:33 +00:00
temitchell
1a6db8c605
-touched up outpost tower pic
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1850 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-29 05:07:13 +00:00
temitchell
cf892447f9
-did not totally fix the mine secret doors but improved their look a bit anyway
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1849 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-29 04:31:34 +00:00
temitchell
251c4c8df6
- a forge animation, some desks and dressers, a workbench pic
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1848 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-29 04:28:55 +00:00
temitchell
6f2c7b7fc1
fixed transparancy on this
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1833 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-25 06:18:52 +00:00
temitchell
b86c2da7ef
oops - is not a floor
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1832 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-24 21:19:51 +00:00
temitchell
c22d3c9a1a
adding ice for weather effects
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1831 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-24 20:41:09 +00:00
temitchell
f3515f345b
touched up snow overlay, added snow5 - a lighter snow overlay
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1829 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-17 18:06:46 +00:00
garbled
787f55ec5e
prototypes for the forge and workbench items (for new alchemy). To do these
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I simply reused the fireplace and table_4 graphics. It would be really nice
if someone would do real graphics for a forge and bowyer's workbench.
A room hanging off the armory and bowyer shop like the one in the alchemy
shop would be nice too.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1803 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-11 08:53:58 +00:00
garbled
8fad45ea09
Add puddles, to display rain effects. Images excellently drawn by:
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Meegwun South.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1798 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-08 08:42:13 +00:00
garbled
57ec26ca14
New gfx for wooded areas, transparent, rather than having grass on the image.
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Graphics kindly provided by: Meegwun South
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1797 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-08 08:40:21 +00:00
temitchell
224e21d76f
fixed number of anim frames - was generating warning message.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1796 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-07 00:19:25 +00:00
garbled
b37f224dfc
Add snow4 arc and snow4 image. Image provided by Todd Mitchell
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<temitchell@sympatico.ca>
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1795 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-06 09:49:19 +00:00
temitchell
481bf7f6fd
Fixed the mountain4 image (was not 8 bit), modified the glacier image,
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added animation and glow effect to brazier and fireplace, added attache case,
added two more snow/mountain arches and a mountain5 (very high mountain)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1789 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-03 06:35:58 +00:00
temitchell
155853ed37
dded in some lamposts and a braizer variant with animation
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1788 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-02 06:43:37 +00:00
garbled
9887082b54
These woods didn't have is_floor set.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1785 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-30 08:23:52 +00:00
temitchell
c0524e7508
Arg matey! Raided the RPG 8 bit library and added some lantern images, a few helmets and a shield.
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Fixed the Giant rat attacktype typo
Cleaned up the big keep image
Made a new tower
Added in 5 different skeletal debris arches (for when a corpse just isn't enough)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1783 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-30 05:46:07 +00:00
temitchell
d10896dd5a
Added rubble (for flavour) and a cheeseburger (anachronistic but for something I am working on - do not use lightly)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1775 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-29 06:09:05 +00:00
garbled
8b9a61c4a8
Add back in some "end"'s I nuked. oops
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1768 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-28 06:09:58 +00:00
garbled
d494fac05b
add is_water to these too.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1766 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-28 05:50:05 +00:00